Staredit Network > Starcraft I Database > File: Castles v.1.15

Sunken Treasure
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Castles v.1.15
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Filename: Castles.scx
Filesize: 267.65KB

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File Information
General
Uploaded on:Mar 18 2010, 8:28 am
Uploaded by:TiMMaYj
Author:|5060|
Downloads:283

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Northern Castle
Human (Zerg)
Human (Zerg)
Human (Zerg)
Southern Castle
Human (Zerg)
Human (Zerg)
Human (Zerg)
Monsters
Computer (Terran)
Created By: TiMMaYj
Computer (Protoss)

Map-Statistics
Units:336
Triggers:584
Locations:139
Strings:855
File Description
:stfu: what to say? :stfu:

This is an RPG/CTF kinda map I made a while back. Players compete in 2 teams of 3 against each other. Choose your hero, go kill monsters or other players for experience, or go capture the other team's flag to get a bonus for your whole team. Kill the other team's temple in their base to win.

-4 "unique" player classes
-4 "unique" spells per player class
-4 levels of power

If you're absolutely terrible at micro managing/managing starcraft units, then this isn't for you. I'm not saying you have to be good to succeed, but you wouldn't believe the level of bad i've witnessed on bnet.

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[04:37 am]
Ultraviolet -- 80% of statistics are made up on the spot
[08:05 pm]
Symmetry -- 50% of strings in starcraft are references
[2026-6-07. : 1:59 am]
RIVE -- Lots of fun little nods to different works of others in the cheats too.
[2026-6-06. : 5:17 pm]
Oh_Man -- so i was today years old wen i learned rebel yell starcraft mission is named after a billy idol song. makes me wonder wat other missions are named after songs
[2026-6-04. : 3:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
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