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Post #244390 in Topic Hell's Awakening in Forum SC1 Map Showcase
Post #236031 in Topic Hells Awakening in Forum SC1 Map Production
Post #225090 in Topic Hells Awakening in Forum SC1 Map Production
Post #213027 in Topic Post Some Terrain! in Forum SC1 Terrain
Post #195740 in Topic Overlord in Forum SC1 UMS Theory and Ideas
Post #195687 in Topic Brush Project in Forum SC1 Terrain
Post #194915 in Topic Overlord in Forum SC1 UMS Theory and Ideas
Post #194888 in Topic Overlord in Forum SC1 UMS Theory and Ideas
Post #190567 in Topic Movie Maps in Forum General StarCraft
Post #186152 in Topic Movie Maps in Forum General StarCraft
Post #186106 in Topic Movie Maps in Forum General StarCraft
Post #185575 in Topic Movie Maps in Forum General StarCraft
Post #150226 in Topic water? in Forum SC1 Terrain
Post #149899 in Topic Post your PIX Pt2. in Forum Null
Post #149871 in Topic New RPG Map: in Forum SC1 Map Production
Post #149862 in Topic New RPG Map: in Forum SC1 Map Production
Post #149615 in Topic Terrain Hall of Fame in Forum SC1 Terrain
Post #148811 in Topic Post your PIX Pt2. in Forum Null

Pages: 1 2 312 >
[12:06 am]
lifebot -- join RPG @ US WEST
[2020-9-23. : 7:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[2020-9-23. : 4:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[2020-9-23. : 4:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[2020-9-23. : 4:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[2020-9-23. : 3:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
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