With attacks, those in parentheses are looped. For example: 2 zerglings. 5 hydralisks. (2 mutalisks. 2 hydralisks. 2 zerglings). the last three attacks are looped. After the last 2 zerglings, it'll use 2 mutalisks.
Terran 3 - Zerg Town:
Synopsis: Uses medium groups of zerglings, hydralisks and mutalisks.
Used by: Player 5 (Orange Zerg) in Terran mission 3 "Desperate Alliance".
Attacks:
2 zerglings. 4 zerglings. 4 zerglings/1 hydralisk. 2 hydralisks/1 mutalisk. 6 zerglings. (2 mutalisks. 6 zerglings/3 hydralisks. 6 hydralisks/14 zerglings. 4 mutalisks. 3 zerglings. 2 hydralisks. 6 zerglings/2 hydralisks. 3 hydralisks. 5 zerglings/3 hydralisks/2 mutalisks. 12 zerglings.)
Used abilities: Burrow.
Terran 5 - Terran Main Town:
Synopsis: Uses small/medium amounts of firebats, marines, vultures and wraiths. Uses 1 siege tank at a time, if pre-placed, but does not make any new ones. Does not use stimpack, cloak or siege mode.
Used by: Player 7's (White Terran) main town in Terran mission 5 "Revolution".
Attacks:
4 firebats. 4 marines/2 firebats. 1 vulture/4 marines. 5 marines. 1 wraith. 2 wraiths. 3 vultures. (3 wraiths. 4 vultures/4 marines. 4 wraiths. 1 vulture/1 siege tank/4 marines/2 firebats.)
Terran 5 - Terran Harvest Town:
Synopsis: Just maintains 1 command center with 4 SCVs and mines whatever's nearby.
Used by: Player 7's (White Terran) eastern auxiliary command center.
Terran 6 - Air Attack Zerg:
Synopsis: Attacks with small groups of zerglings, hydralisks and mutalisks. Does use Queens.
Used by: Player 5 (Orange Zerg) in Terran mission 6 "Norad II".
Attacks:
2 zerglings. 1 hydralisk/3 zerglings. 5 zerglings. 2 mutalisks. (2 hydralisks/2 mutalisks. 1 hydralisk/3 zerglings. 1 mutalisk. 2 hydralisks/2 zerglings. 4 zerglings.)
Used abilities: Burrow, Parasite and Ensnare.
Terran 6 - Ground Attack Zerg:
Synopsis: Attacks with small groups of zerglings, hydralisks and mutalisks.
Used by: Player 2 (Blue Zerg) in Terran mission 6 "Norad II".
Attacks:
2 zerglings. 3 zerglings. (2 hydralisks. 4 zerglings. 2 mutalisks. 2 hydralisks/3 zerglings. 2 hydralisks/3 mutalisks. 2 mutalisks/4 zerglings.)
Used abilities: Burrowing.
Terran 6 - Zerg Support Town:
Synopsis: Maintains a hatchery, 3 drones, a spawning pool and a hydralisk den.
Used by: So far as I know, it's unused.
Used abilities: Burrow.
Terran 7 - Bottom Zerg Town:
Synopsis: Attacks with medium-large sized groups of zerglings, hydralisks, mutalisks, ultralisks, and guardians. Does use Queens.
Attacks:
1 zerglings. 2 zerglings. 3 zerglings/1 hydralisk. 3 zerglings/1 hydralisk. Research Spawn Broodling. 1 mutalisk. 2 mutalisks. 3 mutalisks. 6 zerglings/3 hydralisks/3 mutalisks. 1 ultralisk/2 hydralisk/2 mutalisks. 1 ultralisk/2 hydralisk/2 mutalisks. 4 ultralisks/4 mutalisks. (8 mutalisks/3 guardians. 3 ultralisks/4 hydralisks/1 guardian/2 mutalisks.)
Used by: Unused. Meant to be used in Terran mission 7 "Biting The Bullet".
Used abilities: Burrow, Parasite, Ensnare, Spawn Broodling.
