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Pages: < 1 5 6 7 8 92974 >

[2017-7-24. : 11:06 am]
Suicidal Insanity -- Corbo
Corbo shouted: This way way simplifies custom mapping. Like adding cliffs transicion edges amd stuff because now you can just compile them and preset the palletes
Ya, before it just had a list of names of the custom objects. Now you can see immediately what it looks like.
[2017-7-24. : 11:04 am]
Corbo -- This way way simplifies custom mapping. Like adding cliffs transicion edges amd stuff because now you can just compile them and preset the palletes
[2017-7-24. : 11:03 am]
Suicidal Insanity -- Should have a fix for multiple doodads if you drag the mouse in the tile ready later on too
[2017-7-24. : 11:03 am]
Corbo -- Seems like actual real custom tilesets is a viable thing to do now
[2017-7-24. : 11:02 am]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: display a bit cleaner in this newest update
yeah this is the big thing imo, looks really nice now
[2017-7-24. : 11:02 am]
Corbo -- just checked the function
[2017-7-24. : 11:01 am]
Suicidal Insanity -- display a bit cleaner in this newest update
[2017-7-24. : 11:01 am]
Suicidal Insanity -- The palette has been in there since april :D I just made the group
[2017-7-24. : 11:00 am]
Pr0nogo -- yeah this is great, thanks for adding the new palette features
[2017-7-24. : 10:58 am]
Pr0nogo -- woah this is way faster since it has image previews
[2017-7-24. : 10:57 am]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: So you are selecting doodads from the tree and not the palette, right?
selecting from palette fixes it, though i'm not used to that interface
[2017-7-24. : 10:56 am]
Pr0nogo -- oops whispered you, guess i should go to bed LMAO
[2017-7-24. : 10:55 am]
Pr0nogo -- Mini Moose 2707
Mini Moose 2707 shouted: Damn yo Pr0nogo go to bed LMAO
no
[2017-7-24. : 10:55 am]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: So you are selecting doodads from the tree and not the palette, right?
yes
[2017-7-24. : 10:53 am]
Mini Moose 2707 -- Damn yo Pr0nogo go to bed LMAO
[2017-7-24. : 10:53 am]
Suicidal Insanity -- So you are selecting doodads from the tree and not the palette, right?
[2017-7-24. : 10:30 am]
Pr0nogo -- multiple doodads placing on one click is still a thing in the latest upload
[2017-7-24. : 10:29 am]
Suicidal Insanity -- That may be resetting the current place mode state
[2017-7-24. : 10:26 am]
Suicidal Insanity -- so I made changing the brush rerun the snap to grid code
[2017-7-24. : 10:26 am]
Suicidal Insanity -- There was a bug when you selected a brush in the brush palette that it didn't snap the new brush to the grid until you moved the mouse
[2017-7-24. : 10:25 am]
Suicidal Insanity -- With all of my changes to how placing works it may no longer be needed
[2017-7-24. : 10:25 am]
Pr0nogo -- it wasn't present at all in the previous version, i assume what you did with the brush palette had some effect on click registering or something
[2017-7-24. : 10:24 am]
Pr0nogo -- yeah it seems like it might be a more internal problem than the rest of the stuff, copy+paste works just fine
[2017-7-24. : 10:24 am]
Suicidal Insanity -- I'll try and figure something out later on
[2017-7-24. : 10:23 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: Suicidal Insanity It does this every time, not just once. It makes placing doodads pretty infuriating. Misclicks are part and parcel and completely fine when you have ctrl+z
Ok, maybe Ok it shouldn't happen every time. But focus tracking stuff is really broken, sometimes it registers stuff like double clocking on a filename in a open file dialog
[2017-7-24. : 10:17 am]
Pr0nogo -- On the plus side I think the change means that bug with placing multiple doodads at once has been fixed, but i haven't really tested it out thoroughly enough yet
[2017-7-24. : 10:16 am]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Bug: selecting a unit, doodad, or sprite for the first time and attempting to place it does nothing. You have to click, move your cursor, and then click again in order to place it. <- I think this is because the map window isn't active until you click in it once, to avoid accidental clicks
It does this every time, not just once. It makes placing doodads pretty infuriating. Misclicks are part and parcel and completely fine when you have ctrl+z
[2017-7-24. : 10:06 am]
Pr0nogo -- it did, although i selected a different dirt than the jungle one so it went to a different category :P I'll add a string in stat_txt to better categorize my stuff at some point, will be useful for when i make the assets public so other people don't have to sift through my crazy, disorganized shit
[2017-7-24. : 10:05 am]
Suicidal Insanity -- Then it should eve show up in the doodad palette
[2017-7-24. : 10:04 am]
Pr0nogo -- i set it to 'dirt' and added doodad width/height and it seemed to fix it
[2017-7-24. : 10:03 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: is the field in question in this image?
I think its the group field in there. That is set to string 1 right now. Can you set that to unused?
[2017-7-24. : 10:03 am]
Pr0nogo -- ah, yep, that did it, thanks!
[2017-7-24. : 9:58 am]
Suicidal Insanity -- I added detection for 0 height doodads to my tileset code
[2017-7-24. : 9:58 am]
Pr0nogo -- is the field in question in this image?
[2017-7-24. : 9:57 am]
Suicidal Insanity -- If you set the doodad group name ID to 0 those rows will be skipped and you will be fine
[2017-7-24. : 9:57 am]
Suicidal Insanity -- And since the loop adds the doodad height (0) it loops forever
[2017-7-24. : 9:56 am]
Suicidal Insanity -- Ya, those groups have doodad group name set to non-zero, and doodad height set to zero
[2017-7-24. : 9:56 am]
Pr0nogo -- actually i added only 1 group, but there's no 'remove group' button in pytile, so i can't remove it to test and see if that fixed it
[2017-7-24. : 9:56 am]
Pr0nogo -- which defaults to doodad
[2017-7-24. : 9:55 am]
Pr0nogo -- i have a sneaking suspicion that the reason it's doing that is because i added a few groups to the bottom of the tileset
[2017-7-24. : 9:55 am]
Pr0nogo -- yeah it's different
[2017-7-24. : 9:52 am]
Suicidal Insanity -- Ok, its trying to create an infinite amount of doodads
[2017-7-24. : 9:50 am]
Suicidal Insanity -- Is that different from what you sent me by PM, cause I could run that
[2017-7-24. : 9:28 am]
Pr0nogo -- even trying to make a new document does it
[2017-7-24. : 9:28 am]
Pr0nogo -- ok, but it's any map with the jungle tileset
[2017-7-24. : 9:19 am]
Suicidal Insanity -- Using an mpq with a vx4ex tileset file and opening a map with that file in use results in a crash. <- Send me the map plz
[2017-7-24. : 9:18 am]
Suicidal Insanity -- Bug: selecting a unit, doodad, or sprite for the first time and attempting to place it does nothing. You have to click, move your cursor, and then click again in order to place it. <- I think this is because the map window isn't active until you click in it once, to avoid accidental clicks
[2017-7-24. : 9:06 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: maybe this weekend I can try to find what flags are actually referenced
0xFFFFD8FA <- That should be the correct mask
[2017-7-24. : 8:53 am]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Pr0nogo The actual tile height is recalculated from the microtile flags. A bunch of the tile based flags are masked out during data load
so the microtile flags are the ones that matter, eh? good to know
[2017-7-24. : 8:52 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: maybe this weekend I can try to find what flags are actually referenced
Take a lok at the list in the scmdraft overlay panel
[2017-7-24. : 8:52 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: hey poiuy, what's the difference between the height field that applies to the entire group and the height painter that applies on a minitile basis?
The actual tile height is recalculated from the microtile flags. A bunch of the tile based flags are masked out during data load
[2017-7-24. : 6:20 am]
Pr0nogo -- what the fuck
[2017-7-24. : 6:02 am]
O)FaRTy1billion[MM] -- maybe this weekend I can try to find what flags are actually referenced
[2017-7-24. : 5:59 am]
O)FaRTy1billion[MM] -- my hawt tiles hint for the ground height says "Shows ground hight. Does not seem to be completely valid. Used by StarEdit/deprecated?", which means past me suspected it was not important
[2017-7-24. : 5:58 am]
O)FaRTy1billion[MM] -- also heinermann pointed out a long time ago that these are actually flags, so you could probably combine them
[2017-7-24. : 5:57 am]
O)FaRTy1billion[MM] -- you probably know more about it than I do at this point xD
[2017-7-24. : 5:56 am]
O)FaRTy1billion[MM] -- I haven't looked in to in a long time, so I'm not sure
[2017-7-24. : 5:56 am]
Pr0nogo -- i was able to use 4 for some doodads a few months back and it allowed creep to go on them but i don't think i could build on them, i'd have to test it
[2017-7-24. : 5:55 am]
O)FaRTy1billion[MM] -- I don't remember. XD I think the creep one is meant to say like "this is creep", but I don't know if it actually works like that
[2017-7-24. : 5:55 am]
O)FaRTy1billion[MM] -- some of it might be for the editor though
[2017-7-24. : 5:55 am]
Pr0nogo -- 4 is creep but no building, 8 is nothing, right?
[2017-7-24. : 5:55 am]
Pr0nogo -- interesting
[2017-7-24. : 5:54 am]
O)FaRTy1billion[MM] -- no, creep and buildability is group only
[2017-7-24. : 5:54 am]
O)FaRTy1billion[MM] -- it seems like most of the group data is probably unused, but I haven't looked in to it
[2017-7-24. : 5:54 am]
Pr0nogo -- any way to apply creepability/buildability on a per mega/minitile basis?
[2017-7-24. : 5:54 am]
Pr0nogo -- yeah i noticed that too but i wasn't sure
[2017-7-24. : 5:53 am]
O)FaRTy1billion[MM] -- I haven't verified it, but the values are sometimes inconsistent with the actual minitile heights
[2017-7-24. : 5:53 am]
O)FaRTy1billion[MM] -- I think the group one is actually unused
[2017-7-24. : 5:23 am]
Pr0nogo -- hey poiuy, what's the difference between the height field that applies to the entire group and the height painter that applies on a minitile basis?

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