Staredit Network Profile-Scene IceWarrior98 basic
Profile for IceWarrior98
Send me a Message
Find my Posts
Find my Topics
Send me Minerals

Last visitors

Account Information
Joined: Apr 21 2009, 11:30 pm
Last Active: Dec 7 2012, 1:23 am
Status: Offline
Display Name: IceWarrior98

Activity: 42
Posts: 5
Posts Per Day: 0
Topics: 1
Minerals: 8

Contact Information
E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

[05:28 am]
dumbducky -- What is chkdraft?
[05:27 am]
O)FaRTy1billion[MM] -- or commit or w/e
[05:27 am]
O)FaRTy1billion[MM] -- Push time !
[05:26 am]
O)FaRTy1billion[MM] -- It could have been the color cycling thing, but I didn't change anything for that that I'm aware of
[05:24 am]
O)FaRTy1billion[MM] -- oh, it's too high because I commented out the part that adds the frastest gamespeed wait
[05:23 am]
O)FaRTy1billion[MM] -- I moved the doAnimation() line of code up one, then didn't work so I moved it back and now it wors.
[05:23 am]
O)FaRTy1billion[MM] -- It inexplicably is running at way too high of a framerate now
[05:22 am]
dumbducky -- add a debug statement to drawframe() or whatever. Compare start and finish times. That way you can tell if it's taking a long time to draw or just if it isn't drawing frequently enoough
[05:19 am]
O)FaRTy1billion[MM] -- Disregard, that's not why. wtf :(
Please log in to shout.

Members Online: dumbducky, Roy, O)FaRTy1billion[MM], Oo.CoH.oO