Staredit Network > Starcraft I Database > File: -=Defend Your Castle=-

Sunken Treasure
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-=Defend Your Castle=-
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Filename: Defend Your Castle v2.scx
Filesize: 70.36KB

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File Information
General
Uploaded on:Apr 5 2008, 9:35 pm
Uploaded by:JamaL
Author:Not Given.
Downloads:319

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
[ - Defensive - ]
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
[ - Offensive - ]
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Force 3
Force 4

Map-Statistics
Units:195
Triggers:525
Locations:218
Strings:721
File Description
Swarm the enemy to kill them - protect your castle.

This is the Beta version, so it is not finished. It is very near, though, and most if not all of the features are in place. Fine-tuning is necessary from this version.

Have fun with it.


EDIT: Re-uploading it due to updates. Fixed a few glitches, and added more store options.
EDIT: Re-uploading again, due to minor updates. Very near completion, but I probably won't touch it for a while.
FINAL(?) EDIT: Re-uploading, fixed some minor issues, this is the last version. There are some things I wanted to implement but I don't plan to now. Feel free to spread.

The main reason I am no longer working on it is due to how much of a mess this map is -- trigger wise. It works fine, but it takes me too long to get back into the map's style. (Plus, I'm a poor trigger-labeler.)

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Comments
Devourer wrote on Mar 11 2010, 9:14 pm:
Poor Trigger labeler, lol :)

payne wrote on Mar 9 2010, 5:20 am:
Classic.

JamaL wrote on Jun 10 2008, 2:36 pm:
I'd like some feedback. I'm in the mood to finish it, but I don't want to put more effort into it unless it is liked.

[12:19 pm]
Moose -- eternal beta version is a vintage mapping and software meme
[2023-9-29. : 12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
Please log in to shout.


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