Staredit Network > Starcraft I Database > File: Feudalism v.1.0.2

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Feudalism v.1.0.2
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Filename: (7) Feudalism 1.0.2.scx
Filesize: 221.89KB

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File Information
General
Uploaded on:Apr 1 2008, 2:50 pm
Uploaded by:major
Author:Not Given.
Downloads:185

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
King I - Feudal - Feudal
Human (Zerg)
Human (Zerg)
Human (Zerg)
King II - Feudal - Feudal
Human (Zerg)
Human (Zerg)
Human (Zerg)
Territorial Magnate
Human (Zerg)
People of the Realm
Computer (Terran)

Map-Statistics
Units:1205
Triggers:1916
Locations:247
Strings:847
File Description
In version 1.0.1 was a crashing bug (stupid map protector).

Feudalism

There are two teams plus optional magnate (to add some diplomatic dimension).

In general game consists of capturing beacons and advancing technology. A captured beacon generates money to the kingdom's treasury. The king holds the money, sharing it with his feudals in form of an income every 10 seconds. King sets the amount of that income.

Both kingdoms start on two separate continens connected by three bridges.

Moreover, players can cast spells and trade (but magnate can't use magic). Kings can build bridges to improve land's infrastructure.

Although its possible to play without "feudals", the game is meant to be played by two kings and at least two feudal players. As I said, presence of the Magnate brings nice diplomatic dimension since he has his possessions on both continents.

There is in-game help and a banning device.

As the money system is pretty complicated so here is how it works:
Kings + feudals capture beacons on behalf of their team. Each beacon can hold:
Town(Supply Deapot) +1$
Watermill(Academy) +2$
Windmill(Armory) +3$, so its max +6 per beacon.

Beacons generate money every 2 seconds.
Kings give out money to their feudals every 10 seconds (this amount can vary from 0-800).

Magnate is completely independent so he collects money for himself.

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[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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