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Joined: Jan 25 2009, 5:21 pm
Last Active: Jan 25 2009, 5:22 pm
Status: Offline
Display Name: Poland.Spring

Activity: 2
Posts: 0
Posts Per Day: 1
Topics: 0
Minerals: 0

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E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

[05:27 am]
O)FaRTy1billion[MM] -- Push time !
[05:26 am]
O)FaRTy1billion[MM] -- It could have been the color cycling thing, but I didn't change anything for that that I'm aware of
[05:24 am]
O)FaRTy1billion[MM] -- oh, it's too high because I commented out the part that adds the frastest gamespeed wait
[05:23 am]
O)FaRTy1billion[MM] -- I moved the doAnimation() line of code up one, then didn't work so I moved it back and now it wors.
[05:23 am]
O)FaRTy1billion[MM] -- It inexplicably is running at way too high of a framerate now
[05:22 am]
dumbducky -- add a debug statement to drawframe() or whatever. Compare start and finish times. That way you can tell if it's taking a long time to draw or just if it isn't drawing frequently enoough
[05:19 am]
O)FaRTy1billion[MM] -- Disregard, that's not why. wtf :(
[05:17 am]
O)FaRTy1billion[MM] -- Oh, wait, I think I know why it's low framerate. It's only updating with the color cycling and not redrawing then
[05:16 am]
O)FaRTy1billion[MM] -- I kind of want to push this despite being low framerate because I'm excited to have it animated :P
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