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Joined: Apr 21 2019, 10:08 am
Last Active: Apr 21 2019, 10:09 am
Status: Offline
Display Name: aprilybaldwin

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Activity: 2
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E-Mail: Lewl coming soon // No spambots

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Starcraft I: Not Given.
Starcraft II: Not Given.


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You can find on this page the list of European aids worrying the atmosphere. Safeguarding the setting is crucial for the lifestyle of present and future generations. Read this: http://naturschutz.ch/aktion/nature-alert-gesetze-fuer-den-naturschutz-durchsetzen-statt-abschaffen/94888 for details.
[10:01 am]
KrayZee -- :wob:
[05:13 am]
jjf28 -- :wob:
[03:19 am]
MTiger156 -- :wob:
[02:07 am]
Bar Refaeli -- :wob:
[12:35 am]
jjf28 -- but ya that's just getting rid of splash rather than changing to to enemies only
[12:34 am]
jjf28 -- MTiger156
MTiger156 shouted: jjf28 would be the same as setting splash radius to 0, or setting damage type to Normal
normal damage is not the same as explosive damage
[12:12 am]
MTiger156 -- jjf28
jjf28 shouted: you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
would be the same as setting splash radius to 0, or setting damage type to Normal
[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
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