Staredit Network > Starcraft I Database > File: Lost Souls

Sunken Treasure
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Lost Souls
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Filename: lostsoulsv0.5.scx
Filesize: 659.36KB

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File Information
General
Uploaded on:Jan 15 2010, 6:54 am
Uploaded by:Neki
Author:|3542|
Downloads:306

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
The Lost
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Force 2
Rescuable (Terran)
Monsters
Computer (Protoss)
Computer (Terran)
Made by: Ultimo
Computer (Zerg)

Map-Statistics
Units:567
Triggers:1005
Locations:162
Strings:926
File Description
Production Thread
This is an early demo of my upcoming RPG, Lost Souls. Do note that Player 1 and 2 are most stable in terms of working, and the talking system is quite finicky, but all NPCs do talk. If they do not, simply move away and back towards them. Important NPCs are marked by sprites. Do read in the game tutorial, the RPG is kind of overwhelming at first.
Limits on stats is 10 stats for each, except boxes, which is maxed out at 3.
Recommended Players: 2-3(2 for a challenge)
Playtime: 1-2 hours
Demo ends at end of third boss (who is not completely stable yet.)
Known bugs: In the temple, at the bridge area (high dirt to high dirt), using mud will cause you to get stuck. Only way to escape is use Flagan, so either do not use mud, or always have Flagan. Third boss is bugged, likes to do what it likes, I have no idea how to fix it right now. Flagan will randomly appear for P1 during the golem fight. With 3+ players, during the golem fight, mines will be placed like crazy. Talking system is sensitive. Blades will fail against hallucinations (can't really fix this.) P3 gets excessive souls in each box, no idea why <- Now fixed, please download again if you've downloaded already, p3 is now playable. The first respawn statue does not work.
What is not a bug: Capturing souls. The chance is 50/50, sometimes you will go on bad streaks and get no souls, but there is currently no flaws that I know of in the system. Dying however, may ruin it so.

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[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


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