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Joined: Feb 23 2012, 5:36 am
Last Active: Feb 23 2012, 5:39 am
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Display Name: MollyLucyMaryJane

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E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

[02:46 pm]
Clokr_ -- no int128_t though
[02:45 pm]
jjf28 -- most of those years were spent making algorithms concerned with the maxes relevant imo :P
[02:45 pm]
Mini Moose 2707 -- Surprised they didn't wait until 2043 to add int64_t, could've been a theme.
[02:45 pm]
Mini Moose 2707 -- Incidentally, it took them 32 years :P
[02:45 pm]
jjf28 -- s32, s64 master race imo
[02:44 pm]
Clokr_ -- C++ now has fixed length types, like int32_t and int64_t
[02:43 pm]
Mini Moose 2707 -- I wouldn't be surprised if the C++ standard specified one. Sure, most systems use 32 bits, but why bother to fix it for them?
[02:43 pm]
jjf28 -- neither of those divides evenly by 6, so you can't get a truly fair dice roll like that
[02:40 pm]
jjf28 -- ... though I don't think int has a guaranteed max :lol:
[02:40 pm]
Clokr_ -- Even if you want a number up to 2147483648 you only need to roll 12 dices, as this is the number of digits it has on base 6.
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