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Joined: Sep 25 2007, 3:23 am
Last Active: Dec 6 2008, 2:59 am
Status: Offline
Display Name: AntiEsponeo

Activity: 5
Posts: 17
Posts Per Day: 0.01
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E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

[11:40 pm]
FaRTy1billion -- You mean giving commands? :P
[11:39 pm]
jjf28 -- well, button presses*
[11:39 pm]
BloodyZombie117 -- And pressing keys is something other players don't need to know about? SC, what were you thinking?!
[11:39 pm]
FaRTy1billion -- Key presses aren't shared :O
[11:39 pm]
jjf28 -- then a big group of values is hashed together and used to combat cheating
[11:39 pm]
jjf28 -- nope, how I think sync works is a small amount of things are sent immediately, like mouse clicks, key presses; so selection state is essentially global
[11:39 pm]
FaRTy1billion -- But also I don't want to say no. :P
[11:38 pm]
FaRTy1billion -- Why? Selecting units is a thing other player's machines need to know about :P
[11:38 pm]
BloodyZombie117 -- So the unit selection doesn't cause desyncs? You would think that it would.
[11:37 pm]
FaRTy1billion -- And going paintballing involves leaving my house, so I'm not sure that I want to
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