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StarCraft II - Patch 2.1.4   Sep 23 2014, 7:22 pm  


STARCRAFT II - Patch 2.1.4
--- client update ---



Patch Notes, click to show here

Source
Posted by: Ahli

Welcome to SEN v6!   Aug 29 2014, 12:06 am  
A Simple Introduction
Staredit Network is celebrating it's 11-year anniversary this year, a feat most early members probably never expected to happen. Despite starting as a forum devoted to finding the secrets of the StarCraft editor (and in some cases breaking StarCraft), SEN has evolved into a much larger entity as a community and social network. It became more about forming friendships, sharing ideas, and supporting others in their endeavors, as well as ripping one another apart in heated (and ultimately futile) Serious Discussion debates. There are members who have had the chance to meet in person, have helped one another in long Skype chats, or have taken the opportunity to give sincere advice when others are in need. That is what made Staredit Network important to me.

When maintaining SEN was passed down to me, I was met with a lot of questions about how I'd save the forum or somehow make it popular again. When I agreed to take over, I can honestly say that wasn't my main concern and perhaps things would have been different if it was. Instead I was more interested in attempting to preserve what I had loved about the community and what made the community important to me. We do what we do because we value this website, the community, and the connections we've made here. Working on, maintaining, paying for, and moderating Staredit Network is very much a labor of love for us. And I'm very proud to share the next version of SEN, almost completely re-coded from scratch by Devourer.

What's New in v6?
We know there will be bugs, but we've been painstakingly squashing them for months now to bring you the most polished version of SEN we could. Of course if any new bugs are found, please post them in our new Bug Report thread as Devourer will have a better idea now how to fix them. \:\)

One of the biggest things Devourer set out to do was create a much faster and less buggy SEN. By building SEN from scratch, he's been able to accomplish that better than we would have imagined. Based on Google Pagespeed checks, the old SEN was running with a score of 19/100 with very little optimization and all sorts of errors. This new and improved SEN is running at 93/100, with the best optimization we could provide. And it works well on mobile, too!

AJAX. AJAX, Everywhere!
We've decided to lean toward full AJAX navigation. We felt this gave the navigation a much smoother feel, and allowed us to play with the idea of updating certain things in realtime. This should allow for a more fluid experience going from page to page, as well as allowing you to park on a page and not having to refresh constantly for a new notification or Shout. Of course this may also be annoying to you, so we've given you the option to disable it in your Settings.

In regards to your Settings, you may also notice that they have all been reset. This is mostly to have you re-acclimate yourself with what has changed, and make sure you prepare yourself for all the new things SEN has to offer. Keep in mind this also means your time settings have changed, so be sure to set that.

One thing to note is that thanks to AJAX, you will now find a small icon in the top left of the window that will act as a notification marker. If you receive a new PM or a new post is made in a thread you subscribe to or you are greeted with moderation, that icon will notify you of something new.

Private Messaging
We've made a few changes to the PM system. First and foremost, PMs are no longer capped. You won't have to worry about clearing your inbox or buying more space. If you are interested in cleaning and sorting, however, we've made some new additions that would help with that. You now have the option to create new folders to store PMS, as well as create rules to help automatically sort incoming messages from certain members into specific folders. This is a very basic system for now, but should interest arise, we can explore updating and upgrading it.

The New Shoutbox
The Shoutbox is the most used feature on SEN, and therefore we've tried our best to make it the best it can be. As mentioned above, all Shouts will now post in realtime. That's perhaps the biggest and most needed update. We've also taken it a step further and allowed members to quote Shouts. Currently this system only works on the first page of the Shoutbox, though we're working on a solution to allow you to select quotes from any and all pages. We've also updated the way searches work in the Shoutbox, allowing you to find the context of a search result and jump to that Shout's exact location on a page.

You will probably also notice that all old Shouts are now gone. We will eventually be creating an old archive database of v5 Shouts for members to browse, so they aren't lost forever!

Search
Speaking of searching, SEN's general search function now works. And hey, there's the ability to perform a quick search as well! Performing a regular search may still have a bit of a delay, but it should no longer cripple the server or cause all sorts of mySQL errors.

Skins
You may have also noticed the look of SEN has changed. We have four skins to start with, the default now being JamaL's design from so long ago. We settled on this skin because, frankly, it's simple but still looks great. When JamaL first posted it years ago, it was met with a whole lot of enthusiasm. We were equally enthusiastic to use it for v6, and show it off as the new SEN. Over time we will add more (and probably port old ones over), but as always we ask you to be patient as we do so.

