Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUDs and Oblivion maphack
EUDs and Oblivion maphack
Aug 25 2008, 8:43 am
By: Zwo  

Aug 25 2008, 8:43 am Zwo Post #1



I was wondering why EUDs are stored (or maybe read) differently using the oblivion maphack. Any ideas?



None.

Aug 25 2008, 8:53 am Falkoner Post #2



Oblivion injects data into memory, this moves sections around, which causes the offsets that you got before using the hack different than while using it.



None.

Aug 25 2008, 9:23 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Hacking sucks, Hackers suck, so don't care for them.
Just build your map for sensible people. If the hacker wants to play your map he will have to stop hacking. As easy as that.




Aug 25 2008, 12:42 pm Brontobyte Post #4



Quote from Falkoner
Oblivion injects data into memory, this moves sections around, which causes the offsets that you got before using the hack different than while using it.

FaRTy1billion told me that Obivian will not allow any unit over the normal unit id's, hence you can't read deaths over the normal maximum number, which contradicts detecting map hack in my Phandom Haclkes, which uses EUD's to detect when a user toggles between there map hack state.

Quote from NudeRaider
Hacking sucks, Hackers suck, so don't care for them.
Just build your map for sensible people. If the hacker wants to play your map he will have to stop hacking. As easy as that.

No you have to restart StarCraft.exe, and its not fun to do that. :P



None.

Aug 25 2008, 9:16 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Quote from Brontobyte
FaRTy1billion told me that Obivian will not allow any unit over the normal unit id's, hence you can't read deaths over the normal maximum number, which contradicts detecting map hack in my Phandom Haclkes, which uses EUD's to detect when a user toggles between there map hack state.
I was just guessing as I've never actually looked into it. As far as I've ever cared, it just simply doesn't work.
Though it is odd that for those not hacking, EUDs don't desync hackers.

Also if you want to abuse this as an antihack, make some EUD required to not drop you. ;)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Aug 25 2008, 11:08 pm Brontobyte Post #6



Quote from O)FaRTy1billion[MM]
Quote from Brontobyte
FaRTy1billion told me that Obivian will not allow any unit over the normal unit id's, hence you can't read deaths over the normal maximum number, which contradicts detecting map hack in my Phandom Haclkes, which uses EUD's to detect when a user toggles between there map hack state.
I was just guessing as I've never actually looked into it. As far as I've ever cared, it just simply doesn't work.
Though it is odd that for those not hacking, EUDs don't desync hackers.

Also if you want to abuse this as an antihack, make some EUD required to not drop you. ;)

That would be too much work, just to prevent haxorz.



None.

Oct 24 2008, 7:59 am iCafeMoto Post #7



Quote from Brontobyte
Quote from Falkoner
Oblivion injects data into memory, this moves sections around, which causes the offsets that you got before using the hack different than while using it.
FaRTy1billion told me that Obivian will not allow any unit over the normal unit id's, hence you can't read deaths over the normal maximum number, which contradicts detecting map hack in my Phandom Haclkes, which uses EUD's to detect when a user toggles between there map hack state.
Quote from NudeRaider
Hacking sucks, Hackers suck, so don't care for them.
Just build your map for sensible people. If the hacker wants to play your map he will have to stop hacking. As easy as that.
No you have to restart StarCraft.exe, and its not fun to do that. :P
Sir, your knowledge is false. In actuality I have created the "anti-hack" triggers that you have referred to. It offends me that you have taken credit for my developments. You have done so repeatedly, forcing me to register on this website and post to defend my honor. You are also ignorant of how such triggers work. So, please be silent while I impart to you my knowledge on this subject.

My maphack triggers (which I daresay you have pilfered from me) are based on text that appears when the aforementioned maphack is used. This includes text such as "Maphack: Full", "Maphack: Lite", and "Maphack: Off", which the user receives when using a maphack. The trigger action will instantly give them 1 minerals, or defeat according to my old triggers, or otherwise cause their connection to desynchronize or drop. Is this okay, sir?

If against the odds you have stolen my anti-maphack triggers from Intra version 1.2, those work by producing a "warning" message that goes unseen by Oblivion. If the person sees this message, they get fifty minerals, which would desychronize a hacker's connection because he would not see it, not get the minerals, and still have 0 minerals, therefore causing him to drop. Do you perceive my wisdom, sir?

If you're going to take credit for my work, please understand how it works before you do so.

In case you are curious, I am aware of other anti-hack methods. However, I will not share them with you because I strongly suspect that you will steal them again. For the record, I will state that disabled doodads/sprites amusingly do not work anymore against Oblivion. Oblivion has developed an anti-sprite-crash feature.

The reason why the triggers instantly drop Zynmaphack is because Zynmaphack begins the game with a greeting message. The trigger drops whoever sees that message.

Thank you for your time and for reading my post.

Post has been edited 4 time(s), last time on Oct 24 2008, 2:43 pm by Mini Moose 2707. Reason: http://www.staredit.net/?faq=2



None.

