Sunken Treasure
(Reload)
Dune
Download
Filename: Dune Protected v.85.scx
Filesize: 55.22KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Nov 7 2010, 10:11 am
Uploaded by:sraw531
Author:Not Given.
Downloads:168

Map-Data
Tileset:Desert
Dimension:192x192

Forces
Leftside
Human (Zerg)
Human (Zerg)
Rightside
Human (Zerg)
Human (Zerg)
">Zi}
Rescuable (Terran)
Rescuable (Terran)
Neutral (Terran)
Computer (Terran)
">Zi}

Map-Statistics
Units:319
Triggers:340
Locations:131
Strings:31
File Description
"Dune Protected v.85.scx"
85% of the way completed map (Fully playable).
No Victory Conditions / Triggers. (Dead players cant do nufin)

~318 triggers (~60 or so are useless), ~346 strings, ~118 locations (most of which move about), 10 sounds (all small) 56 KB map (after resizing)

Notes:

Building Command Centers gives you drones. (2 per cc, max 10 drones)
SCVS are replaced automatically over time. Probes as well, if you have a (Terran) Factory
SCVS and Probes die on low ground. Buildings as well. Lifting is okay, as long as you dont float over low ground.
SCVS/Probes aren't used for harvesting (cept for guysers, which suck)
Like an altered starcraft. Different tech trees.
Beistary at bottom left of map. Visable during game (with map revealers, obv)
Mine minerals with Drones. Tech gained automatically if you own certain units.
dont lift off science facility at bottom right. no triggers will help you.

Mining Minerals (With Drones) mines nodes that have either 2-4 re-spawning (till 15 mins in) minerals per trip, which equate to 20-72 gas (based on minerals in hand, and pylons) or normal 250 norespawn remote mining
3 races with semi-unique units (they share half the units, other half are unique)

"Caster System" trigger abilities. Dark Swarm = Building MC, Disruption Web = Loading/Unloading
some "Loopholes" in the game, specifically in the Load/Unload system.
Player 1 has a very slight "Rigged", (begins with an extra pylon)
(Pylons = +10% money from minerals, max effect from 9)
settings for map are determined by player 1 at beginning of map.


Have to play it to know exactly how everything works.

All Images
No images.

Comments
No comments yet.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: lil-Inferno, C(a)HeK, Dem0n, No-Name-Needed-II