Hello fellow SENers; I have concocted a nice News with hundreds of links all around for you. :)
- StarCraft II Wiki Project -
The StarCraft II Wiki Project has started. Help this community to build up one of the greatest Wiki out there! A good way to contribute is to thank people that have helped you out with a problem in the Assistance forum by creating an article showing how to solve your problem (example). Moreover, it'll help you assimilate this new matter. If you are the one that helps, you might as well create a new wiki article, write the solution in there, and post the link to the Wiki as a reply to the problem of someone (example).
The SEN August Mapping Contest is ending very soon and there aren't many submissions. While it is kind of a sad news, you can try to see the optimistic side: if you post some material to be evaluated, you have very high chances of winning (remember the rewards include real money! ).
We strongly encourage you to share your StarCraft (1 and 2) IDs via this link. There's also a "compilation thread" kept organized by BioAtk to give a quick access to a lot of IDs.
Note: Your submitted IDs are displayed to the public.
- SEN Features -
Just a little reminder for our blind members, here is a list of some new features that were implemented recently:
The Encase "special" BBCode. It actually existed for quite a long time, but Devourer finally added it to the drop-down list of the "special" BBCodes. They increase the organization of a thread while being very aesthetic and providing minerals (compared to quotes, when those were used stylistically). For a visual reference, every black box of this news are 'Encases'.
The "Smilie of the day", listed to the left of the Reply field.
Skins are slowly coming in. To change your current SEN Skin, click here. Currently, you only have the choice between Epic and Turtle, but there's around 3 new skins that will be implemented relatively soon.
- Custom Icons Service -
Jack is proposing his help to create custom icons for your map (in exchange of minerals ). Submit a request in his thread.
That's right folks, Blizzard is being nice and giving everyone with a StarCraft II battle.net account a free name change. However, they've also said that future name changes will cost an undisclosed amount of money. Is this a precursor to Blizzard charging money for every little thing online, similiar to XBox Live? Let's hope not.
The Blizzcon Movie Contest is back! Basically, you have to make a movie up to 3 minutes long, using footage recorded from a Blizzard game. You can use SC1, 2, WoW, D2, WC3, etc. and go wild! The prizes are pretty good too:
Grand Prize: $5,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue First Place: $3,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue Second Place: $2,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue Third Place: $1,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue
- StarCraft II sells over 1.5 million in 2 days! -
Blizzard just trumpeted the sales numbers for StarCraft 2: Wings of Liberty, the first instalment in its long-time-coming sequel to the strategy classic. The numbers: "a day-one sales milestone of more than 1 million copies sold worldwide" and "1.5 million copies in its first 48 hours." The context: It's already the "best-selling PC game of 2010 within its first 24 hours of availability" and now holds the "record for fastest-selling strategy game of all time." With a global launch spanning five continents and over a dozen countries, not to mention a dozen years of anticipation, solid sales were to be expected.
A source inside Blizzard confirmed the information with Joystiq, saying that approximately 1.2m StarCraft 2 accounts had been activated - not necessarily sold! - worldwide as of 4pm PT on the 28th, less than two days after the game went on sale. Roughly 620K of those accounts were in the US. Now that we're a full week out from launch, it's anyone's guess how many copies have been sold by now ... though we imagine if sales keep up, it won't take long for Blizzard to share its success again.
The day has finally come, StarCraft 2 has been released all across the states. We've been waiting a long while for this, and damn is it about time.
StarEdit Network was one of the greatest resources for StarCraft map and mod making. Now that the sequel is here, let's help build SEN back up by creating some incredible projects. We've seen some good work so far by a few members, but I personally hope to see a lot more activity in the weeks to come. Thanks for making SEN so great, everyone.
That said, we have a new contest to announce, hosted by payne!
SEN StarCraft II August Map Contest! - Finding solutions to problems -
Just like the first contest, the idea is to help promote map making in general for StarCraft 2. There's a little twist with this one, however. Instead of producing a specific map for a theme or concept, you'll have to find solutions to problems. On top of that, there isn't any specific deadline! The point is just to solve the problems, and the more you solve, the more points you earn. Granted the contest can't go on forever, therefore whomever collects the most points by the end of August is our winner.
Specifications:
- If you are the first one to solve a problem, you earn 2 points. - Once the first solution has been discovered, any different solution is worth 1 point. - If the problem mentions a "simulation," the most realistic entry earns 2 points. Other submissions will receive 1 point if they were original enough (to the discretion of the judges). - One can propose multiple solutions for the same problem and earn points for each of them. Just make sure each solution is different enough from the previous ones. - The problems will be revealed on August the 1st to ensure no one has the advantage of time over others. - The contest ends as soon as a valuable solution has been proposed for every problem, or by the time the end of the month comes. - Rewards will be distributed to winners once judges are done evaluating all the materials. - You must have a SEN account to submit material. - Keep in mind the point of this contest is to help out map making in general, so please keep submitting solutions even if the contest has ended!
The 'Mapping Problems':
->Revealed on August the 1st.
Judges:
- payne - DevliN - TBA
Rewards:
First Place: $20, 4 Contest Points, and TBD Minerals Second Place: $10, 3 Contest Points, and TBD Minerals Third Place: 2 Contest Points, and TBD Minerals
Consolation prizes amounting to 1 Contest Point and/or varying Minerals will be awarded to anyone who has submitted valuable material as well, supposing they don't win.
Please redirect all questions and whatnot regarding the contest to the official contest thread located at: SEN StarCraft II August Map Contest
Finally finished my observer dodge map to be 100% working.
Though I will be adding more later any addition would only be a minor one.