Terran 7 - Right Zerg Town:
Synopsis: Maintains a hatchery with 5 drones.
Used by: Unused. Meant to be used in Terran mission 7 "Biting The Bullet".
Used abilities: Burrow, parasite and ensnare.
Terran 7 - Middle Zerg Town:
Synopsis: Exactly the same as Terran 7 - Bottom Zerg Town.
Used by: Unused. Meant to be used in Terran mission 7 "Biting The Bullet".
Terran 8 - Confederate Town:
Synopsis: Attacks with medium-sized groups of marines, firebats, goliaths, wraiths, and siege tanks. Does not use siege mode.
Used by: Player 5 (Orange Terran) in Terran mission 7 "The Trump Card".
Attacks:
2 marines/1 firebat. 1 wraith. 2 wraiths. 2 goliaths. 3 marines/2 firebats/1 goliath. 4 marines/1 siege tank. (7 firebats/2 siege tanks. 3 marines/2 firebays/1 siege tank. 4 wraiths. 5 marines/4 goliaths. 1 wraith/2 siege tanks. 2 marines/3 goliaths.)
Used abilities: Stimpack, Yamato Cannon.
Terran 9 - Light Attack:
Synopsis: Attacks with small groups of marines and wraiths.
Used by: Player 6 (Brown Terran) in Terran mission 8 "The Big Push".
Attacks:
2 marines. 2 wraiths. (4 marines. 3 wraiths.)
Used abilities: None.
Terran 9 - Heavy Attack:
Synopsis: Attacks with medium-large groups of marines, goliaths, siege tanks, wraiths, and the occasional battlecruiser. Though it uses battlecruisers if pre-placed, it doesn't make any and does not use yamato cannon.
Used by: Player 5 (Orange Terran) in Terran mission 8 "The Big Push".
Attacks:
1 goliath. 6 marines. 2 goliaths/2 siege tanks. 1 battlecruiser/3 wraiths. (6 marines/3 goliaths. 1 goliath/4 siege tanks. 1 battlecruiser/4 wraiths.)
Used abilities: None.
Terran 10 - Confederate Towns:
Synopsis: Does virtually nothing. Attacks with one marine at a time. This one seems unfinished.
Used by: Unusued. Meant to be used in Terran mission 10 "Operation: Silent Scream"
Attacks:
(1 marine.)
Used abilities: Stimpack.
Terran 11 - Zerg Town:
Synopsis: Attacks with small/medium groups of zerglings, mutalisks, hydralisks and ultralisks.
Used by: Player 4 (Purple Zerg) in Terran mission 9 "New Gettysburg".
Attacks:
1 zerglings. 2 zerglings. 2 zerglings/1 hydralisk. 4 zerglings/2 mutalisks. (3 zerglings/2 hydralisks/2 mutalisks. 3 zerglings/2 mutalisks/1 ultralisk. 3 zerglings/2 mutalisks. 2 hydralisks/1 ultralisk).
Used abilities: Burrow, Parasite, Ensnare.
Terran 11 - Lower Protoss Town:
Synopsis: Simply maintains 1 nexus, 6 probes and a stargate.
Used by: Player 2's (Blue Protoss) southern base in Terran mission 9 "New Gettysburg".
Terran 11 - Upper Protoss Town:
Synopsis: Attacks with small groups of zealots, dragoons and scouts.
Used by: Player 2's (Blue Protoss) northern base in Terran mission 9 "New Gettysburg".
Attacks:
1 zealot. 2 zealots. 2 zealots/1 dragoon. (2 dragoon/2 scouts. 2 dragoons. 2 zealots. 2 scouts. 2 zealots/2 dragoons. 3 scouts. 4 zealots.)
Used abilities: None.
Terran 12 - Nuke Town:
Synopsis: Attacks with large groups of goliaths, siege tanks, battlecruisers, vultures, wraiths, marines and firebats. Does nuke and uses science vessels.
Used by: Player 7 (White Terran) in Terran mission 10 "The Hammer Falls".
