Sunken Treasure
Rain Loop
Filename: loop_heavy_rain.wav
Filesize: 3021.47KB


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File Information
Uploaded on:Oct 30 2013, 12:45 am
Uploaded by:MetalGear
Author:Not Given.
File Description
A nice fade-in fade-out loop for rain. It starts fading out at 154 trigger cycles, so you'd have a death counter to play the wav at 0 deaths, time up to 154, and then repeat.

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RdeRenato wrote on Jan 26 2020, 10:27 pm:
thanks man

[02:18 am]
Roy -- I'm not sure if all of them work, but the offsets are 0x116 for the ensnare timer and 0x123 for whether or not the unit is blind.
[02:18 am]
Roy -- If you know the index ID of the unit, you could try setting the appropriate flags in memory with EUDs:
[02:16 am]
youarenotworthy -- Does anybody know is there any way to apply something like ensnare or optical flare on a unit without actually having a unit on the map cast it?
[08:45 am]
NudeRaider -- it's the same key tho
[08:43 am]
NudeRaider -- google quertz
[06:54 am]
Ultraviolet -- I think I'd need to see a picture of your keyboard to understand better. For me the keys are just right beside each other, no shift required for either :P
[06:53 am]
NudeRaider -- us poor Germans need to use shift in order to hit apostrophe. But that at least helps with accidental enter presses :)
[06:52 am]
Ultraviolet -- I've been having issues today with my damn pinkie hitting the enter key frequently when I try to hit the apostrophe :/
[06:51 am]
Ultraviolet -- Editing a sentence in the middle of the shout heh. I was going to say I imagine the trial will drag out long enough that by the time he's actually sentenced, the issue won't be so hot. And he'll likely receive minimal sentencing that protects him from the wrath of other inmates
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