Sunken Treasure
(Reload)
Conquer
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Filename: Conquer.exe
Filesize: 725.24KB

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File Information
General
Uploaded on:Jul 25 2010, 3:46 am
Uploaded by:A_of-s_t
Author:Not Given.
Downloads:205
File Description
Conquer

A mini-mod by A_of_s_t
For v1.15.1

Final:
Supply Depot now add +4 population
Upgrades added
Fixed strings
Fixed Buttons

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[03:09 am]
RdeRenato -- with weapon* i need a medic with grenade launcher
[03:09 am]
RdeRenato -- x2
[02:48 am]
youarenotworthy -- Is there a post somewhere that details how to get started with EUD?
[02:47 am]
youarenotworthy -- I looked at the AI ability requirements you sent me before, but I don't really understand any of it.
[02:41 am]
Roy -- Or do you mean giving the medic a weapon?
[02:37 am]
Roy -- It would be easier to just meet the AI requirements: http://www.staredit.net/topic/13823/
[02:32 am]
RdeRenato -- Is it possible to make the medic attack with EUD?
[02:22 am]
Roy -- For some reason I have the ability to check it via condition in EUDGen but not set it with an action, so I'm guessing at least some of them don't work as expected as EUD actions. Or I'm just bad and forgot to include them.
[02:18 am]
Roy -- I'm not sure if all of them work, but the offsets are 0x116 for the ensnare timer and 0x123 for whether or not the unit is blind.
[02:18 am]
Roy -- If you know the index ID of the unit, you could try setting the appropriate flags in memory with EUDs: http://farty1billion.dyndns.org/EUDDB/?pg=ref&a=unitnode
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Members Online: Roy, jora3477570, RdeRenato