Staredit Network > Starcraft I Database > File: "CV09 Wastes of Mutani"

Sunken Treasure
(Reload)
"CV09 Wastes of Mutani"
Download
Filename: CV09 Wastes of Mutan.scx
Filesize: 155.9KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jan 13 2013, 9:30 pm
Uploaded by:StratosTygo
Author:Not Given.
Downloads:99

Map-Data
Tileset:Badlands
Dimension:192x128

Forces
Adairin Liberation Front
Passive (Protoss)
Rescuable (Zerg)
Passive (Protoss)
Human (Protoss)
Silverstone Mercenaries
Neutral (Protoss)
Computer (Zerg)
Computer (Zerg)
Josminian Enclave
Computer (Protoss)
Force 4

Map-Statistics
Units:542
Triggers:19
Locations:25
Strings:966
File Description
No description available.

All Images

Comments
No comments yet.
[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
Please log in to shout.


Members Online: Roy, jun3hong