Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 2 3 4 53156 >

[2018-2-17. : 3:03 am]
O)FaRTy1billion[MM] -- it was some other pixels for 64-sized maps
[2018-2-17. : 3:02 am]
jjf28 -- some code for it at line 1490+ https://github.com/jjf28/Chkdraft/blob/master/Chkdraft/src/Graphics.cpp
[2018-2-17. : 3:02 am]
jjf28 -- in 1.16 it was the pixel at x, y --> 7, 6
[2018-2-17. : 3:01 am]
O)FaRTy1billion[MM] -- I think it's in steps of 42 above 84. It's based on game speed
[2018-2-17. : 2:56 am]
O)FaRTy1billion[MM] -- if you go above 84 it will be different, but yes
[2018-2-17. : 2:55 am]
thekian -- So about 12 times per second for any low wait value, then?
[2018-2-17. : 2:53 am]
O)FaRTy1billion[MM] -- number of milliseconds isn't actually that precise, so iirc any duration less than 84 ms will be the same
[2018-2-17. : 2:52 am]
thekian -- K, thanks.
[2018-2-17. : 2:52 am]
O)FaRTy1billion[MM] -- thekian
thekian shouted: Does anyone know how many times per second triggers activate if you have a hyper trigger with 62x 10 millisecond waits?
1000/84
[2018-2-17. : 2:51 am]
O)FaRTy1billion[MM] -- I think the classic rendering is the same, idk about remastered graphics (it probably just scales down the terrain)
[2018-2-17. : 2:51 am]
thekian -- Does anyone know how many times per second triggers activate if you have a hyper trigger with 62x 10 millisecond waits?
[2018-2-17. : 2:50 am]
O)FaRTy1billion[MM] -- oh.
[2018-2-17. : 2:43 am]
poiuy_qwert -- if there is a differneve
[2018-2-17. : 2:43 am]
poiuy_qwert -- oh i'm not asking about remastered
[2018-2-17. : 2:42 am]
jjf28 -- obviously he cracked the terrain rendering in 1.16 :P
[2018-2-17. : 2:42 am]
jjf28 -- did it get changed in remastered?
[2018-2-17. : 2:33 am]
poiuy_qwert -- both :P
[2018-2-17. : 2:32 am]
O)FaRTy1billion[MM] -- like terrain or units or both?
[2018-2-17. : 2:32 am]
poiuy_qwert -- hey FaRTy, do you have any details on how the minimap is rendered?
[2018-2-17. : 1:31 am]
thekian -- ...
[2018-2-17. : 12:34 am]
jjf28 -- :sick:
[2018-2-17. : 12:34 am]
Pr0nogo -- that's my kinda site
[2018-2-17. : 12:31 am]
KrayZee -- https://trump.dating/ what le fuck
[2018-2-16. : 8:45 pm]
Lanthanide -- so you can't turn the upgrade off for a certain protoss unit, or give a certain unit a higher level of shield armor than other units
[2018-2-16. : 8:44 pm]
Lanthanide -- also protoss shields is heavily hard-coded; any unit with Shields will get it automatically, and it's always 1 upgrade = +1 shield armor
[2018-2-16. : 8:44 pm]
Lanthanide -- one thing that is pretty hard-coded is carrier and reaver hangar capacity, for example, you can't do anything about that, or replicate it for other units (you can't add sub-units to any other units int he game via EUDs only)
[2018-2-16. : 8:43 pm]
Pr0nogo -- 👌🏾
[2018-2-16. : 8:43 pm]
Lanthanide -- so you can do a lot with the unused upgrades and techs (or scavange ones your don't care about), but you can't do everything with them
[2018-2-16. : 8:43 pm]
Lanthanide -- you can change commands, such as cast spells, to require a tech to be researched first (and possibly also tie it to upgrades?)
[2018-2-16. : 8:42 pm]
Lanthanide -- eg make a new upgrade that gives +10 range to dragoons - when the player has researched it, replace their Dragoon with 4 range with a Fenix Dragoon that has 14 range (not withstanding the already existing +2 range upgrade that fenix will have)
[2018-2-16. : 8:41 pm]
Lanthanide -- alternatively you can detect when the player has researched the upgrade, and for that player only, replace the base unit with a hero version of the same