Oct 24 2008, 8:03 am iCafeMoto Post #8



and yes, im the maker of the AHer maps, EG Maps, Intra maps, Kah Maps, and the current AH v1.2 maps which are private and only used on useast



None.

Oct 24 2008, 5:32 pm rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from iCafeMoto
Sir, your knowledge is false. In actuality I have created the "anti-hack" triggers that you have referred to. It offends me that you have taken credit for my developments. You have done so repeatedly, forcing me to register on this website and post to defend my honor. You are also ignorant of how such triggers work. So, please be silent while I impart to you my knowledge on this subject.

My maphack triggers (which I daresay you have pilfered from me) are based on text that appears when the aforementioned maphack is used. This includes text such as "Maphack: Full", "Maphack: Lite", and "Maphack: Off", which the user receives when using a maphack. The trigger action will instantly give them 1 minerals, or defeat according to my old triggers, or otherwise cause their connection to desynchronize or drop. Is this okay, sir?

If against the odds you have stolen my anti-maphack triggers from Intra version 1.2, those work by producing a "warning" message that goes unseen by Oblivion. If the person sees this message, they get fifty minerals, which would desychronize a hacker's connection because he would not see it, not get the minerals, and still have 0 minerals, therefore causing him to drop. Do you perceive my wisdom, sir?

If you're going to take credit for my work, please understand how it works before you do so.

In case you are curious, I am aware of other anti-hack methods. However, I will not share them with you because I strongly suspect that you will steal them again. For the record, I will state that disabled doodads/sprites amusingly do not work anymore against Oblivion. Oblivion has developed an anti-sprite-crash feature.

The reason why the triggers instantly drop Zynmaphack is because Zynmaphack begins the game with a greeting message. The trigger drops whoever sees that message.

Thank you for your time and for reading my post.
Lol, pilfered!

I don't know how much moose edited, but from the sounds of it, you're angry that someone stoled your idea? Go BAWWW somewhere else. This isn't the place where we hide map methods. Sure, protect your maps from being stolen, but the idea is open source. If someone else stole your idea, you should be proud that someone cared enough to copy it. Also note that these methods are all obvious, and therefore can't be patented (which you're acting like it IS patented), if SC maps could actually be patented.

Post has been edited 1 time(s), last time on Oct 24 2008, 7:50 pm by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 24 2008, 5:44 pm Fisty Post #10



I dunno' I'd just be pissed off if someone stole my idea anyway.

Post has been edited 1 time(s), last time on Oct 24 2008, 6:05 pm by Mini Moose 2707. Reason: Giant quote of the above post is superfluous



None.

Oct 24 2008, 6:52 pm Xx.Doom.xX Post #11



Quote from rockz
Lol, pilfered!

I don't know how much moose edited, but from the sounds of it, you're angry that someone stoled your idea? Go BAWWW somewhere else. This isn't the place where we hide map methods. Sure, protect your maps from being stolen, but the idea is open source. If someone else stole your idea, you should be proud that someone cared enough to copy it. Also note that these methods are all obvious, and therefore can't be patented (which you're acting like it IS patented), if SC maps could actually be patented.
I doubt you can even have an opinion; since when have you created an SC idea like the anti-map hack?



None.

Oct 24 2008, 8:09 pm rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

I instigated shared resources, and have had some ideas about improved randomization. I could set them up, but that would take time, and I get bored too fast. I'm a no-source mapper.

My anti-map hack is simple. BAN THEM. One could say iCafe is copying me, but that's just childish.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 24 2008, 11:26 pm Ultraviolet Post #13



Quote from rockz
I don't know how much moose edited, but from the sounds of it, you're angry that someone stoled your idea? Go BAWWW somewhere else. This isn't the place where we hide map methods. Sure, protect your maps from being stolen, but the idea is open source. If someone else stole your idea, you should be proud that someone cared enough to copy it. Also note that these methods are all obvious, and therefore can't be patented (which you're acting like it IS patented), if SC maps could actually be patented.

You aren't a SEN official, you do not speak for SEN. I believe he is saying (correctly) that Brontobyte just used OSMap to open his map, then directly took the triggers from it and claimed they were his own. If this is the case, as I believe it is, then he is correct in saying that Brontobyte stole his triggers.

Quote from rockz
I instigated shared resources, and have had some ideas about improved randomization. I could set them up, but that would take time, and I get bored too fast. I'm a no-source mapper.

So, basically you're saying you haven't done anything?




Oct 25 2008, 12:00 am rockz Post #14

ᴄʜᴇᴇsᴇ ɪᴛ!

At SEN we discuss mapmaking techniques, and aid others in making maps, or at least this forum does according to the descriptions. If everything were a secret, this site couldn't exist. Not to mention, this community supports trigger viewer.

As for OSMAPing the map, that doesn't seem likely, since it's EUDs, which change from map to map. Brontobyte has done extensive research into EUDs, as you can see in this forum. The worst he could have done was reverse engineer the method, and possibly improved it.