The DLDB and v4 Wiki
We've also made some aesthetic changes to the DLDB and the original SENv4 wiki. The DLDB now gives you a preview of the maps with a working rating and number of downloads, in addition to a small window showing off some older and perhaps forgotten projects. The system has been remade to focus more on showing off the maps first rather than seating the small image next to a perhaps lengthy description.

The SENv4 Wiki was a fantastic resource, and unfortunately has been buried for too long. We've now made it more accessible by listing all old articles when you go to the Wiki page. We are still going to use MediaWiki for our SC1 and SC2 resources, but at least all the old work is easily accessible.

The Store and Games
The store has some minor changes, including new items being added. For the most part, the store now contains cosmetic improvements. We've added things like name glows and prefixes and suffixes (as clans have been removed), to help make your name stand out.

The Raffle has changed back to a similar system as before with a starting jackpot for a higher payout. The time between drawings has increased, however, giving more members a chance to participate for a higher reward. Ideally this should allow for more interesting raffle results, as well as prevent one or two members from raking in all those sweet sweet minerals due to lack of participation.

The Magic Boxes have also changed, though mostly aesthetically. Boxes are now revealed as they are chosen, as well as showing who chose them without having to hover over them. We've added more combinations of boxes making each reset allot an equal amount of minerals. One combination even has a massive payout box, but at the cost of more 0 boxes.

Rock The Cabinet - Top 10 revealed!   Jul 10 2014, 8:34 pm  



Quote from Blizzard Entertainment
We're proud to present the top ten Arcade games for our StarCraft II "Rock the Cabinet" contest. Now we need your help to nominate the final five. Check out and play the games below, and vote for your favorite in our poll.



Source: http://us.battle.net/arcade/en/blog/14569682/top-ten-arcade-games-revealed-play-vote-win-7-8-2014

You will find the voting poll into the link (just above) provided as the source.
On a personal note, I would like to express my disappointment in regards to not seeing Ahli's Diablo map as being part of the selected Top 10. I am, however, quite excited to see that Star Party was selected, and definitely hope it will get the First Prize.

N.B. I stole Devlin's template for the RTC contest. I am using this Nota Bene to thank and credit him for it. \:\)

EDIT:
Two links you might find relevant:
http://us.battle.net/arcade/en/blog/14070047/rock-the-cabinet-announcing-new-rock-on-bonus-arcade-assets-5-6-2014
http://us.battle.net/arcade/en/blog/14733693/player-2-has-entered-the-game-watch-the-top-10-7-8-2014

Rock the Cabinet - The Final Submissions   Jun 10 2014, 11:52 pm  


Quote from Blizzard Entertainment
We continue to be impressed and thankful for the tremendous amount of participation we’ve had for our Arcade contest. Words are not enough to show off the sheer volume and talent of our Arcade community, so we thought we’d share it with this visual aide.

Source: http://us.battle.net/arcade/en/blog/14406238/rock-the-cabinet-the-final-submissions-6-10-2014

On a personal note, I'm happy to see Ahli on the list for all the amazing work he's done with http://www.staredit.net/topic/13323/


StarCraft II: - Patch 2.1.1   Mar 4 2014, 2:46 pm  


STARCRAFT II - Patch 2.1.1
--- client update ---




Patch Notes, click on expand button on the right to read

Source
Posted by: Ahli

StarCraft II: Arcade - Blizzard's Contest   Jan 31 2014, 4:34 am  


STARCRAFT II: Arcade - Blizzard's Arcade “Rock the Cabinet” Contest
--- mapmaking contest ---

Quote from Blizzard Entertainment
The Blizzard community has a long history of creating amazing games using our engines and tools. StarCraft II is no exception, and we’re constantly blown away by the quality of games that players create.

Now that the Arcade is free, we think this is a great time to encourage the creation of awesome games. We’re sending out the call: wow us with the most amazing Arcade games ever made using the StarCraft II Map Editor and Art Tools, and we’ll award over fifteen thousand dollars and other amazing perks to the winning entries. If you’ve always wanted to create your own game, this contest is for you!

The contest duration will be four months, ending on May 31, 2014. After a thorough review, we’ll pick the semi-finalists from the pool of entries and ask the community to help us decide on the winners. That’s right, the players themselves will narrow it down to the final five from which we will select first, second, and third place winners.