[2018-2-16. : 8:41 pm]
Lanthanide -- that may be ok depending on your map
[2018-2-16. : 8:41 pm]
Lanthanide -- for all players, not just the one that upgraded it
[2018-2-16. : 8:41 pm]
Lanthanide -- but that will affect all units of that type on the map
[2018-2-16. : 8:41 pm]
Lanthanide -- eg change range of a unit
[2018-2-16. : 8:41 pm]
Lanthanide -- you can sort of fake it, by detecting when the player has researched the upgrade, and then directly modifying the unit stats to reflect that
[2018-2-16. : 8:40 pm]
Lanthanide -- what you can't do is create new upgrades that do +energy or increase unit speed
[2018-2-16. : 8:40 pm]
Lanthanide -- you can assign them as armor or weapon upgrades, so 1 upgrade = +1 armor or +x damage (depending on weapon)
[2018-2-16. : 8:40 pm]
Lanthanide -- there are several unused upgrades and techs that you can use
[2018-2-16. : 8:39 pm]
Lanthanide -- to an extent, yes
[2018-2-16. : 6:15 pm]
NudeRaider -- custom as opposed to what?
[2018-2-16. : 5:07 pm]
thekian -- Hmm... can you make custom research with EUDs?
[2018-2-16. : 4:02 pm]
NudeRaider -- gross!
[2018-2-16. : 12:57 pm]
jjf28 -- no u
[2018-2-16. : 10:46 am]
Mini Moose 2707 -- mad
[2018-2-16. : 8:58 am]
KrayZee -- Those little motherfuckers better appreciate this!
[2018-2-16. : 8:58 am]
*KrayZee fills out application form.*
[2018-2-16. : 8:57 am]
KrayZee -- Filling out an application form for provisional murder license.
[2018-2-16. : 8:24 am]
O)FaRTy1billion[MM] -- but I said you were up
[2018-2-16. : 8:23 am]
lil-Inferno -- doesn't count because you're in a different timezone tho O_O
[2018-2-16. : 8:20 am]
O)FaRTy1billion[MM] -- u
[2018-2-16. : 8:20 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: family man/real nigga hours, who up
[2018-2-16. : 8:10 am]
lil-Inferno -- 1v1 Fighting Spirit or w/e
[2018-2-16. : 8:09 am]
lil-Inferno -- ayy Cecil, fite me
[2018-2-16. : 8:09 am]
lil-Inferno -- family man/real nigga hours, who up
[2018-2-16. : 7:16 am]
Lanthanide -- given their food is like entirely protein to start with
[2018-2-16. : 7:16 am]
Lanthanide -- its odd that kittens would need protein supplements
[2018-2-16. : 5:47 am]
CecilSunkure -- it's nice to know, nothing has changed :kame:
[2018-2-16. : 5:46 am]
CecilSunkure -- So glad to see what fine things have been going on at SEN while I've been out: http://www.staredit.net/topic/17555/unread/#special
[2018-2-16. : 4:09 am]
Lanthanide -- EUDs can indeed change weapon fire rate
[2018-2-16. : 3:22 am]
Pr0nogo -- u
[2018-2-16. : 2:44 am]
Sand Wraith -- succ
[2018-2-16. : 2:19 am]
Dem0n -- well now with the new EUD thing or whatever it is you may be able to change weapon properties like fire rate
[2018-2-16. : 2:19 am]
Dem0n -- probably only through modding
[2018-2-16. : 2:18 am]
thekian -- For it to change damage in unit settings it has to have some kind of access to the weapon data.
[2018-2-16. : 2:17 am]
thekian -- Anyone know if it's theoretically possible for a map to change the name/fire rate of weapons?
[2018-2-16. : 2:17 am]
thekian -- KrayZee
KrayZee shouted: I have not read the Terms & Conditions many times but often agree to them anyway.
I guess that's why we call you KrayZee.
[2018-2-16. : 1:41 am]
jjf28 -- KrayZee
KrayZee shouted: I have not read the Terms & Conditions many times but often agree to them anyway.
"Oh God, I clicked without reading!" "And I slightly modified a thing that I own." "We're monsters!"
[2018-2-16. : 12:47 am]
Pr0nogo -- u

Pages: < 1 2 3 4 53156 >


Members Online: Roy, Ghost_Sigma, Pr0nogo