Attacks: (6 goliaths/4 siege tanks. 5 battlecruisers/10 wraiths. 10 siege tanks/10 vultures. 16 marines/12 firebats. 16 marines/12 firebats.)
Used abilities: Ghost cloaking, lockdown, wraith cloaking, siege mode, stimpack.
Terran 12 - Pheonix Town:
Synopsis: Attacks with medium/large groups of marines, firebats, battlecruisers, wraiths, goliaths, siege tanks and vultures.
Used by: Player 1 (Red Terran) in Terran mission 10 "The Hammer Falls".
Attacks:
6 marines/4 firebats. 4 goliaths. 6 vultures. Research Yamato Cannon. (4 wraiths. 4 siege tanks/3 goliaths. 1 battlecruiser/4 wraiths. 8 vultures. 5 goliaths/4 siege tanks. 8 marines/8 firebats. 4 wraiths/2 battlecruisers.)
Used abilities: Ghost cloaking, lockdown, wraith cloaking, siege mode, yamato cannon, stimpack.
Terran 12 - Tank Town:
Synopsis: Looks unfinished. Constantly attacks with siege tanks and goliaths.
Used by: Unused.
Attacks:
(4 siege tanks/3 goliaths.)
Used abilities: Ghost cloaking, lockdown, wraith cloaking, siege mode, stimpack.
Terran 1 - Electronic Distribution:
Synopsis: Attacks with small groups of marines, firebats and vultures.
Used by: As far as I know, unused.
Attacks:
1 marine. 1 firebat. 1 marine/1 firebat. 1 marine/2 firebats. 3 firebats. 3 marines. 2 firebats. (2 marine/2 firebats. 2 vultures. 1 marine/2 firebats. 2 firebats. 3 marines/1 firebats.)
Used abilities: Stimpack.
Terran 2 - Electronic Distribution:
Synopsis: Attacks with small groups of zerglings and hydralisks, and eventually with medium/large groups of zerglings, hydralisks, mutalisks, guardians and ultralisks. Designed to be run with a small base, like that of Terran mission 3.
Used by: Unused, apparantly.
Attacks:
3 zerglings. 3 hydralisks. 6 zerglings. Upgrades to hive, greater spire, queen's nest and ultralisk cavern. 3 mutalisks. 2 ultralisks/6 mutalisks. Makes a defiler mound. 4 hydralisks. 3 guardians/3 hydralisks. 16 zerglings/4 hydralisks. 3 mutalisks. (5 ultralisks/2 guardians/2 mutalisks. 12 zerglings/10 hydralisks. 10 mutalisks/3 guardians. 14 hydralisks.)
Used abilities: Burrow, ensnare, spawn broodling, plague and parasite.
Terran 3 - Electronic Distribution:
Synopsis: Attacks with small groups of zerglings, hydralisks and mutalisks.
Used by: Unused.
Attacks:
2 zerglings. 1 zergling. 1 hydralisk. 4 zerglings. 1 mutalisk. 1 hydralisk/2 zerglings. 3 zerglings. 1 mutalisk. 4 zerglings. 2 hydralisks. 3 hydralisks. 4 zerglings/1 hydralisk. 1 mutalisk. (10 zerglings. 1 mutalisk. 3 hydralisks. 2 hydralisks/4 zerglings. 1 mutalisk.)
Used abilities: Burrow.
Terran 1 - Shareware:
Synopsis: Exactly the same as Terran 1 - Electronic Distribution.
Terran 2 - Shareware:
Synopsis: attacks with small groups of zerglings, hydralisks and mutalisks (weaker attacks than Terran 3 - Electronic Distribution).
Used by: Unused.
Attacks:
2 zerglings. 1 zergling. 1 hydralisk. 2 zerglings. 3 zerglings. 1 hydralisk/1 zergling. 1 mutalisk. 4 zerglings. 2 hydralisks. 1 hydralisk. 2 zerglings/1 hydralisk. 1 mutalisk. (6 zerglings. 1 hydralisk. 1 hydralisk/2 zerglings. 1 mutalisk)
Used abilities: Burrow.
Terran 3 - Shareware:
Synopsis: The same as Terran 2 - Electronic Distribution.
