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[06:05 pm]
jjf28 -- would anyone be interested if I made a library for compiling text trigs into a trigger chunk/map?
[06:05 pm]
jjf28 --
[06:00 pm]
jjf28 -- nvm, I know nothing about players xD
[05:59 pm]
jjf28 -- oh yeah, "Deaths of [any unit] cannot be set, deaths of [men], [buildings], and [factories] can be set, but will only change the 'total' entry."
[05:59 pm]
jjf28 -- but that doesn't sound right, where are my notes...
[05:57 pm]
jjf28 -- which I take to be good design as it's very ambiguous how that would work
[05:57 pm]
jjf28 -- pretty sure setting deaths for "All Players" has no effect
[05:43 pm]
Roy -- Does setting deaths for "All Players" affect the deaths for P9-P12?
[05:25 pm]
jjf28 -- :wob:
[05:20 pm]
KrayZee -- :wob:
[05:11 pm]
FlameViper -- I see, thanks for the info.
[05:11 pm]
O)FaRTy1billion[MM] -- anyway, I need to get ready for work.
[05:10 pm]
O)FaRTy1billion[MM] -- you can't run triggers for them, so you can't make them ally other players .. but you can make other players ally them.
[05:10 pm]
FlameViper -- About that create unit(hostile) any idea to whom it belongs or if I can force it to ally with the players?
[05:09 pm]
Roy -- Preplaced units will never show if the player is not in the game. You either were using unit sprites or creating them via triggers.
[05:08 pm]
jjf28 -- FlameViper
FlameViper shouted: There were some cases where empty slots still had their pre-set units appearing rather than disappear.
I see that effect with sprite-units, don't think any normal units have that behavior
[05:08 pm]
O)FaRTy1billion[MM] -- so like if P1 is present but P2 isn't, and P1 runs a trigger that says create a unit for P2, that unit will be created (and hostile)
[05:08 pm]
O)FaRTy1billion[MM] -- FlameViper
FlameViper shouted: There were some cases where empty slots still had their pre-set units appearing rather than disappear.
Units created by triggers for a player that isn't present may also happen if the trigger is owned by a player that is present
[05:07 pm]
FlameViper -- There were some cases where empty slots still had their pre-set units appearing rather than disappear.
[05:06 pm]
O)FaRTy1billion[MM] -- ... Not that it mattered, since they were patched like a few days later or something. :P
[05:06 pm]
Roy -- Deaths don't get transferred to the neutral player, FlameViper.
[05:05 pm]
O)FaRTy1billion[MM] -- Conditions have no such limitations, actions have always been limited to <= Player 8... So if your EUD Action happened to call for P9-12, you were just out of luck or had to find another table to overflow
[05:05 pm]
O)FaRTy1billion[MM] -- There's a reason they are 'EUD's and not 'EPD's. :P
[05:04 pm]
jjf28 -- not sure what you're asking there flameviper
[05:04 pm]
O)FaRTy1billion[MM] -- That's always been the case with EUD Actions. EUD-Enabled actions are far more flexible than natural EUD Actions ever were. :P
[05:04 pm]
Roy -- Oh, that's kinda neat.
[05:04 pm]
O)FaRTy1billion[MM] -- It's just the action limits you to players <= P8
[05:04 pm]
FlameViper -- Btw does it still count as player 1 if he's not there or it goes automatically to P12, Considering a human player might be missing and they have pre-set units
[05:04 pm]
jjf28 -- yeppers
[05:04 pm]
O)FaRTy1billion[MM] -- no, the death table has all 12 players.
[05:03 pm]
Roy -- Would you, Farty? Doesn't the death table end after player 8?
[05:03 pm]
jjf28 -- but i've never used all of them
[05:03 pm]
jjf28 -- they go faster when a number of your counters apply to all players (or forces with 6ish players)
[05:02 pm]
Roy -- Why would you want to set deaths for an extended player? I don't believe you've used all unused/unkillable units for players 1-8: That's like 200 DCs, at least.
