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Post #92450 in Topic zzzzzzzzzz in Forum SC1 Map Showcase
Post #92431 in Topic asdfsdfdsafdsfads in Forum
Post #92425 in Topic ssssssss in Forum SC1 UMS Mapmaking Assistance
Post #92383 in Topic NBEW PENIS in Forum SC1 UMS Theory and Ideas
Post #92340 in Topic Favorite Game? in Forum Null
Post #92196 in Topic So hows your school year going? in Forum Null
Post #91967 in Topic Electric Shock in Forum SC1 Melee Map Projects
Post #90333 in Topic Butt moogle in Forum Null
Post #89823 in Topic Help !!!! in Forum SC1 UMS Mapmaking Assistance
Post #89819 in Topic Lost In Time in Forum SC1 Map Production
Post #74196 in Topic Group RPG map in Forum SC1 UMS Theory and Ideas
Post #70515 in Topic can you unshitlist me in Forum Clan Oo

[04:53 pm]
martosss -- Thanks, Ultraviolet, I was thinking about that, I am considering even the option of giving observers a chance to play, althogh that would require a bit more triggers to be added
[04:43 pm]
Ultraviolet -- martosss
martosss shouted: If you can give me a solution that would fill P1 I'd appreciate it :)
Best thing I can think of which isn't super elegant, but would probably work is to combine Force 1 and Force 2 and give it a title like "Player & Observers" or something like that
[03:06 pm]
RexyRex -- ya ya ya ya me u
[02:39 pm]
Wing Zero -- :wob:
[2020-8-14. : 5:27 pm]
martosss -- If you can give me a solution that would fill P1 I'd appreciate it :)
[2020-8-14. : 5:26 pm]
martosss -- So the game fills first the force with most open slots, then alternates ... I saw it in melee maps too - there all players are in the same force and even though the mode is top vs bottom, those 2 new forces are generic and joining players are filling the lobby from top to bottom because it's the same force. I've seen other maps where they Alternate and I assume that's because there the map had 2 forces
[2020-8-14. : 5:25 pm]
martosss -- oops, can't write new lines .. oh well ... force1 : P1, force 2: P2, P3, P4, P5, P6, P7 ... force 3: CPU P8 and P2-6 gets filled first
[2020-8-14. : 5:24 pm]
martosss -- no, jjf, my current setup is force1
[2020-8-14. : 4:00 pm]
jjf28 -- I believe slots fill according to ascending player number, so if the observer is player 1, they'll land in that slot first, if the observer was player 8, they'll land in that slot last
[2020-8-14. : 2:57 pm]
martosss -- Hey folks, a quick question ... when people enter a map lobby, can you force them to go in a particular force first? I have a map where there is 1 player, 6 spectators and 1 computer. The players always enter and go to the observer section first. I want them to first go to the player slot if it's free. Is that possible?
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