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Modding Projects
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Moderators: Administrators, Global Moderators , EzDay281, Voyager7456
Pages: < 1 2 3 4

Topic Replies Views Starter / Time Last Post

Starcraft Twisted Destiny
 need help
18 3579 Sep 25 2008, 6:52 pm
mxmagic
Oct 16 2008, 10:21 pm
Symmetry

BWAI Gold Final
 my final non-grafted Ai project
2 5647 Oct 12 2008, 6:44 pm
bajadulce
Oct 12 2008, 7:17 pm
Corbo

Human Warzone
 Again, the abomination knocks on the door...
16 8814 Sep 6 2008, 8:27 pm
Sand Wraith
Oct 10 2008, 10:47 pm
Sand Wraith

DemonCraft
 to stop the fleet mod rush
11 4232 Jul 24 2008, 10:23 pm
Lord Jafud
Oct 6 2008, 12:27 am
Lord Jafud

Dropmod
 2 days! ITS A RECORD!
14 6273 Jun 23 2008, 3:52 am
Polaris
Oct 5 2008, 10:01 pm
Excalibur

Etu Nimtsal
 Epic, epic and moar epic
19 6120 Jun 18 2008, 7:29 pm
Symmetry
Oct 5 2008, 8:58 pm
Symmetry

Deathless: Ethereal Emancipation
 And you thought it was only sci-fi... Think again
7 3723 Aug 29 2008, 11:21 pm
Falchion
Oct 4 2008, 4:13 pm
Devourer

Updated TC Releases
 
13 4668 Aug 20 2008, 4:55 pm
IskatuMesk
Sep 18 2008, 2:44 am
GoD_oF_Rp

ITAS 2.2 Release Thread
 
8 3553 Mar 24 2008, 10:38 pm
IskatuMesk
Jul 12 2008, 8:24 pm
IskatuMesk

Frontline MOD
 Combination of Esports and UT
2 2366 Jul 9 2008, 3:33 pm
nikao
Jul 9 2008, 4:33 pm
nikao

Confederate Uprising
 Polaris got bored
42 9399 May 28 2008, 1:40 am
Polaris
Jul 4 2008, 6:27 am
ATG

StarCraft: Terran Beginnings
 Finishing Unfinished Buisness
4 2467 Jun 23 2008, 3:14 am
RoryFenrir
Jun 23 2008, 5:08 am
Corbo

Critters Vs. Hunters
 
0 3032 Jun 6 2008, 7:57 pm
A_of-s_t
Jun 6 2008, 7:57 pm
A_of-s_t

Entropy II
 poiuy & baja's SMC III entry
7 3484 May 16 2008, 11:56 pm
bajadulce
May 30 2008, 12:27 am
Phobos

Armageddon Onslaught Release Thread Second Edition
 
19 5326 Mar 24 2008, 10:26 pm
IskatuMesk
May 29 2008, 8:01 am
IskatuMesk

Habitat
 
20 5247 Apr 18 2008, 10:37 pm
A_of-s_t
May 21 2008, 3:56 am
A_of-s_t

Galactic Unrest
 For anyone here who hasnt heard of it yet
11 4312 Jan 25 2008, 2:05 am
Polaris
Apr 21 2008, 7:49 am
Devourer

Playing Cards GRP Mod
 My first mod
16 5838 Aug 29 2007, 3:30 pm
Demented Shaman
Apr 20 2008, 1:21 pm
Vi3t-X

my grp's
 some of my old grp's
22 7479 Aug 28 2007, 11:38 pm
reverb102
Apr 18 2008, 4:29 pm
Devourer

RequiemD: The Great Apocalypse
 
1 2437 Mar 28 2008, 7:52 am
IskatuMesk
Apr 10 2008, 3:00 am
IskatuMesk

Sickel Revival Project
 Time to Die
23 10394 Sep 8 2007, 6:42 pm
pizuscag
Apr 7 2008, 3:01 am
Hercanic

IC v0.4
 This totally warrants its own topic >>
5 3163 Feb 22 2008, 2:54 pm
Symmetry
Mar 19 2008, 9:28 pm
Symmetry

FFT Mod
 Final Fantasy Mod in production.
25 7290 Feb 18 2008, 11:37 pm
GreatDragon
Mar 5 2008, 8:11 pm
Fisty

Starcraft: A New Age
 An expansion to BroodWar
49 11313 Oct 31 2007, 12:17 am
modmaster50
Feb 27 2008, 5:03 am
A_of-s_t

TnD Mod
 
5 4049 Jan 4 2008, 4:06 am
GreatDragon
Jan 27 2008, 9:02 pm
reverb102

Zerg mod
 removed by poster, don't bother reading.
4 3332 Oct 12 2007, 1:41 am
SCORPIONOX
Jan 20 2008, 8:56 pm
Darkangel123

Terran unit/weapon mod
 Chage around ground units weapons
21 5688 Sep 5 2007, 8:49 pm
jetfusion
Jan 18 2008, 6:17 pm
Durandal

UnrealCraft
 
13 3958 Sep 23 2007, 1:40 am
xgmx
Jan 12 2008, 5:19 am
Durandal

Inordinate Celerity
 OMGWTFBBQLOLROFLCOPTER!
22 8186 Aug 28 2007, 1:49 pm
Symmetry
Dec 22 2007, 10:23 pm
The Great Yam

AoE
 Uber Units FTW
19 6838 Aug 28 2007, 2:17 pm
Excalibur
Sep 12 2007, 3:35 am
MNeox

Pages: < 1 2 3 4

Members in this forum: None.

[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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