Terran 4 - Shareware:
Synopsis: The same as Terran 3 - Electronic Distribution.
Terran 5 - Shareware:
Synopsis: Attacks with small/medium groups of zerglings, mutalisks, hydralisks and the occasional ultralisk. Does use Queens.
Used by: Unused.
Attacks:
3 zerglings. 2 zerglings. 2 hydralisks. 3 zerglings. 2 zerglings. 2 hydralisks. 1 mutalisk. 6 zerglings/3 hydralisks. 2 hydralisks. 1 hydralisk. 1 ultralisk. 1 mutalisk. (1 mutalisk/2 hydralisks. 12 zerglings. 1 mutalisk. 1 hydralisk/2 zerglings.)
Used abilities: Burrow, Parasite, Ensnare, Spawn Broodling.
Zerg 1 - Terran Town:
Synopsis: Attacks with small groups of marines, later using small groups of wraiths, larger groups of marines and goliaths.
Used by: Player 6 (Brown Terran) in Zerg mission 1 "Among The Ruins".
Attacks:
2 marines. 2 marines. 3 marines. (1 goliath. 6 marines. 2 wraiths.)
Used abilities: None.
Zerg 2 - Protoss Town:
Synopsis: Attacks with small groups of zealots, scouts and dragoons, later using larger groups.
Used by: Player 2 (Blue Protoss) in Zerg mission 2 "Egression".
Attacks:
1 zealot. 2 dragoons. 2 zealots/2 dragoons. 3 dragoons/1 scout. (3 zealots/3 dragoons/3 scouts. 2 zealots/2 dragoons. 5 zealots/4 dragoons.)
Used abilities: None.
Zerg 3 - Terran Town:
Synopsis: Attacks with medium-large groups of marines, firebats, wraiths, siege tanks and vultures. Does not use siege mode or stimpack.
Used by: Player 7 (White Terran) in Zerg mission 3 "The New Dominion".
Attacks:
2 marines. 4 firebats/2 marines. 2 firebats/2 marines/3 vultures. 5 marines/5 firebats/1 wraith. 2 vultures/5 marines/1 siege tank. (5 marines/1 siege tank/2 wraiths. 5 marines/4 firebats/3 siege tanks. 3 vultures/3 wraiths. 4 vultures/2 siege tanks/2 wraiths.)
Used abilities: None.
Zerg 4 - Right Terran Town:
Synopsis: Attacks with small-medium groups of marines, vultures and firebats, later using goliaths, siege tanks and wraiths. Does not use siege mode.
Used by: Player 2's (Blue Terran) upper-right base in Zerg mission 4 "Agent Of The Swarm".
Attacks:
2 marines/2 firebats. 4 marines/3 firebats. 4 marines/4 firebats. 4 vultures/2 firebats. 6 firebats. 5 firebats/3 marines. 5 marines/5 firebats/1 goliath. 4 firebats/4 marines/1 siege tank/1 wraith. (3 firebays/4 marines/2 siege tanks/3 wraiths. 4 firebats/4 vultures/4 goliaths.)
Used abilities: Stimpack.
Zerg 4 - Lower Terran Town:
Synopsis: Maintains a command center, 4 scvs, a barracks, a starport and a factory.
Used by: Player 2's (Blue Terran) lower-left base in Zerg mission 4 "Agent Of The Swarm".
Zerg 6 - Protoss Town:
Synopsis: Attacks with medium-sized groups of zealots, dragoons and scouts sometimes backed up by reavers. Later uses larger groups.
Used By: Player 2 (Blue Protoss) in Zerg mission 6 "The Dark Templar".
Attacks:
1 zealot. 2 zealots/2 dragoons. 4 zealots/3 dragoons/1 reaver. 4 zealots/2 scouts/1 reaver. (4 zealots/4 dragoons/4 scouts. 5 zealots/1 reaver. 4 dragoons/2 reavers/2 scouts.)
Used abilities: None.
Zerg 7 - Air Town:
Synopsis: Attacks with medium-sized groups of hydralisks, zerglings, mutalisks and the occasional ultralisk.
