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Sunken Treasure
[] Dark Shooter RPG
Filename: Dark Shooter RPG v0.19c.scx
Filesize: 122.83KB


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File Information
Uploaded on:May 15 2009, 8:26 am
Uploaded by:TM-Magic
Author:Not Given.


Recruits - READ INFO
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
V0.19c (Manual Attacking)
Computer (Zerg)
Computer (Zerg)
Created by: TM-Magic
Computer (Protoss)
Force 4

File Description
This is a very unique RPG that requires a high level of team play as well as team skill.

- It utilizes darkness and requires a player to carry a lights to reveal the way.
- It also requires a + click to attack (aka manual attacking)

☼ Find weapons (light blue)
☼ Open doors with Engineer equipment
☼ Avoid stronger enemies
☼ Find Flashlights to light the way.
☼ Blow up explosive barrels
☼ Find Secrets

Please note that its a very early version, a lot of things are subject to change and a lot more things will be added.

I've come to realize this map may be too complicated for most people...and won't be worked on any further unless enough people ask me to.

All Images

payne wrote on Dec 29 2009, 12:58 am:
I remember this. You start in a training room, right?
It was uber-complicated! D:

[04:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
[2023-9-26. : 5:25 pm]
Ultraviolet -- nukes).* lol
[2023-9-26. : 5:24 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
[2023-9-26. : 4:13 pm]
NudeRaider -- UV how far are you with imp UV2? is it already better than the first map? Fully playable?
[2023-9-26. : 4:10 pm]
Zoan -- hello
[2023-9-26. : 1:58 pm]
aluVrt -- hello
[2023-9-25. : 1:09 pm]
Ultraviolet -- :lol:
[2023-9-25. : 12:51 pm]
UndeadStar -- After checking his posts, I'm in awe in front of that fantastically varied vocabulary
[2023-9-25. : 8:40 am]
Keaton -- nice
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