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[2014-7-19. : 2:41 am]  O)FaRTy1billion -- also nobody's going to worship you, it's not that hard to decipher it ;o
[2014-7-19. : 2:41 am]  O)FaRTy1billion -- 2 days? That's 40 days
[2014-7-19. : 2:36 am]  Dem0n -- RIP SEN in 2 days.
[2014-7-19. : 2:35 am]  Esponeo -- Worship me and I will divulge all such secrets.
[2014-7-19. : 2:32 am]  O)MasterJohnny -- so whats the countdown seriosuly for?
[2014-7-19. : 1:38 am]  O)FaRTy1billion -- the timer loads like 100x faster than the rest of the page xD
[2014-7-19. : 1:37 am]  O)FaRTy1billion -- It's kind of a stretch, but it should say like "GYAD Spurts" in like Russian. :P (I couldn't find one close to 'g')
[2014-7-19. : 1:30 am]  O)FaRTy1billion -- Now it doesn't say 900 hours. :P
[2014-7-19. : 1:20 am]  O)FaRTy1billion -- it says "SEN Close"
[2014-7-19. : 1:16 am]  Wing Zero -- I dont see a timer wtf?
[2014-7-19. : 1:00 am]  Devourer -- was intented
[2014-7-19. : 1:00 am]  NudeRaider -- Rest In Peace in peace
[2014-7-19. : 12:59 am]  NudeRaider -- "even if I tried" :DDD
[2014-7-19. : 12:46 am]  Devourer -- it is so damn hot over here. Even if I tried to sleep, I coudln't. Holy shit.
[2014-7-19. : 12:38 am]  Devourer -- RIP in peace.
[2014-7-19. : 12:38 am]  Dem0n -- RIP SEN in 40 days.
[2014-7-19. : 12:19 am]  O)FaRTy1billion -- jnssyrf
[2014-7-19. : 12:05 am]  jjf28 -- i have no idea what would mess with randomization, try disabling the flags one by one (remove arguments from shortcut)
[2014-7-18. : 11:55 pm]  Devourer -- Very exotic indeed.
[2014-7-18. : 11:55 pm]  Esponeo -- The text above the time is written in an exotic language that I happen to know.
[2014-7-18. : 11:51 pm]  NudeRaider -- It's the doomsday clock for SEN. SEN will be shutdown when the timer reaches zero. Mark my words.
[2014-7-18. : 11:44 pm]  Devourer -- I guess Devlin stopped paying for the server, shutdown in 900+ hours
[2014-7-18. : 11:40 pm]  O)FaRTy1billion -- vBulletin is in mine. :P I was trying to see what it would bring up as I spelled "fra cngpu" and that was one of them.
[2014-7-18. : 11:40 pm]  Esponeo -- @LoveLess Praise me as the greatest man alive and I'll tell you what it means.
[2014-7-18. : 11:37 pm]  Roy -- I'm pretty sure it's a doomsday clock. Also, it's pretty cool that "doomsday" is in my phone's dictionary.
[2014-7-18. : 11:33 pm]  O)FaRTy1billion -- Post it in his thread, maybe it's something he's doing.
[2014-7-18. : 11:26 pm]  LoveLess -- *967
[2014-7-18. : 11:26 pm]  LoveLess -- So what is happening in 947 hours?
[2014-7-18. : 11:13 pm]  Roy -- It'd be a nice testing tool to seed the random, though.
[2014-7-18. : 11:08 pm]  Swampfox -- i wonder which function of his launcher is causing it?
[2014-7-18. : 11:08 pm]  Roy -- Worst thing, or best thing?
[2014-7-18. : 11:06 pm]  Devourer -- Worst thing in singleplayer: center-view causes the mouse to be centered, making several Maps not be playable in SinglePlayer (Dungeon Escape etc)
[2014-7-18. : 11:05 pm]  O)FaRTy1billion -- the only thing I could think of was single player because that does some stupid things
[2014-7-18. : 11:05 pm]  O)FaRTy1billion -- I was going to say ... that is really unusual behavior that I've never seen before xD
[2014-7-18. : 11:00 pm]  Swampfox -- that messes up the randomization
[2014-7-18. : 11:00 pm]  Swampfox -- that jjf had posted recently
[2014-7-18. : 10:59 pm]  Swampfox -- i was using that SCQuickLauncher
[2014-7-18. : 10:59 pm]  Swampfox -- lol nevermind
[2014-7-18. : 10:59 pm]  Swampfox -- ....
[2014-7-18. : 10:53 pm]  Swampfox -- right!?!? im not crazy?
[2014-7-18. : 10:49 pm]  Swampfox -- so i WOULD have to use a human element to start randomizing and placing the powerups
[2014-7-18. : 10:48 pm]  Swampfox -- but the same each time as each other game of elapsed time > 5
[2014-7-18. : 10:47 pm]  Swampfox -- and it was different
[2014-7-18. : 10:47 pm]  Swampfox -- then i made it elapsed time > 5
[2014-7-18. : 10:47 pm]  Swampfox -- and it was placing the powerups in the same way each time
[2014-7-18. : 10:47 pm]  Swampfox -- i had it randomizing the 4 switches from the start of the game Always()
[2014-7-18. : 10:47 pm]  O)FaRTy1billion -- Are you in single player or something?
[2014-7-18. : 10:47 pm]  Swampfox -- man i dont know farty
[2014-7-18. : 10:47 pm]  O)FaRTy1billion -- If the random seed is based on game time, that affects jyd as well. xD
[2014-7-18. : 10:46 pm]  Swampfox -- holy shit!
[2014-7-18. : 10:46 pm]  Swampfox -- the zergling junkyard dogs in the same way every time!