Used by: Player 5's (Orange Zerg) northern base on a plateau in Zerg mission 7 "The Culling".
Attacks:
2 hydralisks/4 zerglings. 2 mutalisks. 5 hydralisks. 4 mutalisks. 1 ultralisk. (5 hydralisks/2 mutalisks. 1 ultralisk/6 zerglings. 2 scourge/4 mutalisks. 2 hydralisks/2 mutalisks/4 zerglings. 5 hydralisks/1 ultralisk. 5 mutalisks. 5 mutalisks.)
Used abilities: None.
Zerg 7 - Ground Town:
Synopsis: Attacks with medium-sized groups of zerglings, hydralisks and ultralisks.
Used by: Player 5's (Orange Zerg) main base in Zerg mission 7 "The Culling".
Attacks:
2 zerglings. 4 zerglings. (6 zerglings. 3 hydralisks/4 zerglings. 2 hydralisks/6 zerglings. 5 hydralisks/2 ultralisks. 5 zerglings.)
Used abilities: Burrow.
Zerg 7 - Support Town:
Synopsis: Simply maintains a hatchery and 3 drones.
Used by: Player 5's (Orange Zerg) base in the south-western ridge in Zerg mission 7 "The Culling".
Zerg 8 - Scout Town:
Synopsis: Attacks with medium-sized groups of zealots, scouts, dragoons and reavers.
Used by: Player 3 (Teal Protoss) in Zerg mission 8 "Eye For An Eye".
Attacks:
2 zealotss. 1 scout. 4 dragoons. 2 scouts. 8 zealots/1 reaver. (2 zealots/2 dragoons/1 reaver. 4 scouts. 4 dragoons/4 zealots/2 reavers. 3 scouts. 1 reaver/4 dragoons/1 scout.)
Used abilities: None.
Zerg 8 - Templar Town:
Synopsis: Attacks every now and then with a archons. Uses high templar frequently.
Used by: Player 2 (Blue Protoss) in Zerg mission 8 "Eye For An Eye".
Attacks:
(1 archon. 2 archons. 1 archon. 1 archon.)
Used abilities: Hallucination, Psionic Storm.
Zerg 9 - Teal Protoss:
Synopsis: Attacks with small groups of zealots, later using larger groups of zealots, dragoons and reavers.
Used by: Player 3 (Teal Protoss) in Zerg mission 9 "The Invasion Of Aiur".
Attacks:
1 zealot. 2 zealots. 4 zealots. (3 zealots/3 dragoons/2 reavers. 2 zealots/1 dragoon)
Used abilities: None.
Zerg 9 - Left Yellow Protoss:
Synopsis: Maintains a Nexus with 3 probes and mines.
Used by: Player 8's (Yellow Protoss) western base in Zerg mission 9 "The Invasion Of Aiur".
Zerg 9 - Right Yellow Protoss:
Synopsis: Maintains and defends a large Protoss base with zealots, dragoons, scouts, reavers and carriers.
Used by: Player 8's (Yellow Protoss) eastern base in Zerg mission 9 "the Invasion Of Aiur".
Zerg 9 - Left Orange Protoss:
Synopsis: Exactly the same as Zerg 9 - Left Yellow Protoss.
Used by: Player 5 (Orange Protoss) in the western half of his base in Zerg mission 9 "the Invasion Of Aiur".
Zerg 9 - Right Orange Protoss:
Synopsis: Attacks with large groups of reavers, zealots, dragoons, scouts and occasionally carriers.
Used by: Player 5 (Orange Protoss) in the eastern half of his base in Zerg mission 9 "the Invasion Of Aiur".
Attacks:
(2 reavers. 6 zealots/6 dragoons/1 carrier. 5 scouts.)
Used abilities: None.
Zerg 10 - Left Teal (Attack):
Synopsis: Attacks with large groups of zealots, dragoons, scouts and carriers. Uses arbiters late-game.
Used by: Player 3's (Teal Protoss) western base in Zerg mission 10 "Full Circle".
