Staredit Network > Starcraft I Database > File: General Plugin Template Project: GPTP v2.41 for 1.16.1

Sunken Treasure
(Reload)
General Plugin Template Project: GPTP v2.41 for 1.16.1
Download
Filename: GPTP-v2.41 for 1.16.1.zip
Filesize: 186.16KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Mar 4 2015, 9:54 pm
Uploaded by:Sand Wraith
Author:A_of_s_t et al
Downloads:303

File Contents
GPTP-v2.41/
GPTP-v2.41/AI/
GPTP-v2.41/AI/ai_common.cpp
GPTP-v2.41/AI/ai_common.h
GPTP-v2.41/AI/spellcasting.cpp
GPTP-v2.41/AI/spellcasting.h
GPTP-v2.41/AI/spellcasting_inject.cpp
GPTP-v2.41/AI/spells/
GPTP-v2.41/AI/spells/dark_swarm.cpp
GPTP-v2.41/AI/spells/defensive_matrix.cpp
GPTP-v2.41/AI/spells/disruption_web.cpp
GPTP-v2.41/AI/spells/emp_shockwave.cpp
GPTP-v2.41/AI/spells/ensnare.cpp
GPTP-v2.41/AI/spells/feedback.cpp
GPTP-v2.41/AI/spells/hallucination.cpp
GPTP-v2.41/AI/spells/irradiate.cpp
GPTP-v2.41/AI/spells/launch_nuke.cpp
GPTP-v2.41/AI/spells/lockdown.cpp
GPTP-v2.41/AI/spells/maelstrom.cpp
GPTP-v2.41/AI/spells/mind_control.cpp
GPTP-v2.41/AI/spells/optical_flare.cpp
GPTP-v2.41/AI/spells/parasite.cpp
GPTP-v2.41/AI/spells/plague.cpp
GPTP-v2.41/AI/spells/psi_storm.cpp
GPTP-v2.41/AI/spells/recall.cpp
GPTP-v2.41/AI/spells/restoration.cpp
GPTP-v2.41/AI/spells/spawn_broodlings.cpp
GPTP-v2.41/AI/spells/spells.h
GPTP-v2.41/AI/spells/stasis_field.cpp
GPTP-v2.41/AI/spells/yamato_gun.cpp
GPTP-v2.41/configure.cpp
GPTP-v2.41/definitions.h
GPTP-v2.41/GPTP.sln
GPTP-v2.41/GPTP.vcxproj
GPTP-v2.41/graphics/
GPTP-v2.41/graphics/Bitmap.cpp
GPTP-v2.41/graphics/Bitmap.h
GPTP-v2.41/graphics/draw_hook.cpp
GPTP-v2.41/graphics/draw_hook.h
GPTP-v2.41/graphics/Font.cpp
GPTP-v2.41/graphics/Font.h
GPTP-v2.41/graphics/graphics.cpp
GPTP-v2.41/graphics/graphics.h
GPTP-v2.41/graphics/graphics_errors.cpp
GPTP-v2.41/graphics/graphics_errors.h
GPTP-v2.41/graphics/graphics_misc.h
GPTP-v2.41/graphics/Shape.cpp
GPTP-v2.41/graphics/Shape.h
GPTP-v2.41/hooks/
GPTP-v2.41/hooks/apply_upgrade_flags.cpp
GPTP-v2.41/hooks/apply_upgrade_flags.h
GPTP-v2.41/hooks/apply_upgrade_flags_inject.cpp
GPTP-v2.41/hooks/attack_priority.cpp
GPTP-v2.41/hooks/attack_priority.h
GPTP-v2.41/hooks/attack_priority_inject.cpp
GPTP-v2.41/hooks/building_morph.cpp
GPTP-v2.41/hooks/building_morph.h
GPTP-v2.41/hooks/building_morph_inject.cpp
GPTP-v2.41/hooks/bunker_hooks.cpp
GPTP-v2.41/hooks/bunker_hooks.h
GPTP-v2.41/hooks/bunker_hooks_inject.cpp
GPTP-v2.41/hooks/cloak_nearby_units.cpp
GPTP-v2.41/hooks/cloak_nearby_units.h
GPTP-v2.41/hooks/cloak_nearby_units_inject.cpp
GPTP-v2.41/hooks/cloak_tech.cpp
GPTP-v2.41/hooks/cloak_tech.h
GPTP-v2.41/hooks/cloak_tech_inject.cpp
GPTP-v2.41/hooks/consume.cpp
GPTP-v2.41/hooks/consume.h
GPTP-v2.41/hooks/consume_inject.cpp
GPTP-v2.41/hooks/detector.cpp
GPTP-v2.41/hooks/detector.h
GPTP-v2.41/hooks/detector_inject.cpp
GPTP-v2.41/hooks/game_hooks.cpp
GPTP-v2.41/hooks/game_hooks.h
GPTP-v2.41/hooks/game_hooks_inject.cpp
GPTP-v2.41/hooks/harvest.cpp
GPTP-v2.41/hooks/harvest.h
GPTP-v2.41/hooks/harvest_inject.cpp
GPTP-v2.41/hooks/interface/
GPTP-v2.41/hooks/interface/weapon_armor_tooltip.cpp
GPTP-v2.41/hooks/interface/weapon_armor_tooltip.h
GPTP-v2.41/hooks/interface/weapon_armor_tooltip_inject.cpp
GPTP-v2.41/hooks/psi_field.cpp
GPTP-v2.41/hooks/psi_field.h
GPTP-v2.41/hooks/psi_field_inject.cpp
GPTP-v2.41/hooks/psi_field_util.cpp
GPTP-v2.41/hooks/rally_point.cpp
GPTP-v2.41/hooks/rally_point.h
GPTP-v2.41/hooks/rally_point_inject.cpp
