Staredit Network > Forums > SC1 Melee Map Projects
SC1 Melee Map Projects
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Moderators: Administrators, Global Moderators
Pages: < 1 2 3 4 5 67 >

Topic Replies Views Starter / Time Last Post

(2)Basiq
 
18 5001 Dec 11 2009, 3:31 am
Excalibur
Dec 12 2009, 10:21 pm
UnholyUrine

(4)Territories
 My first four player map - expect bad-ness
9 2765 Dec 12 2009, 12:00 am
Super Duper
Dec 12 2009, 10:20 pm
UnholyUrine

(2)Vortex(n)
 Another 2 player map by me
9 2478 Nov 28 2009, 9:56 pm
Dem0n
Dec 7 2009, 8:26 pm
Super Duper

Replacement to Default Melee Triggers
 and why the defaults are flawed
4 2859 Jul 1 2009, 8:21 pm
flagitious
Dec 5 2009, 10:14 pm
flagitious

(2) Crater
 Im not giving up.
10 3222 Nov 29 2009, 8:37 pm
Super Duper
Dec 5 2009, 3:08 am
BeDazed

(2)Dark Crystals
 Im sure this is better than BackStabber
9 2595 Nov 27 2009, 6:00 pm
Super Duper
Nov 28 2009, 8:53 pm
Pr0nogo

(2) Backstabber
 My first one. Come bash it.
8 2308 Nov 27 2009, 12:01 am
Super Duper
Nov 27 2009, 4:26 pm
Super Duper

(2)Northern Isles
 My second attempt for a melee map
14 4132 Nov 19 2009, 5:01 am
Marine
Nov 22 2009, 3:01 pm
Excalibur

Blue Gulch (2)
 My first experiment
4 2353 Nov 13 2009, 4:52 pm
XGenesis
Nov 14 2009, 12:30 am
BeDazed

(4)Cape and Cowl
 4p concept based off Cloak and Dagger
15 3238 Sep 16 2009, 2:30 am
Excalibur
Nov 3 2009, 1:28 am
Excalibur

(2)LooNg 1.0D
 
14 3897 Aug 26 2009, 9:18 am
kus
Sep 15 2009, 8:53 pm
UnholyUrine

(2)Cloak And Dagger
 
18 4262 Sep 8 2009, 5:14 pm
Excalibur
Sep 15 2009, 8:48 pm
UnholyUrine

(2)Founder
 New Map
4 2232 Jul 19 2009, 7:14 am
Moon)SHieLD(
Aug 26 2009, 9:11 am
kus

(4) Bridges Bitches
 4 Player, 2v2 or FFA.
6 2647 Aug 4 2009, 11:29 am
FireFightJack
Aug 7 2009, 5:33 am
FireFightJack

(2)Tempus River
 simple 1v1 map
6 3005 Jun 30 2009, 11:07 pm
Lord_Jeremy
Jul 17 2009, 8:45 am
Excalibur

(2)Hurrican(n)
 128x96 Jungle Map
3 2216 Jul 1 2009, 5:15 pm
Dem0n
Jul 2 2009, 1:33 am
Excalibur

(4)Katana River
 2v2 UMS/TVB map
1 2180 Jun 30 2009, 11:03 pm
Lord_Jeremy
Jul 1 2009, 1:21 pm
Excalibur

Melee Map Balance
 
0 2402 Jun 11 2009, 8:41 pm
Banshee
Jun 11 2009, 8:41 pm
Banshee

(4)Desist
 Giving a little culture to this section
13 4643 Jun 6 2009, 5:58 pm
Excalibur
Jun 8 2009, 3:44 pm
BeDazed

Zerg World
 Amazing AI for a standard map
25 5934 May 27 2009, 10:46 pm
AForestFan
Jun 3 2009, 12:10 am
Hug A Zergling

(4) Arcadia Moonrise
 why won't the neutral bldgs show in game?
4 2264 May 26 2009, 12:18 am
forestj
May 26 2009, 5:54 pm
ForTheSwarm

[IV] Discordum
 Standard setup, avec balance.
7 2836 May 21 2009, 11:37 pm
Sand Wraith
May 23 2009, 3:42 am
BeDazed

[II] At the Bridge
 One-on-One, Top-Bottom symmetrical.
4 2205 May 10 2009, 12:16 am
Sand Wraith
May 10 2009, 2:11 am
Sand Wraith

(2)Soft Wind
 My next attempt at melee map making!
20 5582 Apr 19 2009, 12:19 am
Lord Malvanis
May 3 2009, 1:07 am
Excalibur

(2)Twister(n)
 
11 3527 Mar 22 2009, 12:36 am
Dem0n
Apr 30 2009, 3:43 am
BeDazed

[IV] An Archipelago
 4-player island map. A "first map."
9 3590 Feb 19 2009, 2:24 am
Sand Wraith
Feb 23 2009, 7:03 am
Excalibur

(2)Glacier(n)
 
1 1952 Feb 23 2009, 3:17 am
ForTheSwarm
Feb 23 2009, 6:55 am
Excalibur

(2)Requiem Of Light
 My second attempt at a map.
6 2149 Feb 21 2009, 8:03 pm
Lord Malvanis
Feb 23 2009, 1:55 am
BeDazed

Ex's Newest Large Map: (8)Dominion
 Will be Phantomized later. ;O
6 2347 Feb 19 2009, 2:56 am
Excalibur
Feb 19 2009, 3:59 am
Excalibur

(2)One-Way War
 A One-Way ticket to war
9 3051 Feb 15 2009, 7:34 pm
Lord Malvanis
Feb 16 2009, 9:51 pm
Lord Malvanis

Pages: < 1 2 3 4 5 67 >

Members in this forum: None.

[06:30 am]
Ultraviolet -- :lol:
[03:35 am]
jjf28 -- easy not necessarily the word I'd use, but should be doable
[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
Please log in to shout.


Members Online: Roy