Attacks:
1 zealot. 1 zealot/1 dragoon. 1 zealot/1 dragoon/1 reaver. (8 zealots. 6 zealots/6 dragoons. 4 zealots/4 dragoons/4 reavers. 6 scouts. 8 scouts/2 carriers. 6 zealots/6 dragoons/4 reavers/6 scouts/2 carriers/1 arbiters.)
Used abilities: Stasis field, hallucination.
Zerg 10 - Right Teal (Support):
Synopsis: Maintains a nexus with 5 probes.
Used by: Player 3's (Teal Protoss) eastern base in Zerg mission 10 "Full Circle".
Zerg 10 - Left Yellow (Support):
Synopsis: Maintains a nexus and 4 probes.
Used by: Player 8's (Yellow Protoss) eastern base in Zerg mission 10 "Full Circle".
Zerg 10 - Right Yellow (Attack):
Synopsis: Attacks with small/medium groups of scouts with a single carrier with some groups.
Used by: Player 8's (Yellow Protoss) western base in Zerg mission 10 "Full Circle".
Attacks:
2 scouts/1 zealot. 4 scouts/1 carrier. (2 scouts. 5 scouts/1 carrier.)
Used abilities: Stasis field, hallucination.
Zerg 10 - Red Protoss:
Synopsis: Attacks with small/medium groups of scouts and carriers. Slightly weaker than Zerg 10 - Right Yellow (Attack).
Used by: Player 1 (Red Protoss) in Zerg mission 10 "Full Circle".
Attacks:
2 scouts. 4 scouts/1 carrier. (2 scouts. 5 scouts/1 carrier.)
Used abilities: Stasis field, hallucination.
Protoss 1 - Zerg Town:
Synopsis: Attacks with small-medium groups of zerglings and hydralisks, and later with medium-sized groups of mutalisks.
Used by: Player 1 (Red Zerg) in Protoss mission 1 "First Strike".
Attacks:
2 zerglings. 2 zerglings/1 hydralisk. 5 zerglings/2 hydralisks. (5 zerglings/3 hydralisks/2 mutalisks. 8 zerglings. 4 hydralisks. 4 hydralisks. 5 mutalisks. 5 mutalisks. 10 zerglings/10 hydralisks.)
Used abilities: Burrow.
Protoss 2 - Zerg Town:
Synopsis: Attacks with medium-sized groups of zergling, hydralisks and mutalisks.
Used by: Player 7 (White Zerg) in Protoss mission 2 "Into The Flames".
Attacks:
2 zerglings. 2 hydralisks. 4 zerglings/1 mutalisk. 3 hydralisks/1 mutalisk. (8 zerglings/2 mutalisks. 6 hydralisks/4 mutalisks. 8 zerglings/6 hydralisks. 4 mutalisks.)
Used Abilities: Burrow.
Protoss 3 - Air Zerg Town:
Synopsis: Attacks with medium groups of zerglings, hydralisks and mutalisks.
Used by: Player 7 (White Zerg) in Protoss mission 3 "Higher Ground".
Attacks:
1 hydralisk. 4 hydralisks. 5 hydralisks/1 mutalisk. 3 mutalisks. (5 mutalisks. 20 zerglings/4 hydralisks. 5 hydralisks/6 zerglings.)
Used abilities: Burrow.
Protoss 3 - Ground Zerg Town:
Synopsis: Attacks with medium groups of zerglings, hydralisks and mutalisks (more ground-oriented than Protoss 3 - Air Zerg Town).
Used by: Player 1 (Red Zerg) in Protoss mission 3 "Higher Ground".
Attacks:
2 zerglings. 2 hydralisks. 5 zerglings. (6 zerglings/4 hydralisks. 6 zerglings. 6 zerglings. 6 mutalisks.)
Used abilities: Burrow.
Protoss 4 - Zerg Town:
Synopsis: Attacks with medium-sized groups of zerglings, hydralisks, mutalisks and the occasional ultralisk. Does use Queens, though the script itself doesn't say so.
Used by: Player 1 (Red Zerg) in Protoss mission 4 "The Hunt For Tassadar".