[05:02 pm]
FlameViper -- A player that's not present... nice that's much easier
[05:02 pm]
FlameViper -- Nope no computers, I tried making my map full 8 human players
[05:02 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: uhh, that doesn't change their deaths IIRC
Correct. You can use deaths for a player that's not present. I didn't think of that. :P
[05:02 pm]
jjf28 -- but check that, might not be the case
[05:02 pm]
jjf28 -- uhh, that doesn't change their deaths IIRC
[05:01 pm]
O)FaRTy1billion[MM] -- FlameViper
FlameViper shouted: Well I could always give it to player 1, but what do i do if player 1 leaves mid-game
Do you have any non-human players?
[05:01 pm]
O)FaRTy1billion[MM] -- Roy
Roy shouted: I concur with Farty. You could also use an EUD Action Enabler. You wouldn't be setting deaths in the death table, though: you'd be overwriting other data (which is not guaranteed to start at zero, for that matter).
wait, what? For P9-12 you would be writing in the death table. :P
[05:01 pm]
FlameViper -- Well I could always give it to player 1, but what do i do if player 1 leaves mid-game
[05:01 pm]
Roy -- I concur with Farty. You could also use an EUD Action Enabler. You wouldn't be setting deaths in the death table, though: you'd be overwriting other data (which is not guaranteed to start at zero, for that matter).
[05:00 pm]
jjf28 -- you could if you were crazy enough, but the short answer is don't :P
[05:00 pm]
O)FaRTy1billion[MM] -- not without an EUD Enabler
[05:00 pm]
FlameViper -- So I can't count on DC P9 for say a timer with 1800 deaths
[04:59 pm]
O)FaRTy1billion[MM] -- Not directly. Though you can by killing their units.
[04:59 pm]
FlameViper -- any workaround for it?
[04:59 pm]
O)FaRTy1billion[MM] -- No
[04:59 pm]
FlameViper -- Can I set death counts for players 9-12?
[04:58 pm]
O)FaRTy1billion[MM] -- I'd probably still be in bed if I hadn't heard my cat throwing up on my floor, causing me to jump up and set her on my floor mat to make it easier to clean up.
[04:57 pm]
Roy -- You should be going to lunch, not going to sleep.
[04:57 pm]
O)FaRTy1billion[MM] -- It's 11 am. :P I don't usually eat breakfast until like 3 or 4. xD
[04:56 pm]
Roy -- Man, it's almost afternoon for us, Farty. I've been up for 8 hours already.
[04:53 pm]
O)FaRTy1billion[MM] -- waking up early hurts. :( I want to be asleep for the next two hours but I gotta go to work
[04:53 pm]
O)FaRTy1billion[MM] -- While all of this has been happening I never once thought "I'm hosting a bot! I wonder what it is doing?"
[04:52 pm]
O)FaRTy1billion[MM] -- I'm connected with War2 on East. :P
[04:52 pm]
jjf28 -- err, sc seems to be shot*
[04:51 pm]
jjf28 -- can connect with non-sc games; the rest seems to be shot
[04:48 pm]
O)FaRTy1billion[MM] -- Also SEN bot is online. :O
[04:48 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: without bots i'm having trouble justifying keeping a second computer on :O
Mine's a server, like Roy said.
[04:33 pm]
jjf28 -- lul
[04:23 pm]
Generalpie -- And bored again.
[04:19 pm]
Generalpie -- Use it for Steam In-Home Streaming to another TV
[04:18 pm]
Generalpie -- Take up playing minecraft and making bukkit server scripts
[04:09 pm]
Roy -- Buy a domain name and run it as a server for your own personal website.
[03:57 pm]
jjf28 -- without bots i'm having trouble justifying keeping a second computer on :O
[03:57 pm]
jjf28 -- ugh
[03:34 pm]
Generalpie -- Oh_Man
Oh_Man shouted: Devourer
[03:33 pm]
Oh_Man -- Devourer
Devourer shouted: shoutboxquotes are like the best newest feature :lol:



Members Online: Roy, jjf28