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Post #361401 in Topic SOMA - Videogame in Forum Games
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Post #359638 in Topic SOMA - Videogame in Forum Games
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Post #358360 in Topic :inf: in Forum Staredit Network

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[10:13 am]
Roy -- I really need to put disclaimers on that guide, since it was written long before SC:R was a thing.
[06:24 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Blizzard's been so dickish lately :(
lately? They've been transforming from a passionate game studio to a major corporation that only considers business decisions like a decade ago. And they were only lucky that their business interests didn't conflict with the gamer's interests before. Merging with Activision didn't help in that regard.
[04:20 am]
Ultraviolet -- Activision, rather
[04:19 am]
Ultraviolet -- Blizzard's been so dickish lately :(
[03:36 am]
youarenotworthy -- Thanks.
[03:28 am]
O)FaRTy1billion[MM] -- most common addresses have already been found and are supported, the only exception is things relating to graphics because SC:R has different (and incompatible) handling of sprites and graphics
[03:26 am]
O)FaRTy1billion[MM] -- yes, EUDs in SC:R use 1.16.1 addresses so as long a you are finding addresses in 1.16.1, and SC:R supports those addresses, it will work
[03:26 am]
O)FaRTy1billion[MM] -- or you can just look up addresses people have already found http://farty1billion.dyndns.org/EUDDB/
[03:25 am]
youarenotworthy -- But if I find the address in a legacy copy of SC:BW, will the discovered trigger info still be valid?
[03:23 am]
O)FaRTy1billion[MM] -- SC:R emulates EUDs so that it uses 1.16.1 addresses, any address you find in SC:R is not usable for EUDs
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