Attacks:
2 zerglings. 1 hydralisk. 1 hydralisk/1 mutalisk. 4 zerglings/2 hydralisks. 1 hydralisk/3 mutalisks. 3 hydralisks/5 zerglings. 4 zerglings/1 ultralisk/5 mutalisks. (3 hydralisks/4 mutalisks. 8 zerglings/1 ultralisk. 6 mutalisks/6 hydralisks/10 zerglings.)
Used abilities: Parasite, Ensnare, Spawn Broodlings.
Protoss 5 - Zerg Town Island:
Synopsis: Attacks with small groups of zerglings, hydralisks and mutalisks, later using larger groups and guardians.
Used by: Player 5 (Orange Zerg) in Protoss mission 5 "Choosing Sides".
Attacks:
4 zerglings. 1 mutalisk. 1 hydralisk/1 mutalisk. 1 hydralisk/2 mutalisk. 1 hydralisk/3 mutalisks. 3 hydralisks/5 zerglings. 1 guardian. 8 zerglings/5 mutalisks. (6 mutalisks/1 guardian. 3 hydralisks/6 zerglings.)
Used abilities: Burrow, Parasite, Ensnare.
Protoss 5 - Zerg Town Base:
Synopsis: Uses small groups of zerglings, hydralisks and mutalisks, later using larger groups with guardians and infested terrans.
Used by: Player 4 (Purple Zerg) in Protoss mission 5 "Choosing Sides".
Attacks:
2 zerglings. 3 hydralisks. 1 hydralisk/1 mutalisk. 1 hydralisk/2 mutalisks. 1 guardian/3 mutalisks. 2 hydralisks/3 zerglings/1 infested terran. 6 zerglings/4 mutalisks. (5 hydralisks/2 infested terrans. 3 guardians/4 mutalisks.)
Used abilities: Burrow, Parasite, Ensnare.
Protoss 7 - Left Protoss Town:
Synopsis: Uses small to fairly large groups of scouts and reavers. Uses arbiters, but doesn't make any.
Used by: Player 1's (Red Protoss) western base in Protoss mission 7 "Homeland".
Attacks:
1 scout. 1 scout. 3 scouts/1 reaver. (5 scouts/4 reavers. 2 scouts. 5 scouts. )
Used abilities: Psionic storm, stasis field.
Protoss 7 - Right Protoss Town:
Synopsis: Maintains a nexus, 4 probes and a fairly large base with a stargate, robotics facility, gateway, robotics support bay, citadel of adun and templar archives.
Used by: Player 1's (Red Protoss) eastern base in Protoss mission 7 "Homeland".
Protoss 7 - Shrine Protoss:
Synopsis: Attacks with small-fairly large groups of zealots, dragoons and scouts, eventually using carriers and arbiters.
Used by: Player 5 (Orange Protoss) in Protoss mission 7 "Homeland".
Attacks:
1 zealot. 4 zealots/2 dragoons. 2 zealots/4 dragoons/2 scouts. 3 zealots/3 dragoons/1 arbiter. (4 zealots/2 dragoons/1 carrier. 2 zealots/4 dragoons/1 arbiter. 6 zealots/6 dragoons/3 scouts. 1 arbiter/1 carrier.)
Used abilities: Hallucination, psionic storm, stasis field.
Protoss 8 - Left Protoss Town:
Synopsis: Uses, initially, small groups of zealots and dragoons, but soon uses larger groups of zealots, dragoons, reavers, scouts, carriers and the occasional arbiter.
Used by: Player 4's (Purple Protoss) western base in Protoss mission 8 "The Trial Of Tassadar" (Though it says left, it's used by the right-most base).
Attacks:
1 zealot. 1 zealot/1 dragoon. 1 zealot/1 dragoon/1 reaver. (8 zealots. 6 zealots/6 dragoons. 4 zealots/4 dragoons/4 reavers. 6 scouts. 8 scouts/2 carriers. 6 dragoons/2 reavers/6 scouts/2 carriers/1 arbiter.)