GPTP-v2.41/hooks/recharge_shields.cpp
GPTP-v2.41/hooks/recharge_shields.h
GPTP-v2.41/hooks/recharge_shields_inject.cpp
GPTP-v2.41/hooks/spider_mine.cpp
GPTP-v2.41/hooks/spider_mine.h
GPTP-v2.41/hooks/spider_mine_inject.cpp
GPTP-v2.41/hooks/stim_packs.cpp
GPTP-v2.41/hooks/stim_packs.h
GPTP-v2.41/hooks/stim_packs_inject.cpp
GPTP-v2.41/hooks/tech_target_check.cpp
GPTP-v2.41/hooks/tech_target_check.h
GPTP-v2.41/hooks/tech_target_check_inject.cpp
GPTP-v2.41/hooks/transfer_tech_upgrades.cpp
GPTP-v2.41/hooks/transfer_tech_upgrades.h
GPTP-v2.41/hooks/transfer_tech_upgrades_inject.cpp
GPTP-v2.41/hooks/unit_destructor_special.cpp
GPTP-v2.41/hooks/unit_destructor_special.h
GPTP-v2.41/hooks/unit_morph.cpp
GPTP-v2.41/hooks/unit_morph.h
GPTP-v2.41/hooks/unit_morph_inject.cpp
GPTP-v2.41/hooks/unit_speed.cpp
GPTP-v2.41/hooks/unit_speed.h
GPTP-v2.41/hooks/unit_speed_inject.cpp
GPTP-v2.41/hooks/unit_stats/
GPTP-v2.41/hooks/unit_stats/armor_bonus.cpp
GPTP-v2.41/hooks/unit_stats/armor_bonus.h
GPTP-v2.41/hooks/unit_stats/armor_bonus_inject.cpp
GPTP-v2.41/hooks/unit_stats/max_energy.cpp
GPTP-v2.41/hooks/unit_stats/max_energy.h
GPTP-v2.41/hooks/unit_stats/max_energy_inject.cpp
GPTP-v2.41/hooks/unit_stats/sight_range.cpp
GPTP-v2.41/hooks/unit_stats/sight_range.h
GPTP-v2.41/hooks/unit_stats/sight_range_inject.cpp
GPTP-v2.41/hooks/unit_stats/weapon_range.cpp
GPTP-v2.41/hooks/unit_stats/weapon_range.h
GPTP-v2.41/hooks/unit_stats/weapon_range_inject.cpp
GPTP-v2.41/hooks/update_status_effects.cpp
GPTP-v2.41/hooks/update_status_effects.h
GPTP-v2.41/hooks/update_status_effects_inject.cpp
GPTP-v2.41/hooks/update_unit_state.cpp
GPTP-v2.41/hooks/update_unit_state.h
GPTP-v2.41/hooks/update_unit_state_inject.cpp
GPTP-v2.41/hooks/weapon_cooldown.cpp
GPTP-v2.41/hooks/weapon_cooldown.h
GPTP-v2.41/hooks/weapon_cooldown_inject.cpp
GPTP-v2.41/hooks/weapon_damage.cpp
GPTP-v2.41/hooks/weapon_damage.h
GPTP-v2.41/hooks/weapon_damage_inject.cpp
GPTP-v2.41/hooks/weapon_fire.cpp
GPTP-v2.41/hooks/weapon_fire.h
GPTP-v2.41/hooks/weapon_fire_inject.cpp
GPTP-v2.41/hook_tools.cpp
GPTP-v2.41/hook_tools.h
GPTP-v2.41/initialize.cpp
GPTP-v2.41/logger.cpp
GPTP-v2.41/logger.h
GPTP-v2.41/MakeID.hta
GPTP-v2.41/MPQDraftPlugin.h
GPTP-v2.41/Plugin.cpp
GPTP-v2.41/plugin.def
GPTP-v2.41/Plugin.h
GPTP-v2.41/plugin_main.cpp
GPTP-v2.41/readme.txt
GPTP-v2.41/SCBW/
GPTP-v2.41/SCBW/api.cpp
GPTP-v2.41/SCBW/api.h
GPTP-v2.41/SCBW/enumerations/
GPTP-v2.41/SCBW/enumerations/ImageId.h
GPTP-v2.41/SCBW/enumerations/OrderId.h
GPTP-v2.41/SCBW/enumerations/TechId.h
GPTP-v2.41/SCBW/enumerations/UnitId.h
GPTP-v2.41/SCBW/enumerations/UpgradeId.h
GPTP-v2.41/SCBW/enumerations/WeaponId.h
GPTP-v2.41/SCBW/enumerations.h
GPTP-v2.41/SCBW/ExtendSightLimit.h
GPTP-v2.41/SCBW/scbwdata.h
GPTP-v2.41/SCBW/structures/
GPTP-v2.41/SCBW/structures/CBullet.h
GPTP-v2.41/SCBW/structures/CImage.cpp
GPTP-v2.41/SCBW/structures/CImage.h
GPTP-v2.41/SCBW/structures/CList.h
GPTP-v2.41/SCBW/structures/common.h
GPTP-v2.41/SCBW/structures/COrder.h
GPTP-v2.41/SCBW/structures/CSprite.cpp
GPTP-v2.41/SCBW/structures/CSprite.h
GPTP-v2.41/SCBW/structures/CUnit.cpp
GPTP-v2.41/SCBW/structures/CUnit.h
GPTP-v2.41/SCBW/structures/CUnitLayout.h
GPTP-v2.41/SCBW/structures/Layer.h
GPTP-v2.41/SCBW/structures/Target.h
GPTP-v2.41/SCBW/structures.h
GPTP-v2.41/SCBW/UnitFinder.cpp
GPTP-v2.41/SCBW/UnitFinder.h
GPTP-v2.41/types.h
File Description
General Plugin Template Project
GPTP-v2.41 for 1.16.1 SCBW

