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Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 336
Posts: 7089
Dec 25 2017, 8:10 pm
In: Merry Christmas 20...
By: Roy
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 764
Posts: 17551
Jan 2 2018, 11:37 am
In: SEN Wikia
By: Wormer
General StarCraft
Talk about StarCraft and battle.net in general.
Topics: 487
Posts: 7154
Today, 6:13 pm
In: StarCraft Fan Camp...
By: Voyager7456
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 462
Posts: 9886
Apr 5 2018, 4:31 am
In: Random Badlands St...
By: Dungeon-Master
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 62
Posts: 5856
Apr 16 2018, 1:22 pm
In: SEN Master Jam Con...
By: Oh_Man
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3727
Posts: 37723
Apr 21 2018, 9:52 am
In: [EUD] Unit Morphin...
By: KYSXD
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 700
Posts: 16689
Yesterday, 6:43 am
In: Desert Strike Nigh...
By: Lanthanide
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 491
Posts: 10568
Today, 2:26 pm
In: StarCraft SOF Chro...
By: Rawflesh0615
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 677
Posts: 11226
Yesterday, 10:23 am
In: freeze protection
By: trgk
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 137
Posts: 4077
Today, 2:22 am
In: EUD Editor 2 Remas...
By: DeadlyBytes
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 669
Posts: 6232
Apr 5 2018, 3:13 pm
In: Pr0nogo's GPTP...
By: thekian
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 114
Posts: 2616
Apr 8 2018, 9:09 pm
In: The UED AI Project
By: Pr0nogo
Modding Discussion
General discussion of anything related to mod making.
Topics: 199
Posts: 3876
Apr 21 2018, 9:56 am
In: Animosity
By: Neiv
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 196
Posts: 2371
Oct 29 2017, 8:38 pm
In: (2)Moonbow
By: Dem0n
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 81
Posts: 1112
Apr 18 2017, 3:40 am
In: No Hunters Free Fo...
By: Corbo
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 390
Posts: 7718
Mar 20 2017, 4:41 am
In: Art Tools Video In...
By: IskatuMesk
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 827
Posts: 5075
Jun 6 2017, 9:42 am
In: Migrate from Abili...
By: TF-
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 219
Posts: 4806
Feb 20 2018, 10:34 pm
In: Diablo - Mortal Sh...
By: Ahli
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 104
Posts: 1194
Feb 26 2018, 5:52 pm
In: Meta right now?
By: dumbducky
Null
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2217
Posts: 112579
Apr 19 2018, 1:10 am
In: Post your PIX Pt2.
By: Lanthanide
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 143
Posts: 4512
Mar 7 2018, 6:09 pm
In: Gaming Disorder
By: KrayZee
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 240
Posts: 12787
58 minutes ago
In: training suggestion
By: Voyager7456
Technology & Computers
Anything and everything geek.
Topics: 1301
Posts: 18225
Apr 20 2018, 2:12 pm
In: Live PC Build 4/18...
By: Wing Zero
Games
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 722
Posts: 21352
Apr 6 2018, 11:52 pm
In: Crusader Knights N...
By: Sie_Sayoka
Media, Art, and Literature

Topics: 668
Posts: 10722
Apr 10 2018, 8:03 am
In: Your Music
By: blurpik
Introductions
For new members to introduce themselves to the SEN community.
Topics: 119
Posts: 1926
Mar 7 2018, 4:47 am
In: still hooked on St...
By: lil-Inferno
GalaxyWiki Project
Discussion of anything related to the GalaxyWiki project.
Topics: 34
Posts: 495
Aug 8 2012, 3:46 am
In: GalaxyWiki.net
By: DevliN
Clan Oo

Topics: 90
Posts: 1468
Oct 17 2017, 11:44 pm
In: Permanently Closin...
By: Oo.CoH.oO
Clan CheF
We are Clan CheF. Love us.
Topics: 32
Posts: 560
Jan 10 2011, 9:02 pm
In: SC2 User IDs
By: Riney
[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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