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Roy, Corbo, jjf28, Generalpie, Zycorax

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Joined: Feb 7 2016, 8:53 pm
Last Active: Sep 22 2016, 4:23 pm
Status: Offline
Display Name: JamesGoblin

Chocolate ice cream lover
Statistics
Activity: 14
Posts: 4
Posts Per Day: 0
Topics: 2
Minerals: -128

Contact Information
E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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My name is Goblin. James Goblin.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[12:19 am]
Oh_Man -- Did martiss' link not work?
[08:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
[08:11 pm]
Zoan -- Hey why does Spellsword not work on remastered anytmore?
[05:53 pm]
Ahli -- just watch a youtube video summarizing most of it, e.g. Rhykker
[2022-5-22. : 6:04 am]
Oh_Man -- But omg I hate Twitter so much why not use a different platform that actually has a proper word limit for these kind of discussions....... #fail
[2022-5-22. : 6:02 am]
Oh_Man -- Anyone who is interested in ARPG game design this is a must read. Wyatt Cheng from Blizzard went into some juicy gos on the game design decisions of D3 including scrapped mechanics and post launch. Very interesting.
[2022-5-22. : 12:54 am]
NudeRaider -- I'm more impressed by the on-the-fly OCR and translate
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