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[09:32 am]
O)FaRTy1billion[MM] -- Tomorrow if I have time I might try to actually animate the units, instead of just having them be frozen eternally on their first frame
[09:31 am]
O)FaRTy1billion[MM] -- As I was adding / deleting / undoing it would sometimes duplicate units, but I'm going to assume that is from the roundabout way I'm adding graphical units... though there might be some issues with clearing old sprite data or something. I've done enough for today.
[09:26 am]
O)FaRTy1billion[MM] -- cool
[09:11 am]
O)FaRTy1billion[MM] -- you can use draw function 14 with the WARPOVERLAY to change the player color through iscript xD
[08:54 am]
O)FaRTy1billion[MM] -- I think I fixed the PCX loading function, it was only loading 1 row
[07:53 am]
O)FaRTy1billion[MM] -- I just copy+pasted my defines, I didn't really go through or realize some already existed
[07:52 am]
O)FaRTy1billion[MM] -- Doodle77
Doodle77 shouted: :farty: just push that shit
Doodle77
Doodle77 shouted: idc push it
Doodle77
Doodle77 shouted: :farty: git commit -a :mad:
Doodle77
Doodle77 shouted: :farty: y u no push
Doodle77
Doodle77 shouted: it's your punishment for not pushing the code
Doodle77
Doodle77 shouted: :farty: give code D:
Doodle77
Doodle77 shouted: then push your new branch to github so i can see it
k
[07:47 am]
O)FaRTy1billion[MM] -- but this works fine, just currently the only way to add graphical units is undo which will very screw up the order :P
[07:43 am]
O)FaRTy1billion[MM] -- I still wonder if classinstance in the unit struct could be used as a pointer to the graphical data, because that would work waaaay better
[07:41 am]
O)FaRTy1billion[MM] -- k I did it
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