Staredit Network > Starcraft I Database > File: Pokemon: Quest for Moltres

Sunken Treasure
Pokemon: Quest for Moltres
Filename: Pokemon_MoltresQuestv1.2.scx
Filesize: 85.14KB


Not enough votes.
Log in to rate

File Information
Uploaded on:Mar 19 2010, 5:33 pm
Uploaded by:Pieh

Tileset:Ash World

Pokemon Trainers
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Force 2
Wild Pokemon
Computer (Terran)
Force 4
Neutral (Protoss)
Neutral (Zerg)
Neutral (Zerg)

File Description
Search through the mysterious Lava Caves for the Legendary Bird Moltres. Fight off Wild Pokemon while gathering items and experience to aid you in your Quest. This is not intended to emulate the original Pokemon games, though it uses them for the theme. You can encounter random Pokemon, evolve your Pokemon, and use a few familiar items, but the battles are real-time melees and you need to be careful not to acquire too many enemies.

Some tips:
- The store/evolution center is to the left of town.
- You need to use your Civilian to pick up items, use the pokeflute, active buildings.
- Your Pokemon can die. If you run out of Pokemon, you may select another Starter and try again.
- You may only have 1 Starter at a time, you will only have the chance to catch the same Pokemon 4 times (Exceptions are: Snolax is only 2 times, and Moltres only 1).

Updated to version 1.1: Fixed Bulbasaur hp, victory trigger, and Moltres double spawn.
1.2 Fixed a glitch with 1 of the item balls. Finally got Moltres spawn right. Dumb mistakes.

All Images

No comments yet.
[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
[10:21 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: doesn't count because you're in a different timezone tho O_O
now does it count?
Please log in to shout.

Members Online: Roy, Lanthanide, Sie_Sayoka, MTiger156, jjf28