If you would like to figure out how I coded some of it feel free to open it up with GE.
Currently Published.
Difficulty Selection.
Custom banning system for the host.
Reset game possibility, if you or your team dies.
Gameplay screenshot of level 2.
Dodging observers is what this map is all about. [If you've never played observer dodge on sc1 you're missing out] 28 different levels. 18 Ground Levels and 10 Air Levels.
[font=Comic Sans MS][encase][align=center][size=26][color=#336699]-[/color] [color=#86EE59]Name Of The Map[/color] [color=#336699]-[/color][/size] [img=Link Of A Screenshot 1]
A clan xImp production ... brought to you by [color=#86EE59]Mapmaker 1[/color] & [color=#86EE59]Mapmaker 2[/color] @ http://www.staredit.net/ ...[/align][/encase]
Map Size: [color=#86EE59]? x ?[/color] Number of players: [color=#86EE59]?-?[/color] Map Type: [color=#86EE59]? (RPG/Diplo/Micro/etc.)[/color][/align][/encase]
It's a pretty simple map and similar to footman wars in wc3. Your command center spawns marines; You kill other marines for money. Use money to get upgrades or buy mercenaries. Currently only 1 out of 3 tiers of mercenaries are done, and heros are not implemented yet.
If you played Marine Arena during the beta this map is based off of that map. However Marine Arena was very laggy at times with its immense amount of triggers. This map only uses triggers to set up allies and leaderboards. All spawning is completely based off of abilities, effects, and behaviors. This includes mercenary building creation, tier leveling, and spawning.
I have designed 3 heros and several abilities for them in the data editor. Current hero abilities are: Leech health (aura), increase health(aura), recall, missile attack (missiles fire at all nearby enemies), revive 10 dead marines, and double attack speed (aura). Heros are not yet implemented so you will have to place them manually to check them out.
The data editor is incredibly powerful, and I suggest everyone check it out. You can probably replace most of your triggers!
- 1-8 Players -Right-Click eggs to eat them -Each egg increases your size by 1 -Achieve a size of 50 to win! -Avoid contact with any other player's queen's body, including your own - "-zoom 500" use this to zoom your camera(500 is an example number) -Have Fun! -Avoid making turns sharper than 90 degrees, as this sometimes causes you to collide with your body -Im planning on possibly adding more features(powerups, etc...)
-Please give feedback/suggestions, I want the game to be improved
There you go! =D The 7th step (in red) is different for a Melee map. Simply press "Generate Defaults" (right under "Add") and select the 'default', you want for your map. Some people say that you -have- to set your map to 'Unlocked' in order to publish it properly.
SEN StarCraft II August Map Contest! - Finding solutions to problems -
Just like the first contest, the idea is to help promote map making in general for StarCraft 2. There's a little twist with this one, however. Instead of producing a specific map for a theme or concept, you'll have to find solutions to problems. On top of that, there isn't any specific deadline! The point is just to solve the problems, and the more you solve, the more points you earn. Granted the contest can't go on forever, therefore whomever collects the most points by the end of August is our winner.
Specifications:
- If you are the first one to solve a problem, you earn 2 points. - Once the first solution has been discovered, any different solution is worth 1 point. - If the problem mentions a "simulation," the most realistic entry earns 2 points. Other submissions will receive 1 point if they were original enough (to the discretion of the judges). - One can propose multiple solutions for the same problem and earn points for each of them. Just make sure each solution is different enough from the previous ones. - The problems will be revealed on August the 1st to ensure no one has the advantage of time over others. - The contest ends as soon as a valuable solution has been proposed for every problem, or by the time the end of the month comes. - Rewards will be distributed to winners once judges are done evaluating all the materials. - You must have a SEN account to submit material. - Keep in mind the point of this contest is to help out map making in general, so please keep submitting solutions even if the contest has ended!
Judges:
- payne - DevliN - TBA
Rewards:
First Place: $20, 4 Contest Points, and TBD Minerals Second Place: $10, 3 Contest Points, and TBD Minerals Third Place: 2 Contest Points, and TBD Minerals
Consolation prizes amounting to 1 Contest Point and/or varying Minerals will be awarded to anyone who has submitted valuable material as well, supposing they don't win.
Made this topic a bit late, as such, I'm granting a 24 hour extension. Post your entries along with your wiki/resource sen links that shows how you progressed with the galaxy editor in ways you can share with other mappers.
Alright senners, time to show us what you've learned so far with the galaxy editor, and I know how you love contests, so here it goes:
Theme: Your very own progress. Judging Criteria: Nothing set as far as judging points and categories as of yet, but a part of it will be:: * Your contributions to SEN that came from your map. Wiki articles, tutorials, resources. It's not just about your map itself, it's what you learned from mapping so far and what knowledge you can share. * Standard map stuff
Submit Date: Saturday 22nd, Midnight (-8 gmt). I'll create a new topic for submissions on the 21st, where you post your map and the sen links to the resources you created that shows your knowledge.
Judges: Corbo, Devlin, myself, possibly others
Prizes: First place: $35, 100 minerals, SC2 Mapping Contest medal, Beta key Second place: $15, 75 minerals, SC2 Mapping Contest medal Third place: 50 minerals, SC2 Mapping Contest medal Consolation: 25 minerals
Yes. Minerals. Minerals will be back but it will be MOSTLY contribution-oriented only. They will return soon. You will have a nice head start (100 minerals = equiv of shoutbox color item in new economy).
Some clarification: Your map does not need to be finished. However it has to be somewhat playable to show what you are doing. This is a pursuit of furthering knowledge contest.