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[11:07 pm]Devourer -- Just one should be easy, I guess. Also, for cloaking, one idea is the following: have a 3x3 location
[11:07 pm]Jack -- Then you can detect it by always centering locations on unit owned by the playera
[11:06 pm]BloodyZombie117 -- Only one.
[11:06 pm]Jack -- Multiple or just one?
[11:06 pm]Jack -- How many units will the person withthe mutalisk have?
[11:06 pm]BloodyZombie117 -- Anything that units can do without needing other units. Cloaking is the only thing I can think of... How would I go about that?
[11:05 pm]Devourer -- Well what do you mean by "changes"
[11:04 pm]BloodyZombie117 -- I know burrowing is good for ground units.
[11:04 pm]BloodyZombie117 -- That sucks... Any other good ways to detect air unit changes?
[11:03 pm]Devourer -- I am afraid there is no way of canceling the mutation, then
[11:03 pm]BloodyZombie117 -- So when it does transform, it can perform triggers.
[11:03 pm]BloodyZombie117 -- But also use it as a detector.
[11:02 pm]BloodyZombie117 -- Well, more specifically I want the player to not have to re-select the Mutalisk.
[11:02 pm]Devourer -- Further are you probably not able to differ between guardian and devouer transformation, though you can check it via resource-loss
[11:01 pm]Devourer -- though "bring any unit" detects them. Further, I am not sure if you can undo a mutationcommand. Maybe by giving it to another player and then giving it back again
[11:00 pm]Devourer -- Eggs can not be detected via command or bring in specific as far as I know
[11:00 pm]Jack -- Detect the egg I imagine
[11:00 pm]BloodyZombie117 -- How do I detect if a Mutalisk is transforming into a Devourer? (And make it revert back to being a Mutalisk)
[10:59 pm]Jack -- Anyone wanna come play morrowind RPG?
[10:42 pm]jjf28 --
[10:42 pm]Devourer -- hahaha please do not, until i have addressed this
[10:41 pm]jjf28 -- ok now two of me are entering shoutbox from the same tab in the same browser on the same connection, I could probably ridiculously abuse this
[10:36 pm]Jack -- Silly americans, you're supposed to be quaking in your boots! Not applauding
[10:35 pm]Jack -- https://www.youtube.com/watch?v=77JplAz5aTE ahaha the americans start clapping at the end
[10:34 pm]jjf28 -- oh no, that one's too bad
[10:33 pm]jjf28 --
[10:31 pm]Devourer -- oh my god please
[10:30 pm]jjf28 -- correkt
[10:30 pm]FaRTy1billion -- uh, I don't know words that 'rekt' fits in to
[10:30 pm]FaRTy1billion -- insurrektion
[10:26 pm]Mini Moose 2707 -- tyrannosaurus rekt
[10:26 pm]Mini Moose 2707 -- the young and the rektless
[10:26 pm]jjf28 -- shrekt
[10:25 pm]Mini Moose 2707 -- rekt
[10:25 pm]FaRTy1billion -- Mini Moose 2707
Mini Moose 2707 shouted: puts FaRTy back in the gutter.I don't live in the gutter
[10:24 pm]FaRTy1billion -- Also I think I posted about the sig not being wide enough on posts (the width of the thing was 400 when I looked, when the sig has an advertised max width of 650)
[10:24 pm]FaRTy1billion -- I had to get rid of the randomized smiley
[10:23 pm]jjf28 -- the signature formatting is ruining farty's signature!
[10:23 pm]*Mini Moose 2707 -- puts FaRTy back in the gutter.*
[10:22 pm]FaRTy1billion -- Mini Moose 2707
Mini Moose 2707 shouted: I was trying to blow your mind.Well it didn't work, and now our date is ruined. Now take me home!
[10:21 pm]Devourer -- Moose. Please. Stop it.
[10:21 pm]*Mini Moose 2707 -- unzips jjf's mind and blows his most sensitive neurons.*
[10:21 pm]jjf28 -- gross, stop it moose
[10:20 pm]Mini Moose 2707 -- I was trying to blow your mind.
[10:20 pm]FaRTy1billion -- and moose quit making fun of me, I told you I can't math good
[10:19 pm]FaRTy1billion -- and cent isn't just a prefix, it literally means 100.
[10:19 pm]FaRTy1billion -- Mini Moose 2707
Mini Moose 2707 shouted: "per" "cent", cent being a prefix for 100, ie % = /100I'm aware, I mean just the symbol itself
[10:17 pm]*jjf28 -- failed to buy two raffle tickets*
[10:17 pm]Mini Moose 2707 -- "per" "cent", cent being a prefix for 100, ie % = /100
[10:13 pm]FaRTy1billion -- I like how % is basically just a constant that equals .01
[10:10 pm]FaRTy1billion -- Oh, no, I just meant that instead of like a deltaRunspeed or something I just specify the top speed for running. So runspeed = 5001, walkspeed = 5000 instead of deltaRun = 1, walkspeed = 5000
[10:09 pm]jjf28 -- oh wait, I read those shouts FaRTy1billion
FaRTy1billion shouted: so at 0 stamina, you can't run .. you just go as fast as walking. At 25% stamina, you can still run 50% of the run speed. At 50% stamina, ~70.7%.FaRTy1billion
FaRTy1billion shouted: (runspeed-walkspeed) so I can just specify a top speedtogether as if 0 stanima run = runspeed-walkspeed
[10:09 pm]FaRTy1billion -- if runspeed is like 5001, and walkspeed is 5000, then running with 100% stamina will make you move at 5001, and running with 0% stamina you move at 5000.
[10:08 pm]FaRTy1billion -- how?
[10:08 pm]FaRTy1billion -- oh, wait
[10:08 pm]FaRTy1billion -- walkspeed necessarily is less than runspeed
[10:07 pm]Devourer -- I know. I should add a distinct command
[10:06 pm]jjf28 -- members in shoutbox
[10:06 pm]jjf28 -- this time i'm only on two devices! though I prolly did switch IPs while walking through the school
[10:06 pm]Devourer -- what
[10:06 pm]jjf28 -- hey dev, stop triply reporting my location
[10:05 pm]jjf28 -- that seems error prone if walkspeed*2 > runspeed
[09:57 pm]FaRTy1billion -- (runspeed-walkspeed) so I can just specify a top speed
[09:56 pm]FaRTy1billion -- so at 0 stamina, you can't run .. you just go as fast as walking. At 25% stamina, you can still run 50% of the run speed. At 50% stamina, ~70.7%.
[09:55 pm]Devourer -- n^2 and sqrt(n) just feel so 'natural'
[09:54 pm]FaRTy1billion -- speed = sqrt(stamina%) * (runspeed - walkspeed) + walkspeed
[09:53 pm]FaRTy1billion -- I used it as the speed modifier for running based on stamina in a thing I did