Download
Filename: Junkwar2_v.01b.scx
Filesize: 155.65KB
Not enough votes.
Log in to rate
Computer (Protoss) | Computer (Protoss) | Human (Zerg) | Human (Zerg) | Human (Zerg) | Human (Zerg) | Human (Zerg) | Human (Zerg) |
|
|
Made by : The_Paper Much like Desert Strike basics : [Most of it's in English] Stargate = Codes like for example on all the way to left there will be unit list/codes like ASSA, ASSA = hotkeys so Scout, Arb, Arb, Scout will give you a building, build cosair to place it over your science vessel, Scv builds defense and other structures pretty basic just more complex than desert strike heres buildings and their uses :
| Units/Buildings | : Control Base : Protect this! Destroy enemies! Stargate : Use to put in Codes! And place coded buildings under Science Ves] Robotic Factory (Or w/e they call it) : Refresh code/upgrades, Upgrade buildings, and Launch Scout : S [Code] Carrier : C [Code] Arb: A [Code] Cosair : Place finished building Shuttle : Remove upgrades/code(rewrite code, gives you back $) Reaver : Upgrade building, put science ves over building Observer : Bomb(Idk something to do with gateway I think give me feedback) Mineral Batches : Upgrade cost Gas Cans : Limit of unit/structure Note : Lv1 : Tier 1 Men, Lv2 is Tier 2 Men, Lv3 is Tier 3 Men, LvS is Tier 4 and beyond, and LvX is Summoned units
| Keys | --- = Idk | [??? from stargate] = Hotkeys | [H] = Hidden code | + = Upgraded structure | (Stuff) = My Notes
| Buildings | Command Center : --- Barracks : Summons probe enabling protoss techs | Limit 1 Pylon : Pylon Photon Cannon : Same, it's defense Missile Turret : Cannon Tower (immobile tank defense) | Limit 3 Gateway : --- Rifle Ground Lv1 [SC] : Summons Riflemen [Lv1 Ghost] Rifle Ground Lv2 [SC+] : Summons Elite Soldiers [Lv2 Ghost] Note : SC+ does not apply for codes just build reaver and place over, upgrade price at far left(mineral batches) Rifle Ground Lv3 [SC++] : Summons Generals [Lv3 Ghost] | Skill : Summons 1 Military Man [LvX Marine] per turn (LvX = Summoned unit] Training Institute Lv1 [SSS] : Summons Warrior [Lv1 Zealot] Training Institute Lv2 [SSS+] : Summon Knight [Lv2 Dark Templar] | Skill : Becomes unattackable for a second Sacred Ground (lv3 of Training Institute) [SSS++] : Summons Holy Knight [Lv3 Dark Templar] | Skill : All Dark Templars become unseen able for a second and refreshes all their sheilds] (Only 4 Max) Arsenal Lv1 [AC] : Summons Firearms [Lv1 Hydra] Ordnance Storehouse(Lv2 Arsenal)[AC+] : Summons Gunsmith [Lv2 Marine] | Skill : Summon Tank (25%), Mine(25%), ?(50%) Hunting Grounds Lv1 [CAC] : Summons Mortal Hunter [Lv1 Firebat] | Skill : ? Hunting Grounds Lv2 [CAC+] : Summons Hunting Jeep [Lv2 Vulture] | Limit : 8 Bloody Field (Lv3 Hunting Grounds) [CAC++] : Summons Amazons [Lv3 Ghost] | Skill : ? | Limit : 3 Dead Swamp [CCCC] : Summons Cannibal Bug [Lv2 Broodling] Slaughterhouse [ASSA] : Summons Blood Thirster [Lv2 Zergling] | Skill : Chain Attack(Mutalisk) Factory [CCAAS] : Summons Panzer [Lv2 Dragoon] | Limit : 8 Plant [AAAAA] : Summons Vulcan [Lv2 Goliath] | Limit : 7 Corporation [CSCS] : 15+ Income | Limit : 10 Conglomerate [CSCS+] +60 Income | Limit : 5 Undercover Armory [H] : Summons Heavy Artillery [LvS Hydra] | Limit : 2 Haunted House [H](Upgrade of Undercover Armory?) : Summons Vampire [LvS+ Kerrigan] | Skill : ? | Limit : 1 | Summing Delay : 4(Delays summonings between each day?) Deep Dead Swamp [H](Upgraded Haunted House?) : Summons Giant Queen [LvS++ Ultralisk] | Skill : ? | Limit : 1 | Summoning Delay : 5 That's about it the units/building all are shown in-game, and basics are atop all you have to do is destroy enemy Control Base Note about Start : Player 1(red) chooses game mode(Idk just choose one)
Helpful notes : - Special abilities are passive and automatic - Getting corporations are best at start before having an army - Science vessel has more uses than just placing buildings it can defend a unit or kill a few masses enemies with it's "spells" - Shuttle removes code/upgrades(reavers), not upgrades that already have been USED on a building - Why can't you upgrade your building you need a set amount of $ you may only have $583 while the building costs $750, all prices are listed on far left in-game
Please give me feedback! Judging from V.01b this is in Beta, yep, yet it still looks completed somewhat
|