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Last visitors
O)FaRTy1billion[MM], DankBudSmoker, beegnyss, Voyager7456, C(a)HeK

Account Information
Joined: Aug 15 2005, 5:00 pm
Last Active: 2 minutes ago
Status: Online
Display Name: Roy

An artist's depiction of an Extended Unit Death
Statistics
Activity: 4848
Posts: 4500
Posts Per Day: 0.79
Topics: 56
Minerals: 8186

Contact Information
E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Roy
Starcraft II: [i]Not Given.[/i]


Signature
Learn how EUDs work: A Mapmaker's Guide for Creating EUDs
Don't like learning?: EUDGen 2
Other stuff: Farlap Bound Maker

Dash: 1 2 3 4 5 6 7 8 9 X
Jog: Original Warp
Other: Super Mario SC Fireball Guard Your Civilian Strength Contest
[10:06 am]
Ultraviolet -- MTiger156
MTiger156 shouted: Could try an automatic difficulty scaling based on player count. Turning down enemy HP and damage via EUD, or reducing enemy count?
not really worth it to me for a one off contest, I feel like the point of an Impossible map is to encourage team collaboration anyway
[07:42 am]
DankBudSmoker -- nevermind i found a few people
[07:34 am]
DankBudSmoker -- ive never seen someone with negative minerals lol
[07:31 am]
O)FaRTy1billion[MM] -- at some point the starting minerals was set to -150
[07:03 am]
DankBudSmoker -- i demand compensation for this insult
[07:02 am]
DankBudSmoker -- now im mad]
[07:02 am]
DankBudSmoker -- ok ive been a member of this site for 10 years now and i have -40 minerals?
[01:01 am]
RdeRenato -- a
[2021-2-28. : 2:30 pm]
GGmano -- is this 3d?? my eyes blury prolly but bælue and red colour looks 3d to me
[2021-2-28. : 12:50 am]
MTiger156 -- Could try an automatic difficulty scaling based on player count. Turning down enemy HP and damage via EUD, or reducing enemy count?
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Members Online: Roy, GGmano