Write plugins and play with memory. And things.
(I am distributing this for the database as a mirror.)

Website: https://code.google.com/p/gptp/

All Images

Comments
No comments yet.
[10:25 am]
NudeRaider -- KrayZee
KrayZee shouted: Maybe they have infinite energy. We see Nova quickly regenerating her energy by just putting her hands a few inches away from her head.
what? Are you telling me you can't pull psi-energy out of thin air with your hands?
[10:24 am]
NudeRaider -- MTiger156
MTiger156 shouted: Worst Blizz decision of last decade was canceling that game :crybaby:
ya looks like an okay game for the time. But apparently not even close to Blizzard's standards. And yes they had standards back then.
[09:00 am]
jjf28 -- a bold claim
[04:40 am]
MTiger156 -- Worst Blizz decision of last decade was canceling that game :crybaby:
[02:59 am]
Ultraviolet -- Moose
Moose shouted: NudeRaider All right, all right, pipe down, Germany.
:lmfao:
[02:46 am]
KrayZee -- Plus it's the 2003 build by Nihilistic Studios, I'm more curious about the version by Swingin' Apes from 2005.
[01:47 am]
KrayZee -- Maybe they have infinite energy. We see Nova quickly regenerating her energy by just putting her hands a few inches away from her head.
[01:42 am]
jjf28 -- don't they know it take two of them to kill and that's an incredibly inefficient use of science vessel energy?
[01:41 am]
jjf28 -- smh using irradiate on overlords
Please log in to shout.


Members Online: C(a)HeK, lil-Inferno, jjf28, Dem0n, Txqs, Ricklesaq30, Excalibur