Staredit Network > Starcraft I Database > File: Random Path efense v3

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Random Path efense v3
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Filename: RPD(v3).scx
Filesize: 93.34KB

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File Information
General
Uploaded on:Apr 10 2008, 11:45 pm
Uploaded by:Brontobyte
Author:|113|
Downloads:135

Map-Data
Tileset:Twilight
Dimension:128x64

Forces
Defenders
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Clan Mp
Neutral (Protoss)
Neutral (Protoss)
Brontobyte@USEast
Computer (Protoss)
Computer (Protoss)
y55555555555555
666666666666666

Map-Statistics
Units:1329
Triggers:606
Locations:255
Strings:844
File Description
Random Path Defense v3 is a defense map that uses two grid systems. Mobile and Unit Coordinate. When you start, the computer randomly selects a path. The movement of the enemies is bullet proof, up to 200 spaces. ( 2x2 tiles ) The path will reset if it either has no wheres else to go, intercepts itself, or runs out of spaces. ( Max 200 ) The user builds units by there respective barracks. ( Max 3 ) Then the user must use the ( Place COP ) of his respective flag beacon some wheres on the path. As enemy move near the invisible bunker, the units inside it will attack. ( Still some bugs )

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Comments
Brontobyte wrote on Aug 17 2008, 2:12 am:
10 real time minutes. It uses dual placement. Either by the Place COP function or with your SCV after the 10 minutes is up. I don't check it with a timer, I did it by checking for the Flag that is created, so game speed, pausing, ect... won't effect it.

StrikerX22 wrote on Aug 5 2008, 8:34 pm:
I've yet to play, but won't the Place COP disappear after about 6:45 min/sec? Don't know if that's an issue.

Brontobyte wrote on Jun 17 2008, 2:59 am:
Was it any good? <_< Do you like this one better? >_>

Lakai wrote on Jun 16 2008, 6:44 pm:
Reminds me of the random path defense I made awhile ago :)

Brontobyte wrote on Apr 11 2008, 1:12 am:
Creeps? This is StarCraft not WarCraft... Anywho, I'm pretty sure that getting stuck in between disabling will most likely never happen.

Greo wrote on Apr 11 2008, 1:08 am:
Amazing idea for a map. Too bad that a bunker can get stuck in the disabling process, and block creeps on the map.

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