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Pages: < 1 2 3 4 53049 >

[2017-9-23. : 1:33 pm]
lil-Inferno -- what is "other countries"
[2017-9-23. : 12:09 pm]
jjf28 -- Jack
Jack shouted: https://www.reddit.com/live/zne2660dkv13/ let's gooooooooo
other countries have elections?
[2017-9-23. : 11:39 am]
lil-Inferno -- m.0.n.3.y
m.0.n.3.y shouted: Um do you guys have a favorite/good place to get wav files/search for wavs to download?
YouTube. Just search "[X] sound effect". I'll let you figure out how to extract a wav yourself.
[2017-9-23. : 10:03 am]
O)FaRTy1billion[MM] -- you can't add them to vultures, but you can spawn them directly
[2017-9-23. : 10:03 am]
O)FaRTy1billion[MM] -- m.0.n.3.y
m.0.n.3.y shouted: New question: Can you create vulture spider mines or do you need to harvest them, seems like you need to harvest?
you can create them
[2017-9-23. : 9:59 am]
m.0.n.3.y -- Um do you guys have a favorite/good place to get wav files/search for wavs to download?
[2017-9-23. : 9:48 am]
m.0.n.3.y -- Pr0nogo
Pr0nogo shouted: these are all questions you'd find answers to by just creating the trigger you describe and testing it
I do test I just like to double check. Using neutral players so thought something might be different. As far as I can tell everything checks out though
[2017-9-23. : 9:11 am]
Jack -- https://www.reddit.com/live/zne2660dkv13/ let's gooooooooo
[2017-9-23. : 9:07 am]
Pr0nogo -- these are all questions you'd find answers to by just creating the trigger you describe and testing it
[2017-9-23. : 8:15 am]
m.0.n.3.y -- New question: Can you create vulture spider mines or do you need to harvest them, seems like you need to harvest?
[2017-9-23. : 7:00 am]
m.0.n.3.y -- Never mind I got it :3
[2017-9-23. : 6:58 am]
m.0.n.3.y -- Question: Is it not possible to kill/remove specials like khalis crystal or young crysalis owned by neutral players?
[2017-9-23. : 6:58 am]
m.0.n.3.y -- FaRTy1billion
FaRTy1billion shouted: jjf28 I've done a few triggers. I think DoA did some, I think he's the one who documented the "Bring" caching
Pr0nogo
Pr0nogo shouted: decompiling the assembly of SC itself, figuring out what the base code does
oh that would be interesting
[2017-9-23. : 5:54 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: m.0.n.3.y lil-Inferno ja, tests are best; most everything we know is from tests or educated based on programming knowledge (Heiner, FaRTy, and Neiv decompile some things, but I've never heard of anyone fully decompiling trigger conditions/actions)
I've done a few triggers. I think DoA did some, I think he's the one who documented the "Bring" caching
[2017-9-23. : 5:40 am]
Pr0nogo -- decompiling the assembly of SC itself, figuring out what the base code does
[2017-9-23. : 5:35 am]
m.0.n.3.y -- jjf28
jjf28 shouted: m.0.n.3.y lil-Inferno ja, tests are best; most everything we know is from tests or educated based on programming knowledge (Heiner, FaRTy, and Neiv decompile some things, but I've never heard of anyone fully decompiling trigger conditions/actions)
what do you mean "decompiling"?
[2017-9-23. : 3:04 am]
jjf28 -- educated guesses*
[2017-9-23. : 3:04 am]
jjf28 -- m.0.n.3.y
m.0.n.3.y shouted: Dem0n Tests show yes. Just wanted to double check
lil-Inferno
lil-Inferno shouted: Trust the tests imo
ja, tests are best; most everything we know is from tests or educated based on programming knowledge (Heiner, FaRTy, and Neiv decompile some things, but I've never heard of anyone fully decompiling trigger conditions/actions)
[2017-9-23. : 2:39 am]
m.0.n.3.y -- jjf28
jjf28 shouted: I think burrowed zerglings are typical, pretty sure air units work (but aren't invis)
m.0.n.3.y
m.0.n.3.y shouted: So what's the way to slow down a units speed temporarily. I tried creating and killing a hallucin burrowed unit under it repeatedly but it didn't work, it seems like this is what MA did in mini game party?
Oh ok very interesting, I'll try some more things!
[2017-9-23. : 2:18 am]
jjf28 -- I think burrowed zerglings are typical, pretty sure air units work (but aren't invis)
[2017-9-23. : 2:17 am]
jjf28 -- I think if you move something into a units collision box it stops moving for a frame
[2017-9-23. : 1:55 am]
m.0.n.3.y -- So what's the way to slow down a units speed temporarily. I tried creating and killing a hallucin burrowed unit under it repeatedly but it didn't work, it seems like this is what MA did in mini game party?
