Download
Filename: 24mapbugs.scx
Filesize: 106.88KB
Not enough votes.
Log in to rate
Jan 23 2009, 11:54 pm |
Ar3sgice |
Not Given. |
179 |
Human (Zerg) | Human (Zerg) | Human (Zerg) | Human (Zerg) | Human (Zerg) | Computer (Zerg) | Computer (Zerg) | Computer (Zerg) |
|
|
Some bugs that made by the unskilled map creators...
Level 1: Drop the firebat on the opposite land.
Block the location '1 - back' with your carriers and your dropship can pass.
(lol use hyper triggers so this won't happen)
Level 2: Kill the zealots.
Just recall the floor gun traps.
(Oh y' recall)
Level 3: The Same thing...
Level 4: Earn 24 minerals.
Kill the larvas for minerals.
(some maps didn't make the larvae invincible so that's the bug)
Level 5: Hallucination Bug,
Hallucination the archon, put them in the beacon and let your civ stand right of them.
Level 6: Dropship buying bug.
3 civs in the scout area (scout=10$) and 7 civs in the dropship.
Go between the scout area and the corsair area. (get the dropship in the 2 locations at the same time.)
And you will get 1 scout and 1 corsair for only 7 civs.
Sell them to pass the level.
(Don't make width=1 tiles in the center.)
7. Supply Depot Canceling Bug
BS and ESC for 3 times and BS right of them.
the ESC'd bunkers sre not disabled, so you can unload marines to pass this level.
(So.. make invisible bunkers and this wont happen!)
8. Hallucination move blocking.
It's the same as lvl1, except you will need to use hallucination.
9. Nuke selection
Choose ghost and nuke the beacons. 3 archons!
{kill any unit = bug)
10. Air Creating bug
Build Command Centers to block the mutalisks.
(there aren't any 'unit unplaceable's????)...
11. .....
%%%this is STILL not finished! oh THIS --> Description, not the map%%%
|