Staredit Network > Starcraft I Database > File: Pokemon: Quest for Moltres

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Pokemon: Quest for Moltres
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Filename: Pokemon_MoltresQuestv1.2.scx
Filesize: 85.14KB

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File Information
General
Uploaded on:Mar 19 2010, 5:33 pm
Uploaded by:Pieh
Author:|2596|
Downloads:57

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Pokemon Trainers
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Force 2
Wild Pokemon
Computer (Terran)
Force 4
Neutral (Protoss)
Neutral (Zerg)
Neutral (Zerg)

Map-Statistics
Units:136
Triggers:135
Locations:62
Strings:913
File Description
Search through the mysterious Lava Caves for the Legendary Bird Moltres. Fight off Wild Pokemon while gathering items and experience to aid you in your Quest. This is not intended to emulate the original Pokemon games, though it uses them for the theme. You can encounter random Pokemon, evolve your Pokemon, and use a few familiar items, but the battles are real-time melees and you need to be careful not to acquire too many enemies.

Some tips:
- The store/evolution center is to the left of town.
- You need to use your Civilian to pick up items, use the pokeflute, active buildings.
- Your Pokemon can die. If you run out of Pokemon, you may select another Starter and try again.
- You may only have 1 Starter at a time, you will only have the chance to catch the same Pokemon 4 times (Exceptions are: Snolax is only 2 times, and Moltres only 1).

Updated to version 1.1: Fixed Bulbasaur hp, victory trigger, and Moltres double spawn.
1.2 Fixed a glitch with 1 of the item balls. Finally got Moltres spawn right. Dumb mistakes.

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[02:12 pm]
Suicidal Insanity -- Its a censored photo of course :P
[12:53 pm]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 honest question: I don't see them. Where are they?
now you know why I used the qualifier "practically"
[11:45 am]
Mini Moose 2707 -- NudeRaider
NudeRaider shouted: Mini Moose 2707 Not sure if Az meant that but it also contains more information than the converted format. Not only does it give the number of dcs/s but also the time of a trigger loop.
Also, yes, this is how rates work LMAO
[11:37 am]
Mini Moose 2707 -- NudeRaider
NudeRaider shouted: Mini Moose 2707 Not sure if Az meant that but it also contains more information than the converted format. Not only does it give the number of dcs/s but also the time of a trigger loop.
Nah, Az just mentioned source material for memes.
[11:37 am]
Mini Moose 2707 -- NudeRaider
NudeRaider shouted: NudeRaider also lacking the unit. smh
Yeah, can't infer them from what I quoted either, so I guess they're lost forever. :( :( :(
[11:34 am]
Mini Moose 2707 -- NudeRaider
NudeRaider shouted: Mini Moose 2707 just 2.5 hours late :P
Just seven hours late :P
[09:16 am]
O)FaRTy1billion[MM] -- just give units owned by Player 12 (called 'Neutral' in SCMD) to remaining players
[08:37 am]
Psychic_Genius -- I want to make that if a player leaves the game, all his buildings turn over another player. How do I detect that the player left?
[08:37 am]
Psychic_Genius -- hey i have a map making question.
[08:36 am]
Psychic_Genius -- Hello there guys
Please log in to shout.


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