[2014-7-18. : 10:46 pm]  Swampfox -- WHAT THE FUCK
[2014-7-18. : 10:46 pm]  O)FaRTy1billion -- "Swampfox -- they get their randomness from game time" Really? Then why do like The Thing games work when they start with like Always() randomize 1, 2, 3?
[2014-7-18. : 10:38 pm]  Devourer -- no problem
[2014-7-18. : 10:37 pm]  Swampfox -- thank you!
[2014-7-18. : 10:37 pm]  Swampfox -- ahh junkyard dog!
[2014-7-18. : 10:36 pm]  Swampfox -- initialize the randomizing
[2014-7-18. : 10:36 pm]  Devourer -- You could have a zergling in a locaiton executing junkyard and waiting for it to leave the location and then randomize your stuff
[2014-7-18. : 10:36 pm]  Swampfox -- sooo gotta make a human element
[2014-7-18. : 10:36 pm]  Devourer -- haha
[2014-7-18. : 10:35 pm]  Swampfox -- they get their randomness from game time
[2014-7-18. : 10:35 pm]  Swampfox -- aww fucking A
[2014-7-18. : 10:33 pm]  Swampfox -- they seed from elapsed game time...
[2014-7-18. : 10:33 pm]  Swampfox -- but im thinking, since im randomizing on startup
[2014-7-18. : 10:32 pm]  Swampfox -- yea theyve always worked fine for me too
[2014-7-18. : 10:32 pm]  Devourer -- Randomiting switches worked excellent for me if i remember correctly, been ages though
[2014-7-18. : 10:32 pm]  Devourer -- lol.
[2014-7-18. : 10:30 pm]  Swampfox -- it moves the powerups in the same way each time]
[2014-7-18. : 10:29 pm]  Swampfox -- if all 4 are set, it moves a powerup to the location
[2014-7-18. : 10:29 pm]  Swampfox -- and 4 switches randomizing each cycle
[2014-7-18. : 10:29 pm]  Swampfox -- wtf! i have a location that is cycling around a bunch of burrowed zerglings
[2014-7-18. : 10:22 pm]  Swampfox -- seems like its randomizing them in the same way every time...
[2014-7-18. : 10:22 pm]  Swampfox -- how does the randomization of switches work?
[2014-7-18. : 10:19 pm]  Roy -- Oh, wait, I see it now. Yes, the Cngpu does FRA at over 900 hours.
[2014-7-18. : 10:18 pm]  Roy -- Are we letting our household pets walk across our keyboards or something?
[2014-7-18. : 10:12 pm]  NudeRaider -- FRA Cngpu959:47:39
[2014-7-18. : 9:52 pm]  O)FaRTy1billion -- :O I wonder what the Cngpu will be
[2014-7-18. : 9:51 pm]  O)FaRTy1billion -- V yvxr gbnfg
[2014-7-18. : 9:49 pm]  Devourer -- wa-?!
[2014-7-18. : 9:47 pm]  Swampfox -- da hell is that across the banner?
[2014-7-18. : 9:46 pm]  Swampfox -- :massimo:
[2014-7-18. : 9:46 pm]  Swampfox -- FRA Cngpu 968:13:06
[2014-7-18. : 8:19 pm]  O)FaRTy1billion -- I should update the readme file. I always add version changes to it, but there is a missing fields that I added in 2.1. :P
[2014-7-18. : 8:19 pm]  O)FaRTy1billion -- xD I added TinyMap's version info to it's program description, but I forgot it was listed in the Options dialog.
[2014-7-18. : 8:14 pm]  O)FaRTy1billion -- They should be kept the same (as much as possible)
[2014-7-18. : 8:14 pm]  O)FaRTy1billion -- UNIx basically is just UNIS + a few weapon entries.
[2014-7-18. : 8:14 pm]  O)FaRTy1billion -- :O I never specified anywhere in TinyMap2 that saving as 'Both' will produce a much larger map.
[2014-7-18. : 8:11 pm]  jjf28 -- well thats just gross then :P
[2014-7-18. : 8:11 pm]  O)FaRTy1billion -- If you select 'Expansion' in SC's main menu, it uses UNIx. If you select 'Original', it uses UNIS. :P
[2014-7-18. : 8:10 pm]  O)FaRTy1billion -- Hybrid maps use both UNIx and UNIS. :P
[2014-7-18. : 8:10 pm]  O)FaRTy1billion -- isExpansion() only returns true if it is a Brood War map, a Hybrid map will return false.
[2014-7-18. : 8:09 pm]  jjf28 -- yeah all sorts of helper methods in scenario
[2014-7-18. : 8:09 pm]  O)FaRTy1billion -- Except UNIx and UNIS are slightly different, so the code using this'd have to isExpansion() anyway. :O
[2014-7-18. : 8:09 pm]  jjf28 -- i forge
[2014-7-18. : 8:08 pm]  O)FaRTy1billion -- Oh, I just noticed the sections are public. Is this just like a helper thing then? :P
[2014-7-18. : 8:08 pm]  O)FaRTy1billion -- "buffer& Scenario::unitSettings() { if ( isExpansion() ) return this->UNIx(); else return this->UNIS(); }" What happens if it's a Hybrid map?
[2014-7-18. : 8:05 pm]  jjf28 -- i don't currently have a method for getting the map path do i...
[2014-7-18. : 8:02 pm]  O)FaRTy1billion -- I don't know how I'd do the wav compression stuff, unless it saved the map externally (a good idea.)
[2014-7-18. : 8:01 pm]  O)FaRTy1billion -- Maybe I'll make a tinymap plugin. :P
[2014-7-18. : 8:01 pm]  O)FaRTy1billion -- Except a lot of them already are or will be trivial.
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