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Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 333
Posts: 7069
Yesterday, 8:26 pm
In: New Release - ScmD...
By: Roy
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 763
Posts: 17538
Yesterday, 7:45 pm
In: Task: Create Maint...
By: Vrael
General StarCraft
Talk about StarCraft and battle.net in general.
Topics: 481
Posts: 7032
Aug 13 2017, 1:36 am
In: SCBW Crash on lau...
By: perlitzer
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 462
Posts: 9851
Aug 14 2017, 10:02 pm
In: Pr0nogo's cust...
By: Pr0nogo
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 60
Posts: 5804
May 11 2017, 7:56 pm
In: Anyone interested ...
By: Pauper
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3680
Posts: 37434
Today, 2:59 am
In: Can't Start UM...
By: bulletbutter
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 675
Posts: 16492
Aug 14 2017, 4:25 pm
In: The Architect RPG
By: Oh_Man
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 482
Posts: 10491
Yesterday, 8:30 am
In: Skyrim RPG
By: MetalGear
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 664
Posts: 11065
Aug 16 2017, 3:30 pm
In: EUD - broken with ...
By: BumpelSnake
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 132
Posts: 3543
Yesterday, 7:39 am
In: scmdraft - 0.9.0 i...
By: Suicidal Insanity
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 664
Posts: 6181
Aug 13 2017, 2:23 am
In: WinMPQ-like tool f...
By: trgk
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 110
Posts: 2582
Aug 13 2017, 6:02 am
In: The UED AI Project
By: Nekron
Modding Discussion
General discussion of anything related to mod making.
Topics: 192
Posts: 3694
9 minutes ago
In: Samase
By: Neiv
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 195
Posts: 2368
Jun 4 2017, 2:34 pm
In: (8) Jungle Frenzy!
By: Dem0n
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 81
Posts: 1112
Apr 18 2017, 3:40 am
In: No Hunters Free Fo...
By: Corbo
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 390
Posts: 7718
Mar 20 2017, 4:41 am
In: Art Tools Video In...
By: IskatuMesk
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 826
Posts: 5074
Jun 6 2017, 9:42 am
In: Migrate from Abili...
By: TF-
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 219
Posts: 4800
Yesterday, 11:52 am
In: Diablo - Mortal Sh...
By: Oh_Man
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 104
Posts: 1193
Mar 15 2013, 9:55 pm
In: Meta right now?
By: FatalException
Null
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2210
Posts: 112403
Today, 5:53 am
In: Elysian Fields Maf...
By: NudeRaider
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 142
Posts: 4505
May 19 2017, 4:02 am
In: Donald Trump is Pr...
By: Esponeo
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 238
Posts: 12777
Sep 2 2016, 4:38 am
In: Orlando Shooting
By: Esponeo
Technology & Computers
Anything and everything geek.
Topics: 1294
Posts: 18154
Aug 3 2017, 3:47 pm
In: Computer Water Dam...
By: Dem0n
Games
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 718
Posts: 21341
Aug 16 2017, 2:48 am
In: Pr0nogo's Let&...
By: Dem0n
Media, Art, and Literature

Topics: 668
Posts: 10721
Jul 8 2017, 10:47 pm
In: What's your fa...
By: NudeRaider
Introductions
For new members to introduce themselves to the SEN community.
Topics: 115
Posts: 1913
Jul 25 2017, 4:04 pm
In: How did I get here?
By: Soul Filcher
GalaxyWiki Project
Discussion of anything related to the GalaxyWiki project.
Topics: 34
Posts: 495
Aug 8 2012, 3:46 am
In: GalaxyWiki.net
By: DevliN
Clan Oo

Topics: 90
Posts: 1464
Jun 12 2017, 3:56 am
In: Permanently Closin...
By: Oo.CoH.oO
Clan CheF
We are Clan CheF. Love us.
Topics: 32
Posts: 560
Jan 10 2011, 9:02 pm
In: SC2 User IDs
By: Riney
[03:42 pm]
DarkenedFantasies -- Oh_Man
Oh_Man shouted: No it has been 11 for as long as I can remember. Source: my shuttle menu system
You're right, it has always been 11. I had looked at one of my old maps where I have used 12 or 13 lines of text (with those extra lines being blank) and so assumed it must've been 12 before... but I guess I was redundant back then. Just fired up 1.16.1 now and checked first-hand, and it's indeed 11. lil-Inferno
lil-Inferno shouted: 12 is for when you want to clear the text on the screen imo
Oh_Man
Oh_Man shouted: No 11 will also clear the text, 12 is just a redundant extra line
I think you need 12 lines if the last line is blank, else the game won't read it as a new line (unless you use a newline control character instead, I guess).
[03:39 pm]
Dem0n -- it's been alright
[02:51 pm]
Jello-Jigglers -- This has been such a great 5 days of StarCraft. :) :) :)
[12:28 pm]
Corbo -- err... loaded, not replaced.
[12:28 pm]
Corbo -- Neiv, I tried your program and it ran the SD version of SC so I have no idea if HD files are replaced. xD
[11:36 am]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: Suicidal Insanity They're not going to change the gameplay tho. There's no create unit in Fighting Spirit or Python. XDDDDD
Thats mean
[09:56 am]
Mini Moose 2707 -- Suicidal Insanity
Suicidal Insanity shouted: Zoan So did you check? Would surprise me if spawning changed
They're not going to change the gameplay tho. There's no create unit in Fighting Spirit or Python. XDDDDD
[08:17 am]
Suicidal Insanity -- Zoan
Zoan shouted: LMAO so with the new update units do not spawn at the center of a location, they spawn 1 pixel below the center of that locatino
So did you check? Would surprise me if spawning changed
[05:42 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: Can't you just find and replace lmao
I feel like anyone who said they did a somewhat complex match in regex knows what they're doing and that whatever it is couldn't be with simple tools.
[05:31 am]
Ashamed -- lil-Inferno
lil-Inferno shouted: Can't you just find and replace lmao
I needed a way to get all of a certain players triggers.. If I just find and replace I would of gotten rid of the triggers. I needed to duplicate them. Since the triggers were out of order I couldn't just copy a certain portion.
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