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MORE SPAWN PROBLEMS
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10 |
Ryan |
Jan 13 2008, 5:12 pm 12egoldi |

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Speed
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2 |
Sarge |
Jan 13 2008, 1:04 pm Ahli |

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SPAWN PROBLEM
HELMS DEEP
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2 |
12egoldi |
Jan 12 2008, 11:00 pm Falkoner |

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kills to cash
help me undestand this
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15 |
fm47 |
Jan 12 2008, 8:36 pm rockz |

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Capturing Trigger System Not Working
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10 |
ws-Impeached |
Jan 12 2008, 12:09 am Pyro682 |

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Post Apocalyptic Warfare
AI Issues
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1 |
candle12345 |
Jan 11 2008, 4:19 pm NudeRaider |

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Detecting Speed
Question.
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6 |
Epoch |
Jan 11 2008, 9:33 am NudeRaider |

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A bit of help please
units that attack but dont move
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10 |
Cloaked-Dragon |
Jan 11 2008, 5:40 am Falkoner |

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Spawning Problem
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4 |
Craftstar2 |
Jan 11 2008, 1:02 am Craftstar2 |

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location on unit
random
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8 |
Cloaked-Dragon |
Jan 10 2008, 10:54 pm Cloaked-Dragon |

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My own spawning problem.
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3 |
Ryan |
Jan 10 2008, 9:50 am NudeRaider |

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positioning a death
(for more, random units)
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11 |
y10k |
Jan 9 2008, 10:38 pm Falkoner |

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Units targeting buildings, how?
HELMS DEEP AGAIN
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9 |
12egoldi |
Jan 9 2008, 6:14 pm Falkoner |

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Restoring a Blind Unit
Curiosity...
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3 |
Epoch |
Jan 9 2008, 2:41 pm Epoch |

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Starforge help again... [This time swich problems]
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5 |
shafka |
Jan 8 2008, 2:58 am who |

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Help Needed for Map Making
Helm's Deep Map
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20 |
12egoldi |
Jan 7 2008, 10:59 pm Falkoner |

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cloaked unit Detectors
are there any?
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15 |
shadow.wraith |
Jan 7 2008, 10:56 pm Falkoner |

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Player color question
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2 |
Ryan |
Jan 6 2008, 10:26 pm Ryan |

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Sprider Mines and their tickle spots...
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7 |
shadow.wraith |
Jan 6 2008, 9:47 pm Ryan |

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Need help with starforge [Unit problems]
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6 |
shafka |
Jan 6 2008, 11:23 am shafka |