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Post #359483 in Topic What ever happened to Vinzalf? in Forum Null
Post #359482 in Topic The Architect in Forum SC1 Map Production
Post #359478 in Topic The Architect in Forum SC1 Map Production
Post #359476 in Topic ~:Realm Rpg:~ 2017 in Forum SC1 Map Production
Post #358661 in Topic ~:Realm Rpg:~ 2017 in Forum SC1 Map Production
Post #358657 in Topic The Architect in Forum SC1 Map Production
Post #358653 in Topic ~:Realm Rpg:~ 2017 in Forum SC1 Map Production
Post #358652 in Topic Hero Palace in Forum SC1 Map Production
Post #358612 in Topic The Architect in Forum SC1 Map Production
Post #358597 in Topic The Architect in Forum SC1 Map Production
Post #358591 in Topic The Architect in Forum SC1 Map Production
Post #358562 in Topic ~:Realm Rpg:~ 2017 in Forum SC1 Map Production
Post #358525 in Topic What ever happened to Vinzalf? in Forum Null
Post #358506 in Topic The Architect in Forum SC1 Map Production
Post #350874 in Topic Profundum Nefas in Forum SC1 Map Production
Post #350873 in Topic The Architect in Forum SC1 Map Production
Post #350844 in Topic RPG Maps in Forum General StarCraft
Post #350841 in Topic Oblivion RPG 2013 in Forum SC1 Map Showcase

Pages: < 1 2 3
[05:08 pm]
GGmano -- Jjf28 thx good to know
[04:09 pm]
GGmano -- You know what turn rate changes while we at it
[04:09 pm]
GGmano -- Yea see it describet as ccmu fix
[03:52 pm]
GGmano -- Moose no im not all sure
[03:51 pm]
GGmano -- Ok farty1billion thought it opposite you got link for it?
[03:21 pm]
Moose -- GGmano
GGmano shouted: Moose the units allowed per was 200 and have been until remastered came out
r u sure
[03:04 pm]
O)FaRTy1billion[MM] -- extended limits just changes the total map sprite and unit limits
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