I asked for help on shared resources, antisleep came to my rescue, but not before I had a system already down. He just made it better. I remember coming up with ideas entirely on my own, only to find out later that this method has already been developed by someone else. In such a limited area as this, is it so unbelievable that Brontobyte came up with the same idea as iCafeMoto?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 25 2008, 1:11 am iCafeMoto Post #15



Quote from rockz
At SEN we discuss mapmaking techniques, and aid others in making maps, or at least this forum does according to the descriptions. If everything were a secret, this site couldn't exist. Not to mention, this community supports trigger viewer.

As for OSMAPing the map, that doesn't seem likely, since it's EUDs, which change from map to map. Brontobyte has done extensive research into EUDs, as you can see in this forum. The worst he could have done was reverse engineer the method, and possibly improved it.

I asked for help on shared resources, antisleep came to my rescue, but not before I had a system already down. He just made it better. I remember coming up with ideas entirely on my own, only to find out later that this method has already been developed by someone else. In such a limited area as this, is it so unbelievable that Brontobyte came up with the same idea as iCafeMoto?

no, it is impossible that he came up with the same idea. If u look at the triggers he posted, they appear in the SAME EXACT order as mine. Also, he does not know how they work (had no idea they detected text, LOL), so how could he come up with them? i made them, he stole them, and he didnt give me credit. pce

Post has been edited 1 time(s), last time on Oct 25 2008, 1:22 am by iCafeMoto.



None.

Oct 25 2008, 1:15 am Ultraviolet Post #16



Quote from rockz
At SEN we discuss mapmaking techniques, and aid others in making maps, or at least this forum does according to the descriptions. If everything were a secret, this site couldn't exist. Not to mention, this community supports trigger viewer.

As for OSMAPing the map, that doesn't seem likely, since it's EUDs, which change from map to map. Brontobyte has done extensive research into EUDs, as you can see in this forum. The worst he could have done was reverse engineer the method, and possibly improved it.

I asked for help on shared resources, antisleep came to my rescue, but not before I had a system already down. He just made it better. I remember coming up with ideas entirely on my own, only to find out later that this method has already been developed by someone else. In such a limited area as this, is it so unbelievable that Brontobyte came up with the same idea as iCafeMoto?

As far as I know, text detection EUDs are always the same. And iCafeMoto just stated that the triggers are exactly the same in each map. It is fairly unlikely that Brontobyte would create the exact same triggers, in the exact same order.




Oct 25 2008, 1:16 am iCafeMoto Post #17



Quote from Falkoner
Oblivion injects data into memory, this moves sections around, which causes the offsets that you got before using the hack different than while using it.

ur wrong, it's impossible to shift "memory sections". Oblivion just changes the current memory, not adds to it...
and most, if not all, of the offsets oblivion changes is outside the range of EUD, so its hard to make an ah map with euds..

the person probably just made a mistake looking at the offsets or something...

Post has been edited 1 time(s), last time on Oct 25 2008, 1:31 am by iCafeMoto.



None.

Oct 25 2008, 2:33 am Vi3t-X Post #18



Quote from name:NerdyTerdy
Quote from rockz
At SEN we discuss mapmaking techniques, and aid others in making maps, or at least this forum does according to the descriptions. If everything were a secret, this site couldn't exist. Not to mention, this community supports trigger viewer.

As for OSMAPing the map, that doesn't seem likely, since it's EUDs, which change from map to map. Brontobyte has done extensive research into EUDs, as you can see in this forum. The worst he could have done was reverse engineer the method, and possibly improved it.

I asked for help on shared resources, antisleep came to my rescue, but not before I had a system already down. He just made it better. I remember coming up with ideas entirely on my own, only to find out later that this method has already been developed by someone else. In such a limited area as this, is it so unbelievable that Brontobyte came up with the same idea as iCafeMoto?

As far as I know, text detection EUDs are always the same. And iCafeMoto just stated that the triggers are exactly the same in each map. It is fairly unlikely that Brontobyte would create the exact same triggers, in the exact same order.

Probability is probability. In this world, anything is possible. Deal with it.



None.

Oct 25 2008, 3:24 am Falkoner Post #19



Quote
ur wrong, it's impossible to shift "memory sections". Oblivion just changes the current memory, not adds to it...
and most, if not all, of the offsets oblivion changes is outside the range of EUD, so its hard to make an ah map with euds..

EUD maps don't work when you are using hacks, and they do add to it, otherwise they wouldn't be able to add things like alternative GUIs to the game.



None.

Oct 25 2008, 4:27 am ClansAreForGays Post #20



Brontobyte is one of our less intelligent members so I wouldn't put it past him to do something like that.

Still, I don't know where you came from iCafe, but SEN invented EUD triggers(mostly through DeathKnight), so if a senner wants to do something with euds it's his right to take it back. I'm still not even entirely sure you're the first person to realize eud conditions can detect hacks.




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