[2017-9-23. : 1:18 am]
m.0.n.3.y -- FaRTy1billion
FaRTy1billion shouted: m.0.n.3.y DC's don't have a "null" value. they always start at 0
Thank you for the confirmation
[2017-9-23. : 12:56 am]
O)FaRTy1billion[MM] -- m.0.n.3.y
m.0.n.3.y shouted: Question: When the game starts, no matter what unit, the player automatically starts with 0 deaths for that unit regardless if you have a trigger that sets it that way... as opposed to starting as like "null" or something. Correct?
DC's don't have a "null" value. they always start at 0
[2017-9-22. : 10:19 pm]
lil-Inferno -- Trust the tests imo
[2017-9-22. : 9:13 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: m.0.n.3.y Test it
Tests show yes. Just wanted to double check
[2017-9-22. : 9:05 pm]
Dem0n -- m.0.n.3.y
m.0.n.3.y shouted: Question: When the game starts, no matter what unit, the player automatically starts with 0 deaths for that unit regardless if you have a trigger that sets it that way... as opposed to starting as like "null" or something. Correct?
Test it
[2017-9-22. : 8:57 pm]
lil-Inferno -- y'all needa join the 1440p or 4k master race
[2017-9-22. : 8:57 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: lil-Inferno lil-Inferno Because we don't know how to do text-wrapping with HTML and CSS and let long words distort pages
FaRTy1billion
FaRTy1billion shouted: just get a wider monitor
ya, was fine on my monitor C|X^ D
[2017-9-22. : 8:28 pm]
m.0.n.3.y -- Question: When the game starts, no matter what unit, the player automatically starts with 0 deaths for that unit regardless if you have a trigger that sets it that way... as opposed to starting as like "null" or something. Correct?
[2017-9-22. : 7:22 pm]
O)FaRTy1billion[MM] -- ya
[2017-9-22. : 7:20 pm]
Mini Moose 2707 -- Seriously. Talk about user error.
[2017-9-22. : 7:20 pm]
O)FaRTy1billion[MM] -- just get a wider monitor
[2017-9-22. : 7:04 pm]
Mini Moose 2707 -- lil-Inferno
lil-Inferno shouted: Mini Moose 2707 why'd it get bopped lmao
lil-Inferno
lil-Inferno shouted: y'all afraid of underscores smh
Because we don't know how to do text-wrapping with HTML and CSS and let long words distort pages
[2017-9-22. : 6:36 pm]
m.0.n.3.y -- FaRTy1billion
FaRTy1billion shouted: just uncheck any that say "ground"
Ah, it was a different random condition that was making it now work. Thanks!
[2017-9-22. : 5:54 pm]
O)FaRTy1billion[MM] -- just uncheck any that say "ground"
[2017-9-22. : 5:36 pm]
m.0.n.3.y -- Hey what are the location elevation levels that must be used to only detect air flying units like scouts, wraiths, and flying bulidigns?
[2017-9-22. : 4:53 pm]
m.0.n.3.y -- FaRTy1billion
FaRTy1billion shouted: you could constantly order it to the position with AI at Location "Set Generic Command Target" and "Make These Units Patrol" or whatever they are called
Cool. Thank you sir
[2017-9-22. : 4:35 pm]
O)FaRTy1billion[MM] -- you could constantly order it to the position with AI at Location "Set Generic Command Target" and "Make These Units Patrol" or whatever they are called
[2017-9-22. : 4:16 pm]
m.0.n.3.y -- Hey question, is there a way to make a protoss interceptor stand still instead of patrol when it gets to a certain location
[2017-9-22. : 1:58 pm]
Roy -- I think you know why it was deleted.
[2017-9-22. : 1:14 pm]
lil-Inferno -- y'all afraid of underscores smh
[2017-9-22. : 1:14 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: Oh, Inferno shout got deleted, guess there's nothing to quite then LMAO
why'd it get bopped lmao
[2017-9-22. : 9:21 am]
Roy -- Execution order is the same as if the trigger were owned directly by the player(s).
[2017-9-22. : 9:21 am]
Roy -- Vrael
Vrael shouted: like if you create it in the classic trigedit I don't know where staredit (or scmdraft) puts those triggers, before or after the individual player triggers I assume
You can highlight multiple players in ScmDraft's Classic TrigEdit to see the trigger order.