Used abilities: Psionic storm, stasis field, hallucination.
Protoss 8 - Right Protoss Town:
Synopsis: Exactly the same as Zerg 10 - Left Yellow (Support).
Used by: Player 4's (Purple Protoss) eastern base in Protoss mission 8 "The Trial Of Tassadar" (Though it says right, it's used by the left-most base).
Protoss 8 - Protoss Defenders:
Synopsis: Attacks with small-large groups of zealots, scouts and some carriers.
Used by: Player 1 (Red Protoss) in Protoss mission 8 "The Trial Of Tassadar".
Attacks:
2 scouts. 3 scouts/1 carrier. 3 zealots. (2 scouts. 3 scouts/1 carrier. 4 scouts/2 reavers. 4 zealots/8 scouts/1 carrier.)
Used abilities: Stasis field, hallucination, psionic storm.
Protoss 9 - Ground Zerg:
Synopsis: Attacks with ultralisks, hydralisks and zerglings in small-ish groups. Does use queens.
Used by: Player 1 (Red Zerg) in Protoss mission 9 "Shadow Hunters".
Attacks:
(1 ultralisk/3 hydralisks. 1 ultralisk/6 zerglings. 2 ultralisks. 1 ultralisk/2 hydralisks. 1 ultralisk/2 hydralisks/4 zerglings. 2 zerglings/2 ultralisks.)
Used abilities: Burrow, ensnare, parasite, spawn broodling.
Protoss 9 - Air Zerg:
Synopsis: Attacks with mostly mutalisks and guardians, with some zerglings, hydralisks and scourge every now and then. Does use Queens.
Used by: Player 7 (White Zerg) in Protoss mission 9 "Shadow Hunters".
Attacks:
1 mutalisk. 2 mutalisks. 1 guardian. (6 zerglings/3 mutalisks. 6 guardians. 2 guardians/3 mutalisks. 5 mutalisks/4 hydralisks. 6 guardians/4 scourge/8 zerglings.)
Used abilities: Burrow, parasite, ensnare, spawn broodling.
Protoss 9 - Spell Zerg:
Synopsis: Attacks with medium-large amounts of zerglings with medium groups of hydralisks and some scattered guardians and mutalisks. Uses both queens and defilers.
Used by: Player 6 (Brown Zerg) in Protoss mission 9 "Shadow Hunters".
Attacks:
3 zerglings. 4 hydralisks/4 zerglings. (10 zerglings/5 hydralisks. 20 zerglings. 3 mutalisks/5 hydralisks. 6 hydralisks. 6 zerglings/3 guardians.)
Used abilities: Burrow, parasite, ensnare, spawn broodling, plague.
Protoss 10 - Mini-Towns:
Synopsis: Maintains a hatchery and 4 drones.
Used by: Player 1's (Red Zerg) top-right, bottom-right and bottom-left bases in Protoss mission 10 "Eye Of The Storm".
Protoss 10 - Mini-Town Master:
Synopsis: Attacks with increasingly large groups ending around large groups of zerglings, small groups of hydralisks and mixed groups of guardians, hydralisks and ultralisks. Uses queens.
Used by: Player 1's (Red Zerg) top-left base in Protoss mission 10 "Eye Of The Storm".
Attacks:
3 zerglings. 3 hydralisks. 3 mutalisks. (2 ultralisks/6 mutalisks. 3 guardians/3 hydralisks. 4 hydralisks. 16 zerglings/4 hydralisks. 3 mutalisks. 8 ultralisks/2 guardians/2 mutalisks.)
Used abilities: Burrow, ensnare, spawn broodling, parasite.
Protoss 10 - Overmind Defenders:
Synopsis: Attacks with medium-large groups of hydralisks, mutalisks and zerglings. Uses Queens and Defilers.
Used by: Player 4 (Purple Zerg) in Protoss mission 10 "Eye Of The Storm".
Attacks:
8 zerglings. 5 mutalisks. (7 hydralisks. 6 mutalisks.)
Used abilities: Burrow, plague, ensnare, spawn broodling, parasite.