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Filename: Cintos.scx
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Human (Zerg) | Computer (Zerg) | Human (Zerg) | Computer (Zerg) | Rescuable (Terran) | Rescuable (Protoss) | Rescuable (Zerg) | Rescuable (Terran) |
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Cintos is a simple yet challenging board game originally developed for Mac OS X by a guy named John Haney.
The game board is an 8x8 grid. One player controls the top half and the other controls the bottom. There are 16 pieces in the game. Each player starts with eight. Players take turns moving their pieces up, down, left, or right. Every move triggers a battle in which players have a chance to capture each others' pieces. The object of the game is to capture all of the pieces.
Here's how battles work. The battlefield, the area considered during a battle, is the 3x3 area containing the square to which a piece is moved and the eight surrounding squares. The player who has the most pieces in the area captures all the other pieces there. If there is a tie and all of the pieces in the area are on one half of the board, the player who controls that half captures all of the pieces there. If there is a tie and the pieces in the area are spread across both players' territories, the tie stands. When a piece is captured, it changes color and comes under the capturing player's control, to be used like any other of his pieces.
Use your Corsair to cast Disruption Web on a Siege Tank to select a piece and then on a Marine to select a possible move. If you change your mind after selecting a piece, cast Disruption Web anywhere to reset.
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