[2017-9-22. : 9:11 am]
Mini Moose 2707 -- Oh, Inferno shout got deleted, guess there's nothing to quite then LMAO
[2017-9-22. : 9:10 am]
Mini Moose 2707 -- he up now, too
[2017-9-22. : 7:05 am]
m.0.n.3.y -- NudeRaider
NudeRaider shouted: m.0.n.3.y it's a question of organization. I like to use forces as owners so I know it's a generic trigger that has copies for other players. Something you don't necessarily immediately recognize if you have them owned by individual players.
ok that makes perfect sense. thank you
[2017-9-22. : 7:05 am]
m.0.n.3.y -- Vrael
Vrael shouted: like if you create it in the classic trigedit I don't know where staredit (or scmdraft) puts those triggers, before or after the individual player triggers I assume
Vrael
Vrael shouted: m.0.n.3.y also you'd want to double check where exactly in the master trigger list the Force 1 trigger is created, if it's the kind of trigger where its placement/order matters
gotcha. I just use classic triger editior in scm draft
[2017-9-22. : 6:17 am]
TF- -- WUCK
[2017-9-22. : 5:46 am]
NudeRaider -- jjf28
jjf28 shouted: I was trying, then my lower intestine decided it was time for a fire drill and we had to get everyone out
imagine a stream of shit flying towards and pressing the fire alarm button
[2017-9-22. : 5:45 am]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: Hey so I know it doesn't matter technically. But if p1, p2, p3 are all in Force 1, and I have a trigger using all "current players", is it better to make the trigger for "Players 1, 2, 3" , or force just "Force 1". I know it will render the same way when the game reads it but is there a reason to do one or the other?
it's a question of organization. I like to use forces as owners so I know it's a generic trigger that has copies for other players. Something you don't necessarily immediately recognize if you have them owned by individual players.
[2017-9-22. : 5:02 am]
Wing Zero -- That is an amusing analogy
[2017-9-22. : 4:52 am]
jjf28 -- I was trying, then my lower intestine decided it was time for a fire drill and we had to get everyone out
[2017-9-22. : 4:05 am]
Pr0nogo -- Son-
Son- shouted: Corbo you still play SC
go to bed
[2017-9-22. : 1:58 am]
Mini Moose 2707 -- Britain got the old bopperoo over 200 years ago, gotta speak FREEDOM now O_O
[2017-9-22. : 1:57 am]
Mini Moose 2707 -- and you're not LMAO
[2017-9-22. : 1:49 am]
Corbo -- Roy
Roy shouted: Realize*
realise is british tho
[2017-9-22. : 1:10 am]
Vrael -- :wob:
[2017-9-22. : 1:09 am]
O)FaRTy1billion[MM] -- :wob:
[2017-9-22. : 1:08 am]
Vrael -- like if you create it in the classic trigedit I don't know where staredit (or scmdraft) puts those triggers, before or after the individual player triggers I assume
[2017-9-22. : 1:08 am]
Vrael -- m.0.n.3.y
m.0.n.3.y shouted: Hey so I know it doesn't matter technically. But if p1, p2, p3 are all in Force 1, and I have a trigger using all "current players", is it better to make the trigger for "Players 1, 2, 3" , or force just "Force 1". I know it will render the same way when the game reads it but is there a reason to do one or the other?
also you'd want to double check where exactly in the master trigger list the Force 1 trigger is created, if it's the kind of trigger where its placement/order matters
[2017-9-22. : 1:05 am]
m.0.n.3.y -- Mini Moose 2707
Mini Moose 2707 shouted: Not really, unless you think the players referenced by Force 1 will change at some point.
Gotcha. Thanks
[2017-9-22. : 12:53 am]
Mini Moose 2707 -- Not really, unless you think the players referenced by Force 1 will change at some point.
[2017-9-22. : 12:51 am]
m.0.n.3.y -- Hey so I know it doesn't matter technically. But if p1, p2, p3 are all in Force 1, and I have a trigger using all "current players", is it better to make the trigger for "Players 1, 2, 3" , or force just "Force 1". I know it will render the same way when the game reads it but is there a reason to do one or the other?
[2017-9-22. : 12:08 am]
Mini Moose 2707 -- [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅] FAT $TACK$ [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅]
[2017-9-22. : 12:00 am]
Excalibur -- But so far it looks good. We getting dem F4T $T4XX$$
[2017-9-21. : 11:57 pm]
Excalibur -- Been training em for two days. Tomorrow is last day. Flying in to home airport at 5am Sat morning on a red eye. RIP.
[2017-9-21. : 11:56 pm]
Mini Moose 2707 -- :ex: did you bop those fat cat clients yet
[2017-9-21. : 11:56 pm]
Mini Moose 2707 -- Nope, he dead :rip:

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Members Online: Roy, Excalibur, Pr0nogo, Wiode