We’re looking forward to the variety of games that will be made! Here are the requirements that each submission must follow to be considered a valid entry:
  • The game must be in English.
    • Barring any legal restrictions from your home country and state, anyone is able to participate in this contest, but there must be an English version of the game.
  • The game should support at least one, but no more than six players.
    • You can make a single player RPG or a battle-arena game, but we don’t want the lobby size to be too big. Six is a good maximum for us.
  • Your game files will need to be uploaded as part of the submission.
  • The game must be published to the North American Region of StarCraft II using the map editor.
  • The game’s info page in the StarCraft II Arcade must have a description, at least one screenshot, and the ‘How to Play’ section must be filled out.
  • A forum thread must be created on our Arcade Game Showcase Forum with the following requirements:
    • The title of the thread should read “Rock the Cabinet: [GAMENAME]”
      Example: Rock the Cabinet: StarJeweled
    • A link to your game should be provided.
      Example (StarJeweled): starcraft://map/1/85968
    • A description of your game should be included in the first post in the thread.


Let’s talk about that last requirement that you create a forum thread for your project. Though this is something that must be done when you submit your final product, it’s really something we hope you’ll do from the start of your project. It’s a really good idea to keep the player community in the loop as your craft your masterpiece and get their feedback. Considering that the players themselves will have a role in choosing in a winner, it’ll be a good idea to hear what they think throughout the process.





Here are the prizes we are offering:
  • First Place
    • $7,000
    • Developer Jam Session
    • The first place winner will participate in a video conference with select members of the StarCraft II development for an intimate chat about all things game development.
    • Tickets to the next BlizzCon
    • Localization
      • Winners will have their game text localized in Chinese, Taiwanese, Korean, Russian, and Spanish.

  • Second Place
    • $5,000
    • Tickets to the next BlizzCon
    • Localization
      • Winners will have their game text localized in Chinese, Taiwanese, Korean, Russian, and Spanish.

  • Third Place
    • $3,000
    • Tickets to the next BlizzCon
    • Localization
      • Winners will have their game text localized in Chinese, Taiwanese, Korean, Russian, and Spanish.





We’re really excited to see what the community will produce. Feel free to send any questions about the contest to Arcade@Blizzard.com. You can view the official rules here: http://us.blizzard.com/en-us/community/contests/sc2-arcade/rules.html
Source



Update: More prices for best 5 entries
Quote from Blizzard Entertainment

When we first announced the Rock the Cabinet contest, we knew we’d get some amazing submissions, but we were not prepared. We're overwhelmed by the diversity and quality of the games we're seeing during our Arcade Night play-tests. As we’ve been sharing these entries around the office the excitement surrounding the contest has multiplied. Some of our creative teams have been so impressed they’ve offered their time to create new art and sound assets.

In addition to the official prizes, we are thrilled to announce these new Rock on! Bonus Arcade Assets:

Grand Prize
- Art created by the StarCraft II art team including:
- A custom loading screen
- A unique game icon for the Arcade browse screen
- A custom made portrait players will be able to unlock
- Audio created by the Blizzard sound team including:
- An original theme song
- An ambient track designed for your game

Second & Third Place
- Art created by the StarCraft II art team including:
- A unique game icon for the Arcade browse screen
- A custom made portrait players will be able to unlock
- An ambient track designed for your game and composed by our Sound Department

Fourth & Fifth Place
- A unique game icon for the Arcade browse screen


Developers take heed -- these new assets are awaiting you at the finish line, so push hard! Polish up those games and deliver the best product you can. You have until May 31, 2014 to get your submission in.
Source

[05:24 am]
jjf28 -- and ofc it doesn't end at locations, units that would load in starcraft are deleted by scmdraft on load; the extra byte for unit health is capped at 1 character when it could be 3; all sorts of things that don't require strings require them in SCMDraft; and don't get me started on triggers :P
[05:20 am]
jjf28 -- just tried it, it definitely sets the location coordinate back to the map edge
[05:08 am]
LoveLess -- Does it? I never encountered an issue and have made locations bigger than the map on multiple occasions.
[05:05 am]
jjf28 -- nothing about mine, scmdraft constricts location sizes :kame:
[04:58 am]
LoveLess -- jetplane, once yours can actually do everything I might use it :massimo:
[04:56 am]
jjf28 -- *cough* location size *cough*
[04:56 am]
LoveLess -- If there is something scmdraft is, it's definitely not constrictive.
[04:55 am]
LoveLess -- Eh?
[04:43 am]
Arkane -- man, doing basic triggers on scmdraft is so constrictive
[04:42 am]
LoveLess -- The only thing I rename in locations is 0-9 as 0, 01, 02, etc.
Please log in to shout.


Members Online: Arkane, Roy