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Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 331
Posts: 7069
Jun 30 2017, 4:53 pm
In: StarCraft: Remaste...
By: CecilSunkure
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 762
Posts: 17527
May 26 2017, 1:25 am
In: Server Relocation ...
By: Pr0nogo
General StarCraft
Talk about StarCraft and battle.net in general.
Topics: 480
Posts: 7029
Jul 16 2017, 7:32 pm
In: Single Player RTS ...
By: Pr0nogo
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 462
Posts: 9845
Jul 23 2017, 8:53 pm
In: Pr0nogo's cust...
By: Pr0nogo
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 60
Posts: 5804
May 11 2017, 7:56 pm
In: Anyone interested ...
By: Pauper
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3673
Posts: 37386
Today, 9:18 am
In: Changing available...
By: SegFault
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 672
Posts: 16463
Today, 2:53 am
In: StarCraft: Inconsu...
By: Pr0nogo
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 482
Posts: 10482
42 minutes ago
In: The Architect
By: martosss
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 663
Posts: 11058
2 hours ago
In: New/Old Shit Megat...
By: Oh_Man
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 131
Posts: 3484
2 hours ago
In: scmdraft - 0.9.0 i...
By: Ahli
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 662
Posts: 6173
Jul 20 2017, 6:18 am
In: The Necromodicon [...
By: Voyager7456
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 110
Posts: 2576
Today, 2:28 am
In: Starcraft: Beta Re...
By: Dem0n
Modding Discussion
General discussion of anything related to mod making.
Topics: 191
Posts: 3587
Today, 3:38 am
In: Problems with Curr...
By: poiuy_qwert
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 195
Posts: 2368
Jun 4 2017, 2:34 pm
In: (8) Jungle Frenzy!
By: Dem0n
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 81
Posts: 1112
Apr 18 2017, 3:40 am
In: No Hunters Free Fo...
By: Corbo
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 390
Posts: 7718
Mar 20 2017, 4:41 am
In: Art Tools Video In...
By: IskatuMesk
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 826
Posts: 5074
Jun 6 2017, 9:42 am
In: Migrate from Abili...
By: TF-
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 219
Posts: 4799
Jan 12 2017, 12:43 am
In: Ghost Ops: Protoss...
By: TF-
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 104
Posts: 1193
Mar 15 2013, 9:55 pm
In: Meta right now?
By: FatalException
Null
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2210
Posts: 112348
Today, 5:06 am
In: Elysian Fields -- ...
By: hahaoflemon
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 142
Posts: 4505
May 19 2017, 4:02 am
In: Donald Trump is Pr...
By: Esponeo
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 238
Posts: 12777
Sep 2 2016, 4:38 am
In: Orlando Shooting
By: Esponeo
Technology & Computers
Anything and everything geek.
Topics: 1292
Posts: 18144
19 minutes ago
In: C# Fractal Tree ge...
By: Roy
Games
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 717
Posts: 21338
Jun 2 2017, 6:04 pm
In: Pr0nogo's Let&...
By: Pr0nogo
Media, Art, and Literature

Topics: 668
Posts: 10721
Jul 8 2017, 10:47 pm
In: What's your fa...
By: NudeRaider
Introductions
For new members to introduce themselves to the SEN community.
Topics: 115
Posts: 1913
Jul 25 2017, 4:04 pm
In: How did I get here?
By: Soul Filcher
GalaxyWiki Project
Discussion of anything related to the GalaxyWiki project.
Topics: 34
Posts: 495
Aug 8 2012, 3:46 am
In: GalaxyWiki.net
By: DevliN
Clan Oo

Topics: 90
Posts: 1464
Jun 12 2017, 3:56 am
In: Permanently Closin...
By: Oo.CoH.oO
Clan CheF
We are Clan CheF. Love us.
Topics: 32
Posts: 560
Jan 10 2011, 9:02 pm
In: SC2 User IDs
By: Riney
[04:25 pm]
Roy -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
You'd get a compile error if you tried to do "float branchSize = 1.5;" because that'd be trying to set a double as a float variable without explicitly casting.
[03:53 pm]
m.0.n.3.y -- frdf
[03:46 pm]
BeatMeistro -- NudeRaider
NudeRaider shouted: Oh_Man I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
Yeah, i mean i guess he finds Quicksand Face Obama funny for some reason.
[03:44 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: Demon ur pic is nastay change that shit bro
I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
[02:35 pm]
Oh_Man -- whats up
[02:34 pm]
Vrael -- have not heard me such fine vernacular in a hog's age
[02:34 pm]
Vrael -- wow, quote of the month: "gorb UU bush gonna cop a tude"
[02:32 pm]
Vrael -- oh, I'm in no way familiar with C#, you got me there
[02:30 pm]
Dem0n -- Bruh that's C# LMAO
[02:19 pm]
Vrael -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
step 1: stop using java
Please log in to shout.


Members Online: Roy, NudeRaider, Oh_Man, Ashamed, SegFault, Dem0n