Staredit Network > Starcraft I Database > File: Immortal.zip

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Immortal.zip
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Filename: Immortal.zip
Filesize: 82.3KB

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General
Uploaded on:Aug 23 2016, 11:49 am
Uploaded by:Rawflesh0615
Author:Unknown
Downloads:109

File Contents
Starcraft Immortal/Immortal.grp
File Description
Here the Immortal that I uploaded. This Immortal unit was before the final release of Starcraft 2. You can use this Immortal for your Starcraft Custom Campaign or your Starcraft Conversions Mod that you can play. Comment down whos the real author name of this unit.

"I return to serve."-Immortal

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Comments
Rawflesh0615 wrote on Dec 29 2017, 4:02 am:
HelltRYKS, sure you can.

HelltRYKS wrote on Dec 28 2017, 10:35 am:
Can i use this grp in my mod?

SCRuler wrote on Jun 9 2017, 7:20 pm:
That doesn't help. It prevents me from opening it.

Voyager7456 wrote on May 7 2017, 4:17 am:
There's nothing inherently dangerous about this file, but Chrome recently added .grp to its list of "dangerous" file extensions. Just ignore it.

SCRuler wrote on May 4 2017, 5:45 pm:
I keep getting warnings that this might be dangerous.

[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
[10:21 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: doesn't count because you're in a different timezone tho O_O
now does it count?
Please log in to shout.


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