I have a quick question. Back to the reloading thing, is their a way for the triggers to identify if a unit has shot but not killed? In my game players have lets say an M4(Ghost) with a 30(Ore) round clip. An enemy has about 30 health and the M4 does 5 damage per shot.
Is their a way to have the ore subtract 1 after every shot?
Or do I have to make it subtract 6 ore after he kills the enemy?
None.
Make it so that a location centers over that unit, and have their hp set to 1.
Everytime a player "shoots" the unit, it dies and is respawned for a pre-determined amount of lives.
None.
Without massive amounts of gore or VHP, or EUDs? No.
None.
Without massive amounts of gore or VHP, or EUDs? No.
this. EUDs would be beastly, especially.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Is their a way to have the ore subtract 1 after every shot?
Warcraft 3 wouldnt even exist if we could detect that stuff ;o
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
I'm doubtful that sc2 will have this.
Your best bet is vhp, like in rush, where you give the unit to another player. It has a nasty side effect of sometimes making units standing still for no apparent reason, and not attacking.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Ask Bioject and maybe you'll get a copy of "Resident Evil: One". It has exactly what I'm talking about.
None.