StarForge is copyright 2003 Jonathan Cable (Heimdal). All graphics are property of Blizzard Entertainment. By executing this program, you assume all risks. I am not responsible for any damage caused by this program. This program uses StormLib, property of Ladislav Zezula. Please click here to visit the official StarForge website. This program may not be distributed without this version info file, and this file may not be modified. |
Contact Information E-Mail: heimdal@teamse.x-boxnight.com AIM: JonnyOThan MSN: ravenx609@hotmail.com |
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Biggest. Release. Ever. |
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Added Telamon to the credits box. I apologize to him (if he ever sees this) for leaving him out earlier. He wrote the file format specs for GRP files, which were very helpful to me. |
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The first public release of StarForge! It is still rather rough around the edges, especially in the trigger and terrain editors, since these are the newest features. Unfortunately, the location editor does not work yet, but I should have it done in a week or less. Almost all of the basics are done! Soon it will be time to put the icing on the cake and bring StarForge to its true promised ability. |
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This version now has basic trigger editing features. The add, copy, and delete buttons seem to be buggy. The modify button does work well, however. I've made a lot of bug fixes, but there are still a lot more to find and fix. Keep those reports coming! |
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Not many new features here, but hopefully most of the bugs have been worked out.
The next version will probably have a new method of loading tileset graphics to improve efficiency. |
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To change unit or sprite properties, choose the appropriate layer, right click to clear
any selected items in the list, and drag a box around the units or sprites you want to edit
and press enter. You cannot delete units or sprites as of this version.
StarForge is very memory-intensive. If you want to open a new map, close it entirely so that it will free all its memory, and then open it again. Sometimes when saving, StarForge will run into a problem writing the STR section. When you save a map, you will see a few dialog boxes indicating StarForge's progress during saving. Please note the contents of these boxes, and if a crash occurs, report the contents of the last box you saw in your error report. To customize the sprite or unit lists, open the units.lst or sprites.lst files in the data folder with a text editor. Editing it should be self-explanatory. This program uses StormLib, written by Ladislav Zezula. Without him, this project would be much more difficult! |