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Filename: Dune Protected v.85.scx
Filesize: 55.22KB
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Nov 7 2010, 10:11 am |
sraw531 |
Not Given. |
168 |
Human (Zerg) | Human (Zerg) | Human (Zerg) | Human (Zerg) | Rescuable (Terran) | Rescuable (Terran) | Neutral (Terran) | Computer (Terran) |
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"Dune Protected v.85.scx" 85% of the way completed map (Fully playable). No Victory Conditions / Triggers. (Dead players cant do nufin)
~318 triggers (~60 or so are useless), ~346 strings, ~118 locations (most of which move about), 10 sounds (all small) 56 KB map (after resizing)
Notes:
Building Command Centers gives you drones. (2 per cc, max 10 drones) SCVS are replaced automatically over time. Probes as well, if you have a (Terran) Factory SCVS and Probes die on low ground. Buildings as well. Lifting is okay, as long as you dont float over low ground. SCVS/Probes aren't used for harvesting (cept for guysers, which suck) Like an altered starcraft. Different tech trees. Beistary at bottom left of map. Visable during game (with map revealers, obv) Mine minerals with Drones. Tech gained automatically if you own certain units. dont lift off science facility at bottom right. no triggers will help you.
Mining Minerals (With Drones) mines nodes that have either 2-4 re-spawning (till 15 mins in) minerals per trip, which equate to 20-72 gas (based on minerals in hand, and pylons) or normal 250 norespawn remote mining 3 races with semi-unique units (they share half the units, other half are unique)
"Caster System" trigger abilities. Dark Swarm = Building MC, Disruption Web = Loading/Unloading some "Loopholes" in the game, specifically in the Load/Unload system. Player 1 has a very slight "Rigged", (begins with an extra pylon) (Pylons = +10% money from minerals, max effect from 9) settings for map are determined by player 1 at beginning of map.
Have to play it to know exactly how everything works.
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