Sunken Treasure
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Vent War
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Filename: Vent Wars [v1.0].scx
Filesize: 80.73KB

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File Information
General
Uploaded on:Aug 16 2009, 11:59 pm
Uploaded by:lil-Inferno
Author:|1430|
Downloads:66

Map-Data
Tileset:Jungle
Dimension:64x96

Forces
Generic Team 1
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Generic Team 2
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
lil-Inferno
Force 4

Map-Statistics
Units:83
Triggers:81
Locations:31
Strings:957
File Description
Another one hour map I made a while back, which also won the contest it was in. Basically it is a PvP map in which teams (up to four on each) battle it out in what I thought at first looked like a ventilation system, when in reality it doesn't look like one at all. There is only one game mode, and that is team slayer. If I was ever not lazy I would make it so that you can choose a game mode, possibly being capture the flag, VIP, etc.

Contrary to many maps, you don't get upgrades by killing. You get them by dying, but can also get them by killing 5 people. You lose when your team receive an 'X' amount of deaths, where 'X' is 15P - 10 in which P is the number of players. It will adjust when a player leaves. There is a capture-able "cave" which is used for transportation across the map. Capturing it yields you healers, which heal very, very slowly via triggers that adjust their energy. There are three weapons, which pretty much worker on a rock paper scissors balance system. They are Marine, Ghost, and Firebat. Marine beats Ghost. Ghost beats Firebat. Firebat beats Marine. It isn't perfectly balanced seeing as it was rushed. In the beginning of the game, the first player has many options, ranging from disabling certain weapons to disabling the cave, the capture-able area inside the cave (only possible to do so if the cave is enabled), base medics, getting a mineral upon getting 5 kills, anti-camp, etc. It allows you to (almost) fully customize the game to your preferences.

The terrain is thanks to Rantent, who made the unique blend and atmosphere, I simply copied and pasted it all around to make a 64x64 playing field.

I hope you enjoy this map. I think it's my best one hour map I've made out of the few I've made.

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Comments
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[05:47 pm]
Vrael -- an unopened 300 box
[05:37 pm]
lil-Inferno -- tru
[05:37 pm]
Dem0n -- What could possibly possess me to play when someone else already has a 120 box?
[04:58 pm]
Voyager7456 -- 120 box o____o
[03:57 pm]
lil-Inferno -- inb4 someone mad AF talmbout NO IT'S ACTUALLY 11.9047619048 DCS/SECOND O____________________________________________________________________O
[03:56 pm]
lil-Inferno -- Excalibur
Excalibur shouted: Sorry its 12 dcs per second* I always get confused on that.
just remember SC runs at 24 fps and triggers run every 2 frames
[12:20 pm]
Psychic_Genius -- sorry for bothering. I was just 2 desperate and tired.
[12:13 pm]
Psychic_Genius -- nvm, i was fucking it up. Wasn't using the right player lol. Just figure that out. Was getting desperate. Ty
[12:08 pm]
Psychic_Genius -- then i increased the number from 120, to 12000. Same thing happened
[12:07 pm]
Psychic_Genius -- when i tested that, the msg kept appearing without waiting
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