Staredit Network > Find Content
Find Content
Showing all posts created by ScOULaris.
No matter the permissions, this will never show deleted or hidden content.

Pages: 1 2 3 >

Post #370297 in Topic The Architect RPG in Forum SC1 Map Showcase
Post #370278 in Topic Squad Defense in Forum SC1 Map Production
Post #369429 in Topic SEN Master Jam Contest in Forum SC1 Contests
Post #368707 in Topic Squad Defense in Forum SC1 Map Production
Post #368154 in Topic Random Hero Arena in Forum SC1 Map Showcase
Post #368125 in Topic The Architect RPG in Forum SC1 Map Showcase
Post #368098 in Topic Final Fantasy VII in Forum SC1 Map Production
Post #367910 in Topic Androcles in Forum SC1 Map Production
Post #367536 in Topic Skyrim RPG in Forum SC1 Map Production
Post #367432 in Topic The Architect RPG in Forum SC1 Map Showcase
Post #367427 in Topic The Architect RPG in Forum SC1 Map Showcase
Post #365760 in Topic Hero Fortress in Forum SC1 Map Showcase
Post #365650 in Topic Chaos Sphere in Forum SC1 Map Production
Post #365109 in Topic Black Hawk Down in Forum SC1 Map Production
Post #364965 in Topic Skyrim RPG in Forum SC1 Map Production
Post #364952 in Topic StarCraft: Remastered in Forum Portal News
Post #364936 in Topic Skyrim RPG in Forum SC1 Map Production
Post #364933 in Topic Skyrim RPG in Forum SC1 Map Production

Pages: 1 2 3 >
[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
Please log in to shout.


Members Online: Roy, dqwe, 5adriane442rL5, WarrenSalazar, IlyaSnopchenko