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Filename: Rise of Qing 0.98z.scx
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Feb 24 2010, 12:50 pm |
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Human (Protoss) | Human (Protoss) | Human (Protoss) | Human (Protoss) | Human (Protoss) | Human (Protoss) | Human (Protoss) | Computer (Zerg) |
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The Ming Dynasty is the strongest nation on earth, but it is falling apart under the weight of its own corruption, constant nomad invasions and popular uprisings. Peasants rally around bandit leaders Li Zicheng and Zhang Xianzhong. The Manchu Qing Dynasty and their nomadic rivals battle for the steppes, while keeping an eye on the prize south of the Great Wall. Meanwhile, minor kingdoms and the scouting forces of European imperialism try to profit from the situation.
Playable nations: Ming, Later Jin (Qing) Pickable nations: Northwest Rebels (Shun), Southwest Rebels (Xi), E. Mongols (Khalkha), W. Mongols (Oirat), Korea (Joseon), Japan, Vietnam (Dai Viet), Thailand (Ayutthaya), Tibet, Burma, Mughals, Holland, Russia.
A lot of work has gone into the map since the last version; virtually everything is changed, bugs and glitches are all fixed (to my knowledge), SCV's, many events and hero units (which don't do much more damage than regular units and are fairly easy to kill), some cities and a new country added, the rebellions redone so they are historical now (starting with one city) and players can pick either rebel group or allow the AI to control them, the city rebellion triggers and the great wall have been reworked among other balance fixes, and countless suggestions from all the testers have been incorporated. If you didn't like it before please give it a try now.
READ THE MISSION OBJECTIVES!
Nomads and Europeans have a different income system than Asian kingdoms. While they can conquer cities, Nomads and Europeans can also get their money from mobile income facilities. Nomads have "Nomad Camps" (Starports) that must land at "Grazing Land" (Control Towers) for income. Europeans have "Trade Posts" (Science Facilities) that must land at "Trade Goods" (Physics Labs)
To build a new Starport, Sci Fac, or "Military Camp" (Barracks), build addons at your "Military Headquarters" (Command Center). Comsat Station becomes Starport or Sci Fac (depending on your tech group); Nuclear Silo becomes Barracks.
Final note: CC's (the HQ unit for Nomads and Europeans) appear invincible because of their high HP. They can in fact be damaged and destroyed.
If you think the above is a mouthful, it is explained in the Mission Objectives if you pick a Nomadic or European country.
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