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Sunken Treasure
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Wander RPG
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Filename: Wander RPG.scx
Filesize: 294.26KB

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File Information
General
Uploaded on:Sep 2 2010, 8:32 am
Uploaded by:jhuni
Author:Not Given.
Downloads:366

Map-Data
Tileset:Ice World
Dimension:128x128

Forces
Force 1
Human (Zerg)
Force 2
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)
Computer (Terran)
Computer (Protoss)
Computer (Protoss)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:472
Triggers:2340
Locations:230
Strings:776
File Description
This is an RPG in which you travel the world, purchase items, and fight battles. Several new trigger systems are used to present an experience unlike any other Brood War map, such as the Font System which allows for a far more user friendly selection system then any other map, and the virtual worlds system which allows you to cover a larger area then ever before.

The map is incomplete because as the map got larger and larger, it become exceedingly hard to maintain and develop due to the limitations of Brood War map development, the map lacks fundamental features like the battle system and it is definitely not complete, however, at least it shows off the Virtual Worlds system quite well.

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[04:37 am]
Ultraviolet -- 80% of statistics are made up on the spot
[08:05 pm]
Symmetry -- 50% of strings in starcraft are references
[2026-6-07. : 1:59 am]
RIVE -- Lots of fun little nods to different works of others in the cheats too.
[2026-6-06. : 5:17 pm]
Oh_Man -- so i was today years old wen i learned rebel yell starcraft mission is named after a billy idol song. makes me wonder wat other missions are named after songs
[2026-6-04. : 3:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
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