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Squadron! v2.0
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Filename: Squadron! v2.08.scm
Filesize: 179.54KB

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File Information
General
Uploaded on:Mar 11 2008, 2:59 pm
Uploaded by:Wing-of-no-Wing
Author:|71|
Downloads:186

Map-Data
Tileset:Space
Dimension:64x64

Forces
Taipan Squadron
Human (Zerg)
Human (Protoss)
Human (Terran)
Krait Squadron
Human (Zerg)
Human (Terran)
Human (Protoss)
~~~A Wingless Production~~~
Computer (Terran)
Computer (Zerg)
Force 4

Map-Statistics
Units:71
Triggers:277
Locations:57
Strings:852
File Description
Squadron! 2.0
~~~A Wingless Production~~~, 2007
Players: 3v3 (2v2 and 1v1 are possible, but fairly pointless)

The third map in the Squadron! series, Squadron! II features a fairly hostile environment and strategy that centers around team-based warping.

Tips:
-As with all Squadron! maps, don't let the anti-turtle (or stasis entropy) get you. Reset it by going to the enemy base.
-Use your fighter's teleport device liberally. It's controlled from the evolution chamber.
-Coordinate with your teammates so that you can get warps to the enemy base to reset your anti-turtle, warps home when you have the enemy flag, etc.
-You can warp to yourself to increase your odds of survival in a high-gravity situation.
-Don't take off from planets 1-3 until you're good at handling your fighter close to a gravity source. If you don't have planet 4, stick to launching from your base.
-Setting a tangential course to capture a planet isn't suicide. Flying directly at it, is.

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[03:14 pm]
Ultraviolet -- :wob:
[08:31 pm]
Dem0n -- gonna bop Roy tbh
[2023-3-22. : 12:45 am]
RIVE -- NudeRaider Sry, I had food in my mouth. I meant to say, "My word. That's spectacular, Inferno!"
[2023-3-21. : 2:03 pm]
jjf28 -- lil-Inferno
lil-Inferno shouted: boxes bountiful :)
:doubt:
[2023-3-21. : 2:56 am]
RIVE -- Dahm sun
[2023-3-20. : 9:42 pm]
Moose -- Dem0n
Dem0n shouted: fuk u
mad
[2023-3-20. : 8:35 pm]
Dem0n -- fuk u
[2023-3-20. : 2:48 pm]
lil-Inferno -- boxes bountiful :)
[2023-3-20. : 6:39 am]
sraw531 -- had a strange idea, I'm sure I'm not the first to think of it. sc1 map where every unit has every individual "best" stat that it ever had in all balance patches (for instance, sunks 400hp+2 armor, even though that was never true because its the same patch)
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