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Lite Discussion
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
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Topic Replies Views Starter / Time Last Post

i got a plan, first step detailed a little
 Lengthy post, read all
12 1649 Jun 14 2012, 1:02 pm
matefkr
Jun 16 2012, 12:55 pm
matefkr

an artificial language (being) designed by me
 need review
8 1649 Jun 14 2012, 8:27 pm
matefkr
Jun 16 2012, 12:51 pm
matefkr

Porn
 Why is it (not?) Morally Wrong
68 8298 Aug 11 2011, 2:33 am
rayNimagi
Apr 15 2012, 11:35 am
matefkr

Problem of Evil
 Continuing from the Ethical Meat thread
0 1071 Apr 14 2012, 7:15 am
Oh_Man
Apr 14 2012, 7:15 am
Oh_Man

Kony 2012
 Help stop this guy
52 9695 Mar 7 2012, 12:39 am
Tempz
Mar 28 2012, 1:16 am
Sacrieur

Hackers Arrested
 Not so Anon now.. are they..
25 4307 Jun 13 2011, 12:18 am
UnholyUrine
Mar 7 2012, 10:57 am
DevliN

America's Deficit and Budget Cuts
 What Can be Done? What would you Cut?
8 2239 Mar 4 2012, 4:21 am
rayNimagi
Mar 4 2012, 10:33 pm
Lanthanide

Make Everything Free (Free world Charter)
 Gratiscivitas (grat-iz-ca-vitacus) Scoiety
56 4977 Feb 8 2012, 2:31 pm
Tempz
Mar 4 2012, 5:04 pm
Tempz

Moral Predicament
 
12 1534 Feb 20 2012, 2:21 am
Bar Refaeli
Feb 21 2012, 4:45 am
rayNimagi

Lying
 Where do you draw the line?
17 2789 Feb 17 2012, 4:29 am
rayNimagi
Feb 19 2012, 4:52 am
Oh_Man

Labor Unions
 Good or Bad?
35 3990 Feb 6 2012, 4:53 am
rayNimagi
Feb 16 2012, 11:41 pm
Lanthanide

Blizzard is Suing Valve for "DOTA"
 
46 3022 Feb 11 2012, 7:29 am
UnholyUrine
Feb 13 2012, 1:16 am
ShredderIV

Can we clarify something, please?
 
3 1132 Jan 4 2012, 11:51 pm
Fire_Kame
Jan 13 2012, 6:43 pm
Gigins

Destiny & God
 
82 5488 Jan 2 2012, 5:53 pm
payne
Jan 8 2012, 4:13 am
Sacrieur

The Hum
 Weird Sounds, Strange noises!
22 3886 Dec 25 2011, 12:37 am
TiKels
Dec 30 2011, 5:57 am
Sacrieur

Still Alive vs. Want you Gone
 Writing Exercise 1
10 4646 Dec 17 2011, 5:10 am
UnholyUrine
Dec 21 2011, 8:31 am
DevliN

Religion and Elections
 Separation of Church and State?
8 1407 Dec 20 2011, 6:57 pm
rayNimagi
Dec 21 2011, 3:30 am
Lanthanide

Jobs, Taxes, Class Warfare, wtf?
 
88 4494 Oct 16 2011, 3:35 am
Rantent
Dec 14 2011, 2:13 am
Lanthanide

School Prayer
 Separation of Church and State
27 2452 Nov 23 2011, 7:05 pm
rayNimagi
Dec 5 2011, 12:45 am
TiKels

Dick Masterson: Chauvinist
 
8 2398 Nov 29 2011, 2:35 am
TiKels
Dec 3 2011, 5:00 am
ubermctastic

A question (or 2!)
 
83 5018 Nov 5 2011, 7:06 am
Sacrieur
Nov 21 2011, 4:33 am
FatalException

Blue Brain Project
 simulating the human brain on gene product level.
16 1111 Nov 4 2011, 7:09 pm
matefkr
Nov 11 2011, 8:48 pm
Oh_Man

Fallacious Mathematical Proofs
 About dividing by zero
15 1979 Nov 6 2011, 10:03 pm
TiKels
Nov 8 2011, 2:29 am
Rantent

Nudism; Worth a thouand words
 What do you think?
34 3609 May 16 2011, 7:50 pm
Tempz
Nov 4 2011, 6:18 pm
matefkr

Anonymous...
 now to target Facebook?
39 5307 Aug 10 2011, 4:56 am
poison_us
Nov 4 2011, 4:19 pm
Apos

Human Rights Violation Debate
 
30 2814 Oct 19 2011, 2:30 am
TiKels
Oct 24 2011, 2:49 am
Sacrieur

Kairos
 
66 4569 Sep 27 2011, 1:55 am
TiKels
Oct 16 2011, 5:10 am
Sacrieur

Objectivity
 And how this thread is objectively good
3 960 Sep 16 2011, 5:43 am
lSHaDoW-FoXl
Sep 27 2011, 4:15 am
Sacrieur

Flag Burning
 Freedom of Speech?
49 3219 Sep 4 2011, 11:20 pm
rayNimagi
Sep 21 2011, 6:54 am
TomWaits

Music Vs Engineering
 Decisions Decisions!
88 5681 Feb 21 2011, 2:05 pm
TiKels
Sep 17 2011, 9:25 pm
DT_Battlekruser

Pages: < 1 2 3 45 >

Members in this forum: None.

[06:25 pm]
m.0.n.3.y -- Here's another question. I'm using switch randomization for powerups. There are 9 powerups, and I only want any of the powerups to appear only about 30% of the time. So I was just going to use 5 switches for a total of 32 options and have the other 23 results restart the randomization process. Is there a better way to do this?
[06:04 pm]
m.0.n.3.y -- NudeRaider
NudeRaider shouted: m.0.n.3.y Pro and Demon already gave correct answers, but let me add a pretty elegant way: Have the detection trigger owned by whoever is convenient for you. A single computer player, a force, all players - it doesn't matter. Now detect for the arbiter in conditions - also doesn't really matter how. In actions just set a dc to 1 for all players or the force that should have the text displayed. It will set the dc for each player to 1 individually. Because of this you can make a 2nd trigger that checks for the dc for current player and remove the dc for current player afterwards.
Ok that makes perfect sense NudeRaider
NudeRaider shouted: This method also has a bonus use: If you detect the arbiter in conditions for current player (set trigger owned accordingly!) then you can do the following: Add 1 to dc for current player AND add 1 to dc for all players. And in your 2nd trigger you can distinguish between players that just are informed and the player that actually had it, because their dc will be 2 instead of 1. So you can give them an additional reward or something dynamically.
Wow that's awesome! I'll definitely be doing this. Thanks for the tip, that's really cool
[05:29 pm]
NudeRaider -- This method also has a bonus use: If you detect the arbiter in conditions for current player (set trigger owned accordingly!) then you can do the following: Add 1 to dc for current player AND add 1 to dc for all players. And in your 2nd trigger you can distinguish between players that just are informed and the player that actually had it, because their dc will be 2 instead of 1. So you can give them an additional reward or something dynamically.
[05:27 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: NEW QUESTION: How is it possible to show text to all players when something occurs? EX: Player 1 builds an Arbiter. Trigger says, When player 1 builds an Arbiter, do something, then remove the Arbiter. Now, I'd like text to show for all other players when P1 builds an Arbiter that says "P1 built an arbiter!". But how is this possible when the the original trigger that detects if P1 built an Arbiter then removes the Arbiter in it's actions? Like, the Arbiter is detected as built, then Action occurs for P1, then Arbiter is removed. So how can you detect if the Arbiter is built to show text to the other plays saying "P1 built an Arbiter" if the other trigger quickly removes the Arbiter? Does that make sense?
Pro and Demon already gave correct answers, but let me add a pretty elegant way: Have the detection trigger owned by whoever is convenient for you. A single computer player, a force, all players - it doesn't matter. Now detect for the arbiter in conditions - also doesn't really matter how. In actions just set a dc to 1 for all players or the force that should have the text displayed. It will set the dc for each player to 1 individually. Because of this you can make a 2nd trigger that checks for the dc for current player and remove the dc for current player afterwards.
[05:22 pm]
NudeRaider -- that's why the All Players thing is neat: When one player runs a wait, their copy of hypers will actually be blocked. But the hyper effect will not be disrupted because the hypers of all the other players are still running.
[05:21 pm]
NudeRaider -- *running at the same time for the same player.
[05:20 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: Mini Moose 2707 Shit. Ok what are the exact circumstances where using wait triggers causes wait blocks and messes things up? EX: If player 8 is a computer and has hyper triggers at the bottom of his list, can I use a few of triggers on each human player 1-6 with a few waits each lasting 50 - 1000ms? I've read the articles in SEN Wiki but still not super clear on it :/
simple: 2 waits running at the same time. Hyper triggers constantly block each other, but they have no other purpose than to force another trigger loop, and stay in that "blocking each other" state as long as possible (=NEO)
[05:17 pm]
NudeRaider -- Dem0n
Dem0n shouted: It's recommended to never use waits if you have hyper triggers.
yes and no. If you have to ask: yes. If you know what you're doing, you can use them in a non-disruptive manner.
[05:15 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: ALSO: @NudeRaider for your "other setup" you mean give the hypers to the "All Players" player checkbox, not to each player individually, right?
That's equivalent. At the start of a game sc parses triggers and creates copies of triggers owned by player groups (forces and all players) to each player that is part of that group. During runtime there's only individual trigger owners.
[04:04 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: That won't work. And it's one extra trigger with 2 actions. Hardly extra work.
You're right. Thank you!